| 
								
								
									 glassmancody.info | 328ec85757 | Code review cleanup, add setting documentation | 2021-04-13 11:09:35 -07:00 |  | 
				
					
						| 
								
								
									 glassmancody.info | 7370acdf54 | Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up | 2021-04-13 11:09:19 -07:00 |  | 
				
					
						| 
								
								
									 glassmancody.info | 43ac32921c | Rewrite, support different lighting methods | 2021-04-13 11:09:19 -07:00 |  | 
				
					
						| 
								
								
									 glassmancody.info | dda735c54a | initial commit | 2021-04-13 11:06:16 -07:00 |  | 
				
					
						| 
								
								
									 Alexei Dobrohotov | 2fdbe9b3f6 | Handle BSShader[PP/No]LightingProperty | 2021-03-22 01:55:58 +03:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 0431ba4c87 | Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling | 2021-03-13 01:23:30 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 4f510d85ba | Merge remote-tracking branch 'upstream/master' into alpha-meddling | 2021-02-14 22:42:55 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | b6e92c9c6d | Use ShaderVisitor to skip translucent framebuffer specific stuff | 2021-01-20 23:37:19 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 8af8ad3840 | Always write opaque fragments instead of relying on blending being off for translucent RTT | 2021-01-20 01:17:16 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 0068c7bb25 | Spec says GL_ | 2021-01-08 17:32:15 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 4ed3252001 | Check for EXT_gpu_shader4 CPU-side Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present. | 2021-01-07 18:13:51 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | d13459ecf9 | Scale mipmap alpha to preserve coverage | 2021-01-05 22:21:54 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 54d465e3dc | Do all alpha testing early and only once | 2020-12-27 03:07:04 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 5e004356a2 | Merge remote-tracking branch 'upstream/master' into alpha-meddling | 2020-12-27 02:48:42 +00:00 |  | 
				
					
						| 
								
								
									 Alexei Dobrohotov | 09759c6620 | Clean up shader lighting | 2020-12-22 04:46:35 +03:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | ce2bcba5d4 | Replace deprecated alpha test in shader visitor | 2020-12-17 14:57:43 +00:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | 9bc0e9b4b7 | Fix typos in shaders | 2020-06-17 10:13:52 +04:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | f30cb9f8bc | Calculate viewNormal only when needed | 2020-06-15 12:57:37 +04:00 |  | 
				
					
						| 
								
								
									 Capostrophic | 91514aed5d | Don't deliberately do redundant assignments | 2020-06-09 22:08:43 +03:00 |  | 
				
					
						| 
								
								
									 Capostrophic | 1c50d25853 | Minor shader fixes Don't initialize uniform bool to false explicitly
Attempt not to calculate specular lighting if the material specular color is black | 2020-06-09 15:27:38 +03:00 |  | 
				
					
						| 
								
								
									 Capostrophic | 58d78fb126 | Always pass the vertex color to the fragment shader | 2020-05-12 18:28:07 +03:00 |  | 
				
					
						| 
								
								
									 Capostrophic | c0b322b264 | Improve color mode handling in shaders | 2020-05-09 16:15:10 +03:00 |  | 
				
					
						| 
								
								
									 Bret Curtis | aaa8990006 | Merge pull request #2799 from Capostrophic/simplewaterfog Fix simple water with radial fog enabled | 2020-05-08 20:48:04 +02:00 |  | 
				
					
						| 
								
								
									 Sisah | b19f53aab6 | Fix parallax and specular for android | 2020-05-08 15:55:22 +02:00 |  | 
				
					
						| 
								
								
									 Capostrophic | 688e804548 | Fix simple water with radial fog enabled | 2020-04-24 13:52:53 +03:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | 02444add2a | Support for radial fog (feature #4708) | 2020-03-17 23:09:28 +04:00 |  | 
				
					
						| 
								
								
									 Capostrophic | 6999f1fd28 | Add an option to apply lighting to environment maps | 2020-03-03 20:08:59 +03:00 |  | 
				
					
						| 
								
								
									 Capostrophic | 19a7245251 | Add bump mapping support | 2020-03-03 13:32:30 +03:00 |  | 
				
					
						| 
								
								
									 bzzt | b6ed2f1718 | Add optional shadow map max distance and fading | 2019-11-02 18:06:39 +03:00 |  | 
				
					
						| 
								
								
									 Capostrophic | e49232074b | Shader adjustments Clamp directional per-vertex diffuse lighting
Simplify vectors | 2019-05-01 11:33:19 +03:00 |  | 
				
					
						| 
								
								
									 Chris Djali | cb5a57e41b | Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm Shadows | 2019-02-20 15:35:49 +00:00 |  | 
				
					
						| 
								
								
									 Capostrophic | 731f91759e | Account for inverted tangents on normal-mapped objects (bug #3733) | 2019-01-30 02:03:26 +03:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 85aba2e1da | Add toggleable shadow debug overlay. | 2018-06-28 17:24:36 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | a7e53df278 | Move common shadow code to shared shadow shader headers | 2018-06-24 23:40:52 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | b25b356081 | Sort out shader indentation | 2018-06-22 01:02:01 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 84284a60a7 | Make CSM shader changes controllable by the setting. | 2018-05-17 17:35:55 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | aa68af4f8b | Make shaders pick the correct shadow cascade level and blend near cascade edges. | 2018-05-16 18:20:21 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 44b2cf2b7f | Merge upstream. | 2018-05-11 19:15:04 +01:00 |  | 
				
					
						| 
								
								
									 Capostrophic | b08d7b4a3b | Use centroid interpolation for shader lighting (fixes #4143) | 2018-04-14 00:30:28 +03:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 590531595b | Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp | 2017-11-10 02:02:27 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 715f29165b | Dynamically adjust shaders to have the required number of shadow maps. | 2017-11-07 20:22:45 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 56fa33af66 | Enable parallel split shadow maps | 2017-11-07 00:32:04 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 26a7b48d69 | Attempt to make a VDSM work, and also to set up a debug HUD, but without success. | 2017-10-13 18:19:29 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | ebd3dcf2b3 | Remove unnecessary preprocessor variable in shaders | 2017-10-03 02:58:25 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 26ecf2088b | Make shadows play nicely with per-vertex lighting | 2017-09-21 01:59:02 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | f50063402d | Adjust shaders to support shadows | 2017-09-21 00:25:48 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | f291aabc4b | Fix shader compile error for objects without diffuse map | 2016-08-09 01:04:02 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | bc04989448 | Remove unused uniforms | 2016-06-17 00:20:53 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 8e23c37668 | Flip the parallax offset Y component based on tangent parity (Bug #3440) | 2016-06-16 18:07:10 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 6f5b68859f | Comment out UV test that is not working | 2016-06-16 17:33:54 +02:00 |  |