Commit Graph

64 Commits (d2d1036d265650d3ed9110a4abfdb581c159804f)

Author SHA1 Message Date
clang-format-bot ddb0522bbf
Apply clang-format to code base 2 years ago
florent.teppe 445d91d85d adds missing include 2 years ago
florent.teppe 3cbd0e0762 Fixed naming convention 2 years ago
florent.teppe 9e40550a4a improved readability of esm3Recname and esm4Recname 2 years ago
florent.teppe 7bd7105345 code cleanup 2 years ago
florent.teppe 252550d86f Added records for ESM4s the throw std:: logic error ensures at compile time that there is no collision
static_assert doesn't work because the function can be called at run time
2 years ago
Petr Mikheev a70d5831c5 Lua scripts configuration in omwaddon 3 years ago
psi29a 6d55317d57 Merge branch 'refactor/prng-2' into 'master'
Save random state and refactor usage of generators

See merge request OpenMW/openmw!1715
3 years ago
ζeh Matt b502dc12f0
Add prng to World instance and serialize state in Save 3 years ago
Petr Mikheev d251c4e2a1 [Lua] Change behavior of `obj.type` 3 years ago
duncanspumpkin 3a117cac22 Switch to a constexpr for FourCC constant
Add static asssert on wrong size
3 years ago
Petr Mikheev 68ef96410c Make ESM::Position not packed (should fix #6566) 3 years ago
Evil Eye 5a7a3a0d2d Silence a signed/unsigned mismatch warning 3 years ago
elsid 5a6b39f8e0
Store mesh source data in recast mesh 3 years ago
Petr Mikheev 47c89567fb Load LuaScriptsCfg from both *.omwscripts and *.omwaddon files. 3 years ago
Petr Mikheev 8c6d303730 Saving/loading for Lua scripts (saves format is changed) 4 years ago
jvoisin 89f721fad3 Use a constexpr for esm cc 4 years ago
Andrei Kortunov 89f3f860ed Allow to get a rotation vector from ESM::Position 4 years ago
Andrei Kortunov d997842f8d Use FourCC to declare all ESM record names 5 years ago
Andrei Kortunov 75e7a3e8b1 Do not store object position, if it is the same as in CellRef 5 years ago
Andrei Kortunov 81805b7263 Introduce a separate class to control world date and time 5 years ago
MiroslavR 301dd77efb Save controls state (Fixes #3598) 8 years ago
scrawl fc8e40889d Move common subrecord definitions (NAME, DELE) to defs.hpp 9 years ago
scrawl a066b24303 Restore WeaponAnimation 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl 232e34bddd OpenCS: port lighting toolbar, fix multiple context GL objects issue 10 years ago
scrawl bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
scrawl 8b5effe3e0 Fix wrong magic number for JOUR in openmw savegames 10 years ago
scrawl 1e92cab3e7 ESSImport: read dialogue/journal records, not converted yet 10 years ago
scrawl e19ab77d00 Store camera first person state in savegame (Fixes #2255) 10 years ago
scrawl 45b4304237 Store levitation/teleport enabled state in savegames (Fixes #1923) 10 years ago
Marc Zinnschlag d1d861e1be Merge branch 'run'
Conflicts:
	apps/opencs/model/world/columns.cpp
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/data.cpp
	components/CMakeLists.txt
10 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
Marc Zinnschlag 30f114873d added debug profile record 11 years ago
scrawl e458cf1df2 Savegame: Store death counter (Fixes #1477) 11 years ago
scrawl e266aff561 Savegame: store projectiles 11 years ago
scrawl 61187c2fef Savegame: store actorIds 11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
scrawl 041319c43e Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 11 years ago
scrawl 17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 11 years ago
slothlife 1acd1bd913 Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
11 years ago
Bret Curtis ab224f93c9 remove our stdint.h version that uses boost and force usage of system stdint.h 11 years ago
Marc Zinnschlag 9f721fd144 store list of known topics in saved game files 11 years ago
Marc Zinnschlag 29c3a288e3 load and save of reference in cells (without CustomData state) 11 years ago
scrawl e0de76a6f7 Save/load global map 11 years ago
Marc Zinnschlag 419e3a7d30 write references in cells to saved game file 11 years ago
Marc Zinnschlag 22cb4784b5 store cell state in saved game files (no references yet) 11 years ago
Marc Zinnschlag 8c5f313546 added savedgame-specifc record structs for objects state 11 years ago
Marc Zinnschlag 3590fa40bd store global script state in saved game files 11 years ago
Marc Zinnschlag eec9821cd8 added records for storing journals in saved game files 11 years ago