elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c683dc8565 
								
							 
						 
						
							
							
								
								Lock navmesh tile by thread while processing  
							
							... 
							
							
							
							To avoid duplicated work on a same tile by different threads.
If tile is locked by another thread, then post job into this thread queue. 
							
						 
						
							2019-04-10 22:01:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								14b756a692 
								
							 
						 
						
							
							
								
								Use a generic logging system for RecastNavigation  
							
							
							
						 
						
							2019-04-08 20:31:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4624f31788 
								
							 
						 
						
							
							
								
								Report navigator stats  
							
							
							
						 
						
							2019-03-17 22:15:18 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb1a5f3679 
								
							 
						 
						
							
							
								
								Merge pull request  #2245  from elsid/navigator_refactor  
							
							... 
							
							
							
							Refactor navigator related code 
							
						 
						
							2019-03-11 07:51:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ece111d05a 
								
							 
						 
						
							
							
								
								Check for jobs using predicate  
							
							
							
						 
						
							2019-03-10 23:58:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								614d5243c3 
								
							 
						 
						
							
							
								
								Make NavMeshCacheItem consistent  
							
							... 
							
							
							
							Move all logic related to this type into its methods. 
							
						 
						
							2019-03-10 23:07:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f6a1d3cecf 
								
							 
						 
						
							
							
								
								Store weak pointers to navmesh in jobs queue  
							
							... 
							
							
							
							To avoid useless processing for removed navmeshes. 
							
						 
						
							2019-03-10 17:06:19 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ccc709a316 
								
							 
						 
						
							
							
								
								Store guarded navmesh cache item in shared_ptr  
							
							... 
							
							
							
							Remove useless SharedGuarded type. 
							
						 
						
							2019-03-10 17:06:19 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ff47df4f2c 
								
							 
						 
						
							
							
								
								Repost navmesh update jobs when failed because of out of memory  
							
							... 
							
							
							
							DT_OUT_OF_MEMORY error is returned when limit of tiles is reached. 
							
						 
						
							2019-03-08 17:39:04 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								82e2739bae 
								
							 
						 
						
							
							
								
								Notify workers when only at least one job is posted  
							
							
							
						 
						
							2019-03-08 15:27:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b9b8ed177c 
								
							 
						 
						
							
							
								
								Store priority values as named fields  
							
							
							
						 
						
							2019-03-08 15:23:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0c16fef285 
								
							 
						 
						
							
							
								
								Add navmesh update status builder  
							
							
							
						 
						
							2019-03-08 15:07:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3032b177a1 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							
							
						 
						
							2019-02-23 08:02:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dc2eb2e16b 
								
							 
						 
						
							
							
								
								Do not write to global log async navmesh updater exceptions  
							
							
							
						 
						
							2018-10-15 22:47:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e57504ae7c 
								
							 
						 
						
							
							
								
								Lower log level  
							
							
							
						 
						
							2018-10-13 22:22:15 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed73d130f9 
								
							 
						 
						
							
							
								
								Cache navmesh tiles  
							
							... 
							
							
							
							Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.
Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape. 
							
						 
						
							2018-10-13 22:22:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ae7285e960 
								
							 
						 
						
							
							
								
								Use ScopeGuarded instead of raw mutex  
							
							
							
						 
						
							2018-10-13 22:16:35 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7c80bb9411 
								
							 
						 
						
							
							
								
								Support multiple threads for async nav mesh updater  
							
							
							
						 
						
							2018-10-13 22:16:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								346e9e3141 
								
							 
						 
						
							
							
								
								Add off mesh connections for doors without teleport  
							
							
							
						 
						
							2018-10-13 22:16:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c771986c56 
								
							 
						 
						
							
							
								
								Prioritise NavMesh jobs first to remove and last to add  
							
							... 
							
							
							
							When player move fast enough, tiles update for specific area square
couldn't catch player move. Tiles to be removed are left in the queue
with lower priority then tiles to be added which are nearest to player.
This can lead to overflow for amount of tiles. So we try to do remove
first. But we detect change type approximately using mixed change type,
because even if we do it precise, change type could change while job
is in queue. 
							
						 
						
							2018-10-13 22:16:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								144e1a063b 
								
							 
						 
						
							
							
								
								Support animated objects  
							
							
							
						 
						
							2018-10-13 22:16:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								4aba0fa85f 
								
							 
						 
						
							
							
								
								Limit number of NavMesh tiles to add by distance from player tile  
							
							
							
						 
						
							2018-10-13 22:16:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d2fd9abd51 
								
							 
						 
						
							
							
								
								Split RecastMesh into tiles  
							
							
							
						 
						
							2018-10-13 22:16:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dbb1d99bff 
								
							 
						 
						
							
							
								
								Add NavMeshItem generation to fix update NavMesh for render  
							
							
							
						 
						
							2018-10-13 22:16:30 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f268ec5d34 
								
							 
						 
						
							
							
								
								Measure total time for NavMesh build from first pop  
							
							
							
						 
						
							2018-10-13 22:16:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c26773bd29 
								
							 
						 
						
							
							
								
								Log update NavMesh status  
							
							
							
						 
						
							2018-10-13 22:16:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dd5f4498f6 
								
							 
						 
						
							
							
								
								Increment NavMesh revision on remove or add tile  
							
							
							
						 
						
							2018-10-13 22:16:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								70a369f70e 
								
							 
						 
						
							
							
								
								Add command to enable NavMesh render  
							
							... 
							
							
							
							togglenavmesh or tnm 
							
						 
						
							2018-10-13 22:16:28 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1caa18bb4f 
								
							 
						 
						
							
							
								
								Use one recast mesh for all jobs  
							
							
							
						 
						
							2018-10-13 22:16:27 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								373adc6ec4 
								
							 
						 
						
							
							
								
								Option to enable/disable file names revisions  
							
							
							
						 
						
							2018-10-13 22:16:27 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d1d034a1ec 
								
							 
						 
						
							
							
								
								Update NavMesh one by one tile in order from nearest to player  
							
							
							
						 
						
							2018-10-13 22:16:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								41caca24ee 
								
							 
						 
						
							
							
								
								Options to enable/disable write recast mesh and nav mesh into file  
							
							
							
						 
						
							2018-10-13 22:16:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								430ba9d7a5 
								
							 
						 
						
							
							
								
								Build NavMesh tile data only for changed tiles  
							
							
							
						 
						
							2018-10-13 22:16:25 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fafba8ea0c 
								
							 
						 
						
							
							
								
								Use recastnavigation to find path  
							
							
							
						 
						
							2018-10-13 22:16:25 +03:00