Make sure sqlite3_column_double is not called for int64_t and other
integral types and sqlite3_column_int64 is not called for floating point
types.
[363/1189] Building CXX object components\CMakeFiles\components.dir\RelWithDebInfo\detournavigator\navmeshdb.cpp.obj
D:\dev\openmw\components/sqlite3/request.hpp(109): warning C4244: 'argument': conversion from 'double' to 'T', possible loss of data
with
[
T=int64_t
]
D:\dev\openmw\components/sqlite3/request.hpp(109): note: the template instantiation context (the oldest one first) is
D:\dev\openmw\components\detournavigator\navmeshdb.cpp(198): note: see reference to function template instantiation 'I Sqlite3::request<DetourNavigator::DbQueries::GetMaxTileId,DetourNavigator::TileId*,>(sqlite3 &,Sqlite3::Statement<DetourNavigator::DbQueries::GetMaxTileId> &,I,size_t)' being compiled
with
[
I=DetourNavigator::TileId *
]
D:\dev\openmw\components/sqlite3/request.hpp(262): note: see reference to function template instantiation 'void Sqlite3::getRow<DetourNavigator::TileId>(sqlite3 &,sqlite3_stmt &,T &)' being compiled
with
[
T=DetourNavigator::TileId
]
D:\dev\openmw\components/sqlite3/request.hpp(210): note: see reference to function template instantiation 'void Sqlite3::getColumns<std::tuple<T &>>(sqlite3 &,sqlite3_stmt &,std::tuple<T &> &)' being compiled
with
[
T=DetourNavigator::TileId
]
D:\dev\openmw\components/sqlite3/request.hpp(203): note: see reference to function template instantiation 'void Sqlite3::getColumnsImpl<1,T>(sqlite3 &,sqlite3_stmt &,T &)' being compiled
with
[
T=std::tuple<DetourNavigator::TileId &>
]
D:\dev\openmw\components/sqlite3/request.hpp(190): note: see reference to function template instantiation 'void Sqlite3::copyColumn<T>(sqlite3 &,sqlite3_stmt &,int,int,T &)' being compiled
with
[
T=DetourNavigator::TileId
]
I can't see any reason for this to have been necessary in CI in the first place as we do CI runs for commits on a branch, not for a detached head.
Despite that, I've left it in the Linux and Android scripts as we don't suggest anyone runs those on their own machines.
This resolves two issues:
1) Ensure that cursor tooltips stay displayed when buying spells or selling or consuming items and any other place where actions can highlight new items.
2) Ignore small mouse movements if we've just warped the mouse pointer a long distance. This resolves an issue where slight cursor wiggle will trigger after changing the dpad highlight.