psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8ad3d3d792 
								
							 
						 
						
							
							
								
								Merge branch 'freezeandcool' into 'master'  
							
							... 
							
							
							
							Don't use FreezeOnCull for any particle system (#4744 )
Closes  #4744 
See merge request OpenMW/openmw!1103  
							
						 
						
							2021-08-08 12:35:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d939916369 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_save_cache_capacity' into 'master'  
							
							... 
							
							
							
							Do not cache navmesh when only object transformation is changed
See merge request OpenMW/openmw!1101  
							
						 
						
							2021-08-08 12:31:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								932184bfc1 
								
							 
						 
						
							
							
								
								Merge branch 'fix_tsan_warning' into 'master'  
							
							... 
							
							
							
							Fix TSAN warning
See merge request OpenMW/openmw!1102  
							
						 
						
							2021-08-08 12:29:44 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8c81191d09 
								
							 
						 
						
							
							
								
								Merge branch 'schneller' into 'master'  
							
							... 
							
							
							
							Optimize actors physics simulation
See merge request OpenMW/openmw!1048  
							
						 
						
							2021-08-08 12:27:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								fb6ee6a9b4 
								
							 
						 
						
							
							
								
								Merge branch 'consistent_debug_varying' into 'master'  
							
							... 
							
							
							
							Add missing interpolation qualifer
See merge request OpenMW/openmw!1104  
							
						 
						
							2021-08-08 02:08:23 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								81267e7be7 
								
							 
						 
						
							
							
								
								add missing centroid to debug vertex shaders  
							
							
							
						 
						
							2021-08-07 18:04:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								86e6d3dac8 
								
							 
						 
						
							
							
								
								Do not cache navmesh when only object transformation is changed  
							
							... 
							
							
							
							This saves cache capacity when a scene contains objects contantly transforming
by scripts and causing changes in navmesh. The probability to get cache hit for
such states is almost zero because even a constant change in a single float
value may give up to 2^32 different states. 
							
						 
						
							2021-08-08 02:38:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1fc7cb8191 
								
							 
						 
						
							
							
								
								Don't use FreezeOnCull for any particle system ( #4744 )  
							
							
							
						 
						
							2021-08-08 03:36:35 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3cbe93358a 
								
							 
						 
						
							
							
								
								Move dtNavMeshParams initialization to where it's required  
							
							
							
						 
						
							2021-08-08 02:30:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fa1fb2a6b5 
								
							 
						 
						
							
							
								
								Reset mIsReleased before starting threads  
							
							... 
							
							
							
