Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								2e18809ed9 
								
							 
						 
						
							
							
								
								Merge branch 'apply_xtra_data_after_drawable_properties' into 'master'  
							
							... 
							
							
							
							Distortion effect related fixes
See merge request OpenMW/openmw!4904  
							
						 
						
							2025-09-01 21:57:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								f9f61b8189 
								
							 
						 
						
							
							
								
								make sure distortion respects alpha correctly  
							
							
							
						 
						
							2025-08-31 12:02:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								b011b81d77 
								
							 
						 
						
							
							
								
								Don't overcorrect parallax Y  
							
							
							
						 
						
							2025-08-25 10:22:42 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								125bbdc118 
								
							 
						 
						
							
							
								
								Merge branch 'long-specular' into 'master'  
							
							... 
							
							
							
							Elongated specular highlight for water
See merge request OpenMW/openmw!4726  
							
						 
						
							2025-07-22 13:04:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								869881d227 
								
							 
						 
						
							
							
								
								fix terrain normal map handedness  
							
							
							
						 
						
							2025-07-11 12:23:22 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									epochwon 
								
							 
						 
						
							
							
							
							
								
							
							
								0027a5bcab 
								
							 
						 
						
							
							
								
								make the specular terms easier to read, turn the magic number into a const  
							
							
							
						 
						
							2025-07-02 10:49:27 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									epochwon 
								
							 
						 
						
							
							
							
							
								
							
							
								c89b2b0c60 
								
							 
						 
						
							
							
								
								fix indenting  
							
							
							
						 
						
							2025-07-01 10:42:42 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									epochwon 
								
							 
						 
						
							
							
							
							
								
							
							
								13f1b76a25 
								
							 
						 
						
							
							
								
								tabs to spaces  
							
							
							
						 
						
							2025-06-25 17:23:04 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									epochwon 
								
							 
						 
						
							
							
							
							
								
							
							
								fdc878d766 
								
							 
						 
						
							
							
								
								elongate specular highlight  
							
							
							
						 
						
							2025-06-25 17:04:21 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								b2c0d20d56 
								
							 
						 
						
							
							
								
								explicitly include lib/core/fragment.h.glsl  
							
							
							
						 
						
							2025-01-28 20:05:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								152dfacab2 
								
							 
						 
						
							
							
								
								multiview_resolve did not need to be version 330  
							
							
							
						 
						
							2025-01-26 19:20:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								a2f5e1c075 
								
							 
						 
						
							
							
								
								Fix multiview use in techniques  
							
							
							
						 
						
							2025-01-26 16:26:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								2762be9f85 
								
							 
						 
						
							
							
								
								opaque depth texture must account for multiview  
							
							
							
						 
						
							2025-01-26 14:57:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7a6fa45ece 
								
							 
						 
						
							
							
								
								Merge branch 'ripple-tweaks' into 'master'  
							
							... 
							
							
							
							Ripple shader tweaks
See merge request OpenMW/openmw!4351  
							
						 
						
							2024-09-09 19:04:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									epochwon 
								
							 
						 
						
							
							
							
							
								
							
							
								82fe345280 
								
							 
						 
						
							
							
								
								add edits to compatibility version  
							
							
							
						 
						
							2024-09-02 15:39:15 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									epochwon 
								
							 
						 
						
							
							
							
							
								
							
							
								c1a9294e17 
								
							 
						 
						
							
							
								
								ripple tweaks  
							
							
							
						 
						
							2024-08-31 14:07:28 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								176dec45a7 
								
							 
						 
						
							
							
								
								Make light attenuation fade optional  
							
							... 
							
							
							
							This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button 
							
						 
						
							2024-08-30 10:03:37 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								21377ee4f3 
								
							 
						 
						
							
							
								
								shaders - multiply instead of replace alpha in distortion  
							
							
							
						 
						
							2024-07-19 15:58:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								93d1c6d7e0 
								
							 
						 
						
							
							
								
								Drop 360-degree screenshot support ( #7720 )  
							
							
							
						 
						
							2024-06-06 14:46:01 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f87aa02390 
								
							 
						 
						
							
							
								
								Don't clamp individual light contribution in shaders as FFP doesn't do this  
							
							
							
						 
						
							2024-05-23 18:06:10 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								6b90d7f1da 
								
							 
						 
						
							
							
								
								Deobfuscate lighting illumination calculation  
							
							
							
						 
						
							2024-04-30 16:57:32 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f0e4793321 
								
							 
						 
						
							
							
								
								Remove allow shadow map overlap setting ( #7939 )  
							
							
							
						 
						
							2024-04-26 13:50:03 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ddd64c893a 
								
							 
						 
						
							
							
								
								Merge branch 'noyoudumbtoolyourflipingwrong' into 'master'  
							
							... 
							
							
							
							Don't flip the water normal map twice
See merge request OpenMW/openmw!4022  
							
						 
						
							2024-04-20 16:39:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								537964f8d8 
								
							 
						 
						
							
							
								
								Reconstruct normal Z *properly*  
							
							
							
						 
						
							2024-04-18 11:23:58 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								58afe1ba23 
								
							 
						 
						
							
							
								
								Support red-green normal maps  
							
							
							
						 
						
							2024-04-15 12:02:52 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f880ada633 
								
							 
						 
						
							
							
								
								Don't flip the water normal map twice  
							
							
							
						 
						
							2024-04-13 00:06:24 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f2e0129436 
								
							 
						 
						
							
							
								
								Convert water/ripple defines to camelCase  
							
							
							
						 
						
							2024-04-04 21:12:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								612177be09 
								
							 
						 
						
							
							
								
								Improve some cryptic naming in the water shader  
							
							
							
						 
						
							2024-04-04 21:01:14 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								0be7d7fa4c 
								
							 
						 
						
							
							
								
								Reduce the amount of redundant code in the water shader  
							
							
							
						 
						
							2024-04-04 21:01:14 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								fbe84f4668 
								
							 
						 
						
							
							
								
								Remove underwater fog radialization remnants  
							
							... 
							
