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									 Andrei Kortunov | 2d869ca9ff | Fix node masks signed/unsigned mismatch | 2021-04-20 10:52:51 +04:00 |  | 
				
					
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									 Andrei Kortunov | 14cf0ce1dc | Implement instanced groundcover | 2021-01-26 22:29:41 +04:00 |  | 
				
					
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									 bzzt lost a hitlab login | da92ad329b | move renderbin Signed-off-by: Bret Curtis <psi29a@gmail.com> | 2020-06-13 00:22:28 +02:00 |  | 
				
					
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									 bzzt lost a hitlab login | 1f891ca46d | billboarding support for tree mods Signed-off-by: Bret Curtis <psi29a@gmail.com> | 2020-06-13 00:22:27 +02:00 |  | 
				
					
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									 bzzt | d684f1a78f | terrainbased objectpaging Signed-off-by: Bret Curtis <psi29a@gmail.com> | 2020-06-13 00:22:27 +02:00 |  | 
				
					
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									 bzzt | ed20d869b4 | waterculling for both terrain | 2020-04-23 08:53:21 +02:00 |  | 
				
					
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									 Bret Curtis | 8a8107e837 | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 |  | 
				
					
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									 Andrei Kortunov | 84979fa8b7 | Move VisMask to components | 2020-02-16 16:03:35 +04:00 |  | 
				
					
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									 bzzt | aa5a071aef | Delete composite map layers in the background thread | 2019-03-18 14:00:50 +04:00 |  | 
				
					
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									 bzzt | 5bce3cbc68 | Don't use MWRender namespace in common terrain components | 2019-02-27 00:04:01 +03:00 |  | 
				
					
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									 Miloslav Číž | ab8de9fa14 | Set node mask to cell borders | 2018-06-14 13:18:37 +02:00 |  | 
				
					
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									 Miloslav Číž | 414e6caafe | Make tb work with distant terrain | 2018-06-14 13:14:38 +02:00 |  | 
				
					
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									 Miloslav Číž | f18d57429e | Move cell border management to World | 2018-06-14 12:27:22 +02:00 |  | 
				
					
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									 Miloslav Číž | 1b8d500c07 | Make tb command work again | 2018-06-14 12:01:09 +02:00 |  | 
				
					
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									 Miloslav Číž | c3d7ee5a9e | Resolve merge conflicts | 2018-06-13 08:22:37 +02:00 |  | 
				
					
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									 Miloslav Číž | db8aaa74d6 | Start cell border debug drawing | 2018-06-13 01:48:31 +02:00 |  | 
				
					
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									 scrawl | 123f7b83d5 | Make the CompositeMapRenderer use available time and add related setting | 2018-02-13 00:40:41 +00:00 |  | 
				
					
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									 Kyle Cooley | 2abf7f1752 | Remove unnecessary cache dump | 2017-09-15 12:19:12 -04:00 |  | 
				
					
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									 Kyle Cooley | 2eacc2f093 | Changes to land creation, add ability to specifically clear terrain cache | 2017-09-08 14:37:03 -04:00 |  | 
				
					
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									 scrawl | 6ccb6009ee | Use the View-based preloading for TerrainGrid as well | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 683e625c6c | Rewrite CompositeMapRenderer to be based on Drawable and share the FBO | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 5a3c645c89 | Enable lazy compiling of composite maps | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | ce8c4ad4f5 | Add quad tree implementation (no rendering yet) | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | 14225a42c6 | Remove unused pointer to IncrementalCompileOperation | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | c487df0abb | Move updateTextureFiltering and material into the base class | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | 5eff286c71 | Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | b1d4bb5708 | Add CompositeMapRenderer Temporarily render all terrain using composite maps for testing purposes | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | 16b5cadd9e | Fix order of operations w.r.t clearing cache | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | 35d53acc65 | Factor out terrain chunk loading/caching into a new resource manager | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | 804f873649 | terrain: factor out texture caching into a separate class | 2017-03-14 19:27:55 +01:00 |  | 
				
					
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									 scrawl | c5f8ff6e0e | Add names to several nodes for debugging purposes | 2017-02-02 21:49:52 +01:00 |  | 
				
					
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									 scrawl | 0865cea211 | Preload terrain | 2016-02-09 21:16:11 +01:00 |  | 
				
					
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									 scrawl | 98571148b0 | Remove custom license for terrain code Now that it's no longer a stand-alone component, there's not much point in custom licensing it. | 2015-06-14 20:44:29 +02:00 |  | 
				
					
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									 scrawl | cdd0623009 | Terrain rendering | 2015-06-03 01:35:41 +02:00 |  | 
				
					
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									 Rohit Nirmal | 997347b01e | Silence -Wreorder warnings. | 2015-04-28 18:48:02 -05:00 |  | 
				
					
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									 jacmoe | ee574e08ef | MIT License header added to all terrain component files. | 2015-02-09 20:16:29 +01:00 |  | 
				
					
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									 scrawl | 7252cb63a6 | Fix cppcheck issues | 2014-09-26 17:48:14 +02:00 |  | 
				
					
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									 scrawl | e25fa6c157 | Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) | 2014-06-29 02:42:36 +02:00 |  | 
				
					
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									 scrawl | 6f7fbc867f | Fix several leaks | 2014-05-01 16:55:15 +02:00 |  | 
				
					
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									 scrawl | 1d926816b5 | Terrain: background load blendmaps & layer textures. Refactor QuadTree update. | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | 97c3efb3ba | Terrain: decoupled Chunk from QuadTreeNode. | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | edb5a54092 | Include some more required Ogre headers explicitely. | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | 195071efc7 | Terrain: geometry is now loaded in background threads. TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled). | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 scrawl | 64c9932597 | Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function) | 2014-03-05 21:46:36 +01:00 |  | 
				
					
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									 scrawl | c9e349f60f | Terrain: support alternate coordinate systems. Get rid of LoadingListener for now | 2014-03-05 21:46:36 +01:00 |  | 
				
					
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									 scrawl | 1fba5d1bb9 | Terrain: change world bounds from AABB to 4 floats | 2014-02-19 11:23:03 +01:00 |  | 
				
					
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									 scrawl | d4a755d1aa | Fix some hardcoded literals | 2014-02-13 11:15:55 +01:00 |  | 
				
					
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									 scrawl | c6fb0f2d9b | Removed terrain component's dependency on ESM | 2014-02-13 10:13:53 +01:00 |  | 
				
					
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									 scrawl | 839d251cc5 | Renamed Terrain::Terrain to Terrain::World to make VC happy | 2013-08-27 16:01:16 +02:00 |  |