Cody Glassman
								
							 
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								ac4787aeec
								
							
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								shade refactor
							
							
							
							
							
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							2023-02-25 11:03:39 -08:00 | 
						
						
							
							
							
								
							
							
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									clang-format-bot
								
							 
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								ddb0522bbf
								
							
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								Apply clang-format to code base
							
							
							
							
							
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							2022-09-22 21:35:26 +03:00 | 
						
						
							
							
							
								
							
							
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									Project579
								
							 
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								a13709c510
								
							
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								Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
							
							
							
							
							
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							2022-09-11 14:41:20 +02:00 | 
						
						
							
							
							
								
							
							
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									Project579
								
							 
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								e5c417c968
								
							
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								Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
							
							
							
							
							
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							2022-09-11 14:41:15 +02:00 | 
						
						
							
							
							
								
							
							
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									Petr Mikheev
								
							 
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								709d186b8d
								
							
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								Put tests output files to a separate dir
							
							
							
							
							
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							2022-05-30 01:34:23 +02:00 | 
						
						
							
							
							
								
							
							
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									jvoisin
								
							 
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								cb226e00f9
								
							
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								Remove some more of boost::
							
							
							
							
							
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							2022-05-25 21:16:26 +02:00 | 
						
						
							
							
							
								
							
							
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									madsbuvi
								
							 
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								dc3045c970
								
							
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								mono-only version of the shader linking system introduced in the stereo MR
							
							
							
							
							
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							2022-04-26 19:54:24 +02:00 | 
						
						
							
							
							
								
							
							
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									Mads Buvik Sandvei
								
							 
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								d5450a7d88
								
							
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								Correctly resetting line numbering during shader processing.
							
							
							
							
							
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							2020-10-03 14:22:34 +02:00 | 
						
						
							
							
							
								
							
							
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									elsid
								
							 
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								1f3dfaedcc
								
							
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								Add tests for ShaderManager
							
							
							
							
							
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							2020-05-02 17:59:49 +02:00 | 
						
						
							
							
							
								
							
							
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