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3030 commits

Author SHA1 Message Date
Igilq
d3332e1def updated broken stuff 2025-07-31 07:00:29 +02:00
Igilq
e5b5c2254d Merge branch 'master' of https://gitlab.com/Igilq/openmw-pl 2025-07-31 06:49:58 +02:00
Igilq
e3f09b869e finished translation 2025-07-31 06:45:43 +02:00
Igilq
4351eb02f8 Merge branch 'master' into 'master'
# Conflicts:
#   files/data/CMakeLists.txt
2025-07-31 04:28:37 +00:00
Mads Buvik Sandvei
34eb3d485d [Lua] Partially dehardcode onHit 2025-07-30 20:21:15 +00:00
Igilq
516280e0b4 Merge branch openmw:master into master 2025-07-30 16:59:34 +00:00
Evil Eye
395f6811c9 Remove minimum duration from continuous effects and add clarification to the docs 2025-07-28 18:59:23 +02:00
Igilq
873607af5f place holder files, will be translated 2025-07-28 18:56:53 +02:00
Igilq
3275b357ac Merge branch openmw:master into master 2025-07-28 16:34:40 +00:00
Alexei Kotov
0a8373987d Merge branch 'aiwander' into 'master'
Build checkpoints based path for wandering actors (#8433)

Closes #8433

See merge request OpenMW/openmw!4652
2025-07-28 00:48:17 +03:00
psi29a
d3309e0a8d Merge branch 'vfxdocs' into 'master'
Fix useAmbientLight references in docs

See merge request OpenMW/openmw!4803
2025-07-27 16:33:22 +00:00
Igilq
4abee33a8e Merge branch openmw:master into master 2025-07-27 13:20:15 +00:00
elsid
4433e3c2de
Build path over navmesh for wandering actors
Using a path over pathgrid as checkpoints.

This allows to avoid having paths going through obstacles if they are
placed over pathgrid points.
2025-07-27 11:17:17 +02:00
Sebastian Fieber
534d6b3ae9 typo 2025-07-26 13:39:37 +02:00
Igilq
26b0795c52 small language patch 2025-07-26 09:11:26 +00:00
Igilq
b9ec633bfc Update 2 files
- /files/data/l10n/OMWCamera/pl.yaml
- /files/data/l10n/OMWEngine/pl.yaml
2025-07-26 09:04:10 +00:00
Igilq
d10e6dab92 translation updates 2025-07-26 08:58:00 +00:00
Igilq
0d6c9c2303 Merge branch openmw:master into master 2025-07-26 08:02:24 +00:00
Sebastian Fieber
95fc66bccd adjusments to weatherbindings
- return nil for not existing effects
- also use currectTexturePath for cloud texture
- corrections for docs
2025-07-25 23:22:33 +02:00
Sebastian Fieber
a560aceb2a correct sunDiscSunsetColor type 2025-07-25 20:37:05 +02:00
Sebastian Fieber
cbb96e0fc2 colors should use Misc::Color 2025-07-25 20:10:21 +02:00
Sebastian Fieber
b8fec360c3 typo 2025-07-25 02:20:26 +02:00
Sebastian Fieber
d20a56517b add getCurrentSunLightDirection 2025-07-25 00:52:56 +02:00
Sebastian Fieber
6be96da6a4 lua - add weatherbindings to core 2025-07-25 00:43:39 +02:00
Alexei Kotov
5dddf9153d Fix useAmbientLight references in docs 2025-07-24 00:25:26 +03:00
AnyOldName3
125bbdc118 Merge branch 'long-specular' into 'master'
Elongated specular highlight for water

See merge request OpenMW/openmw!4726
2025-07-22 13:04:03 +00:00
Evil Eye
183652e51d Expose path grids to Lua 2025-07-16 20:18:17 +02:00
Dave Corley
9dd028b260 FEAT(CS): Replace selection markers with a real one (#8139) 2025-07-14 23:18:45 +03:00
elsid
eb7af832e4
Remove trailing spaces 2025-07-12 12:31:15 +02:00
Alexei Kotov
f4ff683905 Merge branch 'terrain_normals_fix' into 'master'
Fix terrain normal map handedness