							To fix TSAN warning:
WARNING: ThreadSanitizer: data race (pid=68597)
  Write of size 1 at 0x7b3800079234 by main thread:
    #0  SceneUtil::WorkQueue::start(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:51 (openmw+0x10daa10)
    #1  SceneUtil::WorkQueue::WorkQueue(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:39 (openmw+0x10dad97)
    #2  OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb5a)
    #3  OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
    #4  runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
    #5  wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
    #6  main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
  Previous read of size 1 at 0x7b3800079234 by thread T10 (mutexes: write M19275778865205896):
    #0  SceneUtil::WorkQueue::removeWorkItem() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:86 (openmw+0x10d9e51)
    #1  SceneUtil::WorkThread::run() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:127 (openmw+0x10da52a)
    #2  operator() /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:114 (openmw+0x10da664)
    #3  __invoke_impl<void, SceneUtil::WorkThread::WorkThread(SceneUtil::WorkQueue&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:61 (openmw+0x10da664)
    #4  __invoke<SceneUtil::WorkThread::WorkThread(SceneUtil::WorkQueue&)::<lambda()> > /usr/include/c++/11.1.0/bits/invoke.h:96 (openmw+0x10da664)
    #5  _M_invoke<0> /usr/include/c++/11.1.0/bits/std_thread.h:253 (openmw+0x10da664)
    #6  operator() /usr/include/c++/11.1.0/bits/std_thread.h:260 (openmw+0x10da664)
    #7  _M_run /usr/include/c++/11.1.0/bits/std_thread.h:211 (openmw+0x10da664)
    #8  execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:82 (libstdc++.so.6+0xd33c3)
  Location is heap block of size 216 at 0x7b3800079220 allocated by main thread:
    #0  operator new(unsigned long) /build/gcc/src/gcc/libsanitizer/tsan/tsan_new_delete.cpp:64 (libtsan.so.0+0x91824)
    #1  OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb4c)
    #2  OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
    #3  runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
    #4  wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
    #5  main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323)
  Mutex M19275778865205896 is already destroyed.
  Thread T10 (tid=68609, running) created by main thread at:
    #0  pthread_create /build/gcc/src/gcc/libsanitizer/tsan/tsan_interceptors_posix.cpp:969 (libtsan.so.0+0x61c3a)
    #1  std:🧵 :_M_start_thread(std::unique_ptr<std:🧵 :_State, std::default_delete<std:🧵 :_State> >, void (*)()) /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/x86_64-pc-linux-gnu/bits/gthr-default.h:663 (libstdc++.so.6+0xd36aa)
    #2  std::_MakeUniq<SceneUtil::WorkThread>::__single_object std::make_unique<SceneUtil::WorkThread, SceneUtil::WorkQueue&>(SceneUtil::WorkQueue&) /usr/include/c++/11.1.0/bits/unique_ptr.h:962 (openmw+0x10da987)
    #3  SceneUtil::WorkQueue::start(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:50 (openmw+0x10da987)
    #4  SceneUtil::WorkQueue::WorkQueue(unsigned long) /home/elsid/dev/openmw/components/sceneutil/workqueue.cpp:39 (openmw+0x10dad97)
    #5  OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:700 (openmw+0xf7cb5a)
    #6  OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:949 (openmw+0xf82688)
    #7  runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:316 (openmw+0xf62611)
    #8  wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:205 (openmw+0x125df1c)
    #9  main /home/elsid/dev/openmw/apps/openmw/main.cpp:328 (openmw+0x596323) 
							
						 
						
							2021-08-08 02:28:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e89b304fed 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_optimize_get_recast_mesh' into 'master'  
							
							... 
							
							
							
							Reduce waiting while creating RecastMesh
See merge request OpenMW/openmw!1097  
							
						 
						
							2021-08-07 20:05:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								1ccf377638 
								
							 
						 
						
							
							
								
								Merge branch 'welcome_to_the_scripted_casts' into 'master'  
							
							... 
							
							
							
							Don't stack cast packages
Closes  #6197 
See merge request OpenMW/openmw!1096  
							
						 
						
							2021-08-07 19:43:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								5fc3b80406 
								
							 
						 
						
							
							
								
								Don't query actor halfextent in a tight loop, use the already existing  
							
							... 
							
							
							
							variable. These repeated calls become costly with > 150 actors. 
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								7dd5e715d7 
								
							 
						 
						
							
							
								
								Compute and store actor half extents. This is faster for 2 reasons:  
							
							... 
							
							
							
							- half extents changes when actor scale is modified, which is very rare
- we don't need to protect them by the actor mutex. 
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								bcd6541d3e 
								
							 
						 
						
							
							
								
								Reorganize ActorFrameData members:  
							
							... 
							
							
							
							- constify all read-only variables
- order them so that all variables modified as aprt of the simulation
  fits in one cache line 
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								0c5cf6ec19 
								
							 
						 
						
							
							
								
								Store the btCollisionObject* of the object we're standing on instead of  
							
							... 
							
							
							
							MWWorld::Ptr:
- they are equivalent
- btCollisionObject* is readily available from the simulation, it saves
  a call to a mutex
- btCollisionObject* is smaller 
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								26d9052b8c 
								
							 
						 
						
							
							
								
								Move the weak_ptr<Actor> outside of ActorFrameData.  
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								f68273c3c0 
								
							 
						 
						
							
							
								
								Remove Actor* from ActorFrameData  
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								9e911cc8b5 
								
							 
						 
						
							
							
								
								Introduce helper function to write back updated values inside parent Actor class  
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								b04c958410 
								
							 
						 
						
							
							
								
								Modify the way swimming is handled:  
							
							... 
							