							
							
							The fog is now view-independent so this is not something to concern ourselves as with anymore 
							
						 
						
							2024-04-04 21:01:14 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								76105cc2d1 
								
							 
						 
						
							
							
								
								Make sunlight scattering and wobbly shores optional  
							
							
							
						 
						
							2024-03-29 10:41:04 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d282fdb77a 
								
							 
						 
						
							
							
								
								Eliminate unused uniform  
							
							
							
						 
						
							2024-02-20 23:10:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								525dee00f1 
								
							 
						 
						
							
							
								
								Refraction fog based on water depth (feature 5926)  
							
							
							
						 
						
							2024-02-08 18:07:48 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								f83a7b711a 
								
							 
						 
						
							
							
								
								Don't handle per-vertex normals as tangent space normals  
							
							
							
						 
						
							2023-12-30 03:09:56 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								c53abd870b 
								
							 
						 
						
							
							
								
								Merge branch 'waterscatter' into 'master'  
							
							... 
							
							
							
							Use sun visibility for sunlight scattering (bug #7309 )
Closes  #7309 
See merge request OpenMW/openmw!3478  
							
						 
						
							2023-12-28 22:18:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ff514df5a1 
								
							 
						 
						
							
							
								
								Merge branch 'distortion' into 'master'  
							
							... 
							
							
							
							Distortion
See merge request OpenMW/openmw!3536  
							
						 
						
							2023-12-26 10:31:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								099c39ae87 
								
							 
						 
						
							
							
								
								Use fallback weather ripple settings (bug  #7292 )  
							
							
							
						 
						
							2023-12-23 11:46:08 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								187f63d3d3 
								
							 
						 
						
							
							
								
								support postprocess distortion  
							
							
							
						 
						
							2023-12-21 10:56:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								93ea9dbc3b 
								
							 
						 
						
							
							
								
								Do all lighting calculations in one place, support per-vertex specularity  
							
							... 
							
							
							
							Force PPL when specular maps are used 
							
						 
						
							2023-12-15 11:44:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								d1274fd3db 
								
							 
						 
						
							
							
								
								Deduplicate lambert calculations, consolidate doLighting  
							
							
							
						 
						
							2023-12-15 10:36:47 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								4a96885323 
								
							 
						 
						
							
							
								
								Untangle normals and parallax handling  
							
							... 
							
							
							
							Move tangent space generation to the vertex shaders
Support diffuse parallax when no normal map is present
Don't use diffuse parallax if there's no diffuse map
Generalize normal-to-view conversion
Rewrite parallax 
							
						 
						
							2023-12-12 22:42:53 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								9c94058727 
								
							 
						 
						
							
							
								
								Support Oblivion parallax setup  
							
							
							
						 
						
							2023-11-27 03:41:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								60ec894d8a 
								
							 
						 
						
							
							
								
								Merge branch 'lightitupbaby' into 'master'  
							
							... 
							
							
							
							Support point specular lighting (#6188 )
Closes  #6188 
See merge request OpenMW/openmw!3559  
							
						 
						
							2023-11-08 22:43:42 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								e1cd5250af 
								
							 
						 
						
							
							
								
								Use sun visibility for sunlight scattering (bug  #7309 )  
							
							
							
						 
						
							2023-11-07 10:30:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Zackhasacat 
								
							 
						 
						
							
							
							
							
								
							
							
								231803c6ea 
								
							 
						 
						
							
							
								
								Merge branch 'sunvisibility' into 'master'  
							
							... 
							
							
							
							Make sun specularity behavior more intuitive (bug #6190 )
Closes  #6190 
See merge request OpenMW/openmw!3535  
							
						 
						
							2023-11-05 17:55:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								820fc068d1 
								
							 
						 
						
							
							
								
								Support point specular lighting ( #6188 )  
							
							... 
							
							
							
							Fix passing light specular colors with shader lighting methods (with help from wazabear) 
							
						 
						
							2023-11-04 17:58:51 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Kotov 
								
							 
						 
						
							
							
							
							
								
							
							
								12abd30e9f 
								
							 
						 
						
							
							
								
								Make sun specularity behavior more intuitive (bug  #6190 )  
							
							... 
							
							
							
							Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity 
							
						 
						
							2023-10-29 04:11:40 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Cody Glassman 
								
							 
						 
						
							
							
							
							
								
							
							
								09928ba265 
								
							 
						 
						
							
							
								
								use a dynamic falloff range for soft effect and use shader flags  
							
							
							
						 
						
							2023-10-28 10:23:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								606a0eea8f 
								
							 
						 
						
							
							
								
								Get rid of obsolete comment  
							
							... 
							
							
							
							The matrix in question was removed by !2682  
							
						 
						
							2023-10-23 19:28:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								63d5bd6f8a 
								
							 
						 
						
							
							
								
								Apply soft effect to nifs marked with soft effect flag (developed by Cody Glassman)  
							
							
							
						 
						
							2023-09-27 20:41:52 +02:00