Chris Robinson
d26ffe9de0
Move a method to the Node class
2013-04-10 23:19:47 -07:00
Chris Robinson
62e0abd945
Move the mesh loader to its own source file
2013-04-10 22:38:46 -07:00
Chris Robinson
75489b1e9d
Move NIFMaterialLoader to a separate file
2013-04-10 20:24:44 -07:00
Chris Robinson
3970407772
Use actual classes for properties
2013-04-10 20:22:13 -07:00
Chris Robinson
caff28e20a
Move NIFSkeletonLoader to a separate file
2013-04-10 19:58:17 -07:00
Chris Robinson
6c6750342c
Specified particle size is actually the radius
2013-04-10 13:37:20 -07:00
Chris Robinson
9d29921913
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-09 15:12:19 -07:00
Marc Zinnschlag
ec6dff38b1
added basic spell table
2013-04-09 11:40:36 +02:00
Chris Robinson
973fdeb2e0
Improve particle system placement when no emitters are specified
2013-04-08 15:21:28 -07:00
Chris Robinson
e7c0f2a211
Minor cleanup to loading texture UV coords
2013-04-08 14:54:13 -07:00
Chris Robinson
01a1a0b846
Merge remote-tracking branch 'zini/master' into nifogre
...
Conflicts:
components/nifogre/ogrenifloader.cpp
2013-04-08 11:46:57 -07:00
Marc Zinnschlag
85e5bd212b
Merge remote-tracking branch 'scrawl/master'
2013-04-08 20:05:52 +02:00
Chris Robinson
23097ac9dc
Minor cleanup of NiMorphData
2013-04-08 09:47:03 -07:00
scrawl
343e2027af
Support NIF detail maps
2013-04-08 15:17:30 +02:00
scrawl
a5c868c9f5
Create a separate vertex buffer for each UV set
2013-04-08 14:54:19 +02:00
Chris Robinson
c6c67a1bb4
Read NiGravity fields
2013-04-07 18:15:23 -07:00
Chris Robinson
3768e04a0c
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-07 17:24:47 -07:00
Chris Robinson
dba7308248
Recognize NiParticleRotation
2013-04-07 17:16:49 -07:00
Chris Robinson
3c633e275e
Don't create a controller for empty keyframe data
2013-04-07 15:42:07 -07:00
Chris Robinson
261ea1fe5e
Implement a KeyframeController
2013-04-07 14:56:23 -07:00
Chris Robinson
f69a8259e1
Update animation source controller targets
2013-04-07 13:51:04 -07:00
Chris Robinson
44a59e1b87
Fix a couple messages
2013-04-07 13:03:41 -07:00
Chris Robinson
2362e920f3
Use an unconnected object list for animation sources
...
We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes.
2013-04-07 12:41:27 -07:00
scrawl
f3c8cd2065
Don't buy/sell keys which are set to open a lock
2013-04-07 21:38:53 +02:00
scrawl
2d2196b0d6
Implemented levelled items
2013-04-07 21:01:02 +02:00
Marc Zinnschlag
60cc95305d
added basic birthsign table
2013-04-07 20:26:39 +02:00
Chris Robinson
399394ff10
Don't restrict animations to the keyframe time limits
2013-04-07 10:03:13 -07:00
Chris Robinson
ab5980ae18
Let the default controller function use absolute input
...
And convert the VisController to use it.
2013-04-07 08:29:56 -07:00
Chris Robinson
fe9a7f12b6
Material fixes
2013-04-07 07:53:01 -07:00
Marc Zinnschlag
e25f5c6dfe
added basic region table
2013-04-07 16:32:06 +02:00
Chris Robinson
2e067e95a9
Handle NiWireframeProperty
2013-04-07 07:12:52 -07:00
Chris Robinson
ebff64a7a4
Fix UVController and add warn about unhandled material controllers
2013-04-07 06:56:12 -07:00
Marc Zinnschlag
ff1d908af4
added script table
2013-04-07 15:17:35 +02:00
Chris Robinson
be419bc891
Handle NiCamera nodes
2013-04-07 02:28:15 -07:00
Chris Robinson
2db72ae607
Rename EntityList to ObjectList
2013-04-07 01:52:35 -07:00
Chris Robinson
834a6a1f00
Remove old, unused code
2013-04-07 01:14:26 -07:00
Chris Robinson
d97b341dc6
Rename NIFMeshLoader to NIFObjectLoader
2013-04-07 01:02:21 -07:00
Marc Zinnschlag
ec7a8f1add
small fix
2013-04-06 21:58:28 +02:00
Chris Robinson
63cbf7ddeb
Specify a default return for failed lookups
2013-04-06 12:41:40 -07:00
Chris Robinson
ca289a317c
Separate the UVController function out and make it generic
...
Also fix a timing bug in it.
2013-04-06 12:26:58 -07:00
Marc Zinnschlag
8bf569d58a
added basic sound table
2013-04-06 21:21:10 +02:00
Chris Robinson
6b151be3f4
Create particle systems even when MRK was specified
2013-04-06 11:26:51 -07:00
Chris Robinson
41e410347e
Merge remote-tracking branch 'zini/master' into nifogre
2013-04-06 10:35:01 -07:00
Chris Robinson
c283991126
Remove an unneeded method
2013-04-06 10:33:07 -07:00
Marc Zinnschlag
0f34c79d0a
Merge branch 'race'
2013-04-06 19:21:38 +02:00
Chris Robinson
ebcb4c66c3
Properly read and use the NIF root record list
2013-04-06 10:17:09 -07:00
Chris Robinson
59f1d4b047
Add support for NiUVController on meshes
2013-04-06 09:44:10 -07:00
Chris Robinson
e0da265972
Use accurate bone lookups for attaching objects
...
NIFs don't requires nodes to have unique names, which means looking up a
bone by name may get the wrong one. Instead, use a NifIndex:BoneHandle
map to make sure we can get the proper bone from a given Nif::Node.
2013-04-06 08:15:12 -07:00
Chris Robinson
95730cc127
Create entities and particle systems for hidden objects
...
They're set as (in)visible as appropriate.
2013-04-06 06:53:08 -07:00
Chris Robinson
f764f243d2
Fix the particle quota
2013-04-06 06:44:34 -07:00