							
							
							- compute the swimming state instead of storing it, it changes as part of the simulation and was not updated, so it was wrong anyway.
- store the swim level in ActorFrameData, it is constant per Actor so no need to compute it inside the simulation 
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								6e51a9a512 
								
							 
						 
						
							
							
								
								Simplify a bit the solver  
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								51514e44cc 
								
							 
						 
						
							
							
								
								Handle jump as part of the simulation preparation (inside of  
							
							... 
							
							
							
							PhysicsSystem) instead of inside the simulaiton.
For mechanics, we don't care how the jump is handled, just that it will be. 
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								1bfaf353be 
								
							 
						 
						
							
							
								
								Explicitely store all the potential states an Actor can have into the  
							
							... 
							
							
							
							ActActorFrameData structure. It makes it easier to reason about the
simulation (and hopefully simplify it).
Remove atomics from Actor class as a side effect.
Rename mFloatToSurface to mInert to make is explicit what it represent, not what it is used for
Store the Actor rotation (1 Vec2) instead of the whole ESM::Position (2 Vec3) 
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								9472728fa4 
								
							 
						 
						
							
							
								
								Do not generate data for immobile actors instead of early out from the solver  
							
							
							
						 
						
							2021-08-07 13:38:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								41b02ff1aa 
								
							 
						 
						
							
							
								
								Copy only required RecastMeshObject fields  
							
							
							
						 
						
							2021-08-07 12:38:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c91ef34a70 
								
							 
						 
						
							
							
								
								Avoid using a specific type for stored ref_ptr to extend lifetime  
							
							
							
						 
						
							2021-08-07 12:20:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								29921bf9fa 
								
							 
						 
						
							
							
								
								Don't stack cast packages  
							
							
							
						 
						
							2021-08-07 10:06:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b770373491 
								
							 
						 
						
							
							
								
								Merge branch 'OpenCS-enforce-str-length' into 'master'  
							
							... 
							
							
							
							OpenCS - Disallow entry of strings longer than the lengths allowed by the file format (#3066 )
See merge request OpenMW/openmw!1088  
							
						 
						
							2021-08-06 21:08:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								faad36ada2 
								
							 
						 
						
							
							
								
								Merge branch 'osg_stats' into 'master'  
							
							... 
							
							
							
							Add a script to analyze OpenSceneGraph log
See merge request OpenMW/openmw!1091  
							
						 
						
							2021-08-06 21:00:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ba268a5cd4 
								
							 
						 
						
							
							
								
								Merge branch 'macos_runner_macrofix' into 'master'  
							
							... 
							
							
							
							Fix mac runner
See merge request OpenMW/openmw!1092  
							
						 
						
							2021-08-06 20:10:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
							
							
								
							
							
								1b224e2eb6 
								
							 
						 
						
							
							
								
								Merge branch 'fix_ci_coverity' into 'master'  
							
							... 
							
							
							
							Don't try to build openmw-cs in coverity
See merge request OpenMW/openmw!1093  
							
						 
						
							2021-08-06 19:48:48 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								76760cd993 
								
							 
						 
						
							
							
								
								Don't try to build openmw-cs in coverity  
							
							... 
							
							
							
							We need more than 3h to build everything with coverity. 
							
						 
						
							2021-08-06 14:50:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								cdf5b315c3 
								
							 
						 
						
							
							
								
								fix mac runner undefined macro  
							
							
							
						 
						
							2021-08-05 16:52:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b8878cb5f9 
								
							 
						 
						
							
							
								
								Merge branch 'to_infinity_and_beyond' into 'master'  
							
							... 
							