Closes #8610

See merge request OpenMW/openmw!4775
2025-07-12 11:50:00 +03:00
wareya
869881d227 fix terrain normal map handedness 2025-07-11 12:23:22 -04:00
psi29a
f5de0d1c40 Merge branch 'quickkeysmenu' into 'master'
Quick keys menu fixes (#8359)

Closes #8359

See merge request OpenMW/openmw!4546
2025-07-11 07:41:55 +00:00
Andrei Kortunov
dca83c2500 Add resolution hints to launcher 2025-07-10 10:24:39 +04:00
Petr Mikheev
10dba7cda7 Initial support of ESM4 sounds; play opening sound of ESM4 doors. 2025-07-08 11:14:13 +02:00
Alexei Kotov
eb9096baf4 Merge branch 'eventful' into 'master'
[Lua] Some event handlers.

See merge request OpenMW/openmw!4738
2025-07-06 22:20:27 +03:00
psi29a
86d81af199 Merge branch 'hairwidthcrosshair' into 'master'
Make the crosshair smaller

See merge request OpenMW/openmw!4608
2025-07-06 10:20:16 +00:00
psi29a
3405d5017e Merge branch 'birthsigntooltip' into 'master'
Revise birthsign tooltip layout (#6792)

Closes #6792

See merge request OpenMW/openmw!4558
2025-07-06 10:18:52 +00:00
Mads Buvik Sandvei
c7e3f9b0cf Add some events from the dehardcode spellcasting MR, that do not need to be specific to that MR. 2025-07-05 21:30:51 +02:00
Alexei Kotov
4bf43665c4 Revise birthsign tooltip layout (#6792)
Make all description bits distinct widgets to allow proper padding
Use spaces instead of line breaks to separate spells
Enable word-wrapping for description text
Make the tooltip wider and increase padding
2025-07-04 20:03:55 +00:00
Mads Buvik Sandvei
ec3357ff3f Bump UI interface version number 2025-07-04 20:30:31 +02:00
Mads Buvik Sandvei
b1f32c8cee isWindowVisible must handle replaced windows' visibility 2025-07-03 22:11:21 +02:00
Mads Buvik Sandvei
7f34e52a11 lua interface for window visibility 2025-07-03 22:10:56 +02:00
Alexei Kotov
a0e0b3c65b Some quick key menu layout fixes 2025-07-03 08:30:50 +03:00
Alexei Kotov
982962c608 Don't center quick keys menu instructions 2025-07-03 08:10:59 +03:00
psi29a
53feb29a5b Merge branch 'landscape-data-bindings' into 'master'
Landscape height and texture bindings for Lua (Revised and Reopened)

See merge request OpenMW/openmw!4724
2025-07-02 21:53:05 +00:00
psi29a
6f48a6f1bf Merge branch 'docs_me_not_v2' into 'master'
Docs - begin restructuring docs

See merge request OpenMW/openmw!4720
2025-07-02 21:37:30 +00:00
epochwon
0027a5bcab make the specular terms easier to read, turn the magic number into a const 2025-07-02 10:49:27 -04:00
Sebastian Fieber
e4439806ed land bindings afterwork
- fix include order + style
- cellOrName -> cellOrId
- bump lua api revision to 78
- cellOrId is not optional anymore for getHeightAt
2025-07-02 16:14:03 +02:00
Sebastian Fieber
eb4d3b7224 Reapply "Merge branch 'landscape-data-bindings' into 'master'"
This reverts commit 3ff7dedfd1.
2025-07-02 16:09:06 +02:00
psi29a
4520eb077d Merge branch 'lua_pp_order' into 'master'
lua - add ability to query the currently active shaders

Closes #8285

See merge request OpenMW/openmw!4506
2025-07-02 09:45:00 +00:00