							
							
							Reverse-Z depth buffer
See merge request OpenMW/openmw!889  
							
						 
						
							2021-08-05 20:22:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								09e03fde2e 
								
							 
						 
						
							
							
								
								refactor and fix wobbly shores  
							
							
							
						 
						
							2021-08-04 17:49:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								cad0b151cb 
								
							 
						 
						
							
							
								
								enable shaders path and dehardcode depth formats  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								b457dfd8b8 
								
							 
						 
						
							
							
								
								fix water RTTs and minor math error in non-infinite projection matrix  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								d89e37d689 
								
							 
						 
						
							
							
								
								add framebuffer extension check and fix issues with manual screenshots  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									glassmancody.info 
								
							 
						 
						
							
							
							
							
								
							
							
								70fac33940 
								
							 
						 
						
							
							
								
								initial reverse-z depth implementation  
							
							
							
						 
						
							2021-08-04 17:39:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1d69681c0a 
								
							 
						 
						
							
							
								
								Add a script to analyze OpenSceneGraph log  
							
							
							
						 
						
							2021-08-04 23:52:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								10d100f205 
								
							 
						 
						
							
							
								
								Merge branch 'lua_quit' into 'master'  
							
							... 
							
							
							
							Lua command `core.quit`
Closes  #5936 
See merge request OpenMW/openmw!1090  
							
						 
						
							2021-08-04 17:16:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								a94072243b 
								
							 
						 
						
							
							
								
								Lua command core.quit  
							
							
							
						 
						
							2021-08-04 19:14:24 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8a14daaac7 
								
							 
						 
						
							
							
								
								Update CHANGELOG.md  
							
							
							
						 
						
							2021-08-04 09:53:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								8aee84c46e 
								
							 
						 
						
							
							
								
								Disallow entry of strings longer than the lengths allowed by the file format.  
							
							... 
							
							
							
							It is possible to allow longer strings but that will require an extension in the omwaddon format as well as changes to the reader to handle that extension.  Such changes should be a separate MR.
(applied the patch in https://gitlab.com/OpenMW/openmw/-/issues/3066 ) 
							
						 
						
							2021-08-04 09:39:18 +10:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9fa7521fc5 
								
							 
						 
						
							
							
								
								Merge branch 'OpenCS-no-charconv' into 'master'  
							
							... 
							
							
							
							OpenCS - Avoid the inclusion of charconv header
See merge request OpenMW/openmw!1087  
							
						 
						
							2021-08-03 23:32:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9b7e14ec00 
								
							 
						 
						
							
							
								
								Merge branch 'OpenCS-moved-reference' into 'master'  
							
							... 
							
							
							
							OpenCS - Fix moved reference - Issues #3514  and #4752 
See merge request OpenMW/openmw!1051 
(cherry picked from commit 2bee171c7990522da33c2667f7d079fa35f4ede0)
36c30f7f Fix for Issue #3514  where moving a reference to another cell is not handled properly.
40327681 Update the changelog. 
							
						 
						
							2021-08-03 23:29:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e10e9c0005 
								
							 
						 
						
							
							
								
								Merge branch 'navmesh_reduce_lock_wait' into 'master'  
							
							... 
							
							
							
							Reduce waiting duration on locks when updating navmesh object in the main thread (#6193 )
Closes  #6193 
See merge request OpenMW/openmw!1079  
							
						 
						
							2021-08-03 23:05:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fa18f049af 
								
							 
						 
						
							
							
								
								Add  #5788  to changelog  
							
							
							
						 
						
							2021-08-03 23:02:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								16d04cf76c 
								
							 
						 
						
							
							
								
								Merge branch 'fixtexindex' into 'master'  
							
							... 
							
							
							
							Fix texture index search bug
See merge request OpenMW/openmw!1080  
							
						 
						
							2021-08-03 23:00:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								bf06898a79 
								
							 
						 
						
							
							
								
								Retain the use of std::string_view in the function signature.  
							
							
							
						 
						
							2021-08-04 08:23:22 +10:00