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									 Chris Robinson | 683ced54a0 | Store and retrieve the node text keys in the bones' user object bindings | 2013-01-04 19:41:37 -08:00 |  | 
				
					
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									 Chris Robinson | 61ad8bb3dd | Use a list of mesh names instead of mesh objects | 2013-01-04 00:14:41 -08:00 |  | 
				
					
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									 Chris Robinson | 019893b5c6 | Get rid of some unnecessary case-insensitive compares | 2013-01-03 23:44:58 -08:00 |  | 
				
					
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									 Chris Robinson | cd8515396a | Use a multimap to store the text keys | 2012-09-28 23:20:15 -07:00 |  | 
				
					
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									 Chris Robinson | 36be1536d9 | Return text keys from NIFs when creating entities | 2012-07-23 17:20:47 -07:00 |  | 
				
					
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									 Chris Robinson | c5b9098517 | Remove an unused field from EntityList | 2012-07-21 17:09:16 -07:00 |  | 
				
					
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									 Chris Robinson | d9b64b77ec | Attach skinned parts to the scene node instead of the named bone | 2012-07-18 18:38:55 -07:00 |  | 
				
					
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									 Chris Robinson | 5154188110 | Allow specifying an alternate skeleton for mesh skinning | 2012-07-18 18:29:25 -07:00 |  | 
				
					
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									 Chris Robinson | 2890904fb5 | Use lowercase names for the mesh and skeleton resources To reduce the risk of duplicates due to different capitalizations. | 2012-07-18 15:27:33 -07:00 |  | 
				
					
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									 Chris Robinson | db948969c9 | Attach NPC parts to the proper bone | 2012-07-18 11:14:13 -07:00 |  | 
				
					
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									 Chris Robinson | a32740cf5e | Remove an unused parameter | 2012-07-17 22:41:26 -07:00 |  | 
				
					
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									 Chris Robinson | b04c3cbcac | Store the entities' root node in the EntityList | 2012-07-17 21:42:47 -07:00 |  | 
				
					
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									 Chris Robinson | 92546ca18d | Move the last bits of code to createEntities | 2012-07-17 20:23:09 -07:00 |  | 
				
					
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									 Chris Robinson | 3dedac5cb1 | Create mesh entities for objects when loading the NIF | 2012-07-17 13:40:03 -07:00 |  | 
				
					
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									 Chris Robinson | 6047dc6a0c | Merge remote branch 'zini/master' into nif-cleanup Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp | 2012-07-17 10:57:15 -07:00 |  | 
				
					
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									 guidoj | 0549e949ba | Mostly removal of unnecessary #include's and a little clean up | 2012-07-17 09:27:12 +02:00 |  | 
				
					
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									 Chris Robinson | b4c8375f3c | Merge remote branch 'zini/master' into nif-cleanup Conflicts:
	components/bsa/bsa_archive.cpp | 2012-07-15 12:04:43 -07:00 |  | 
				
					
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									 Chris Robinson | 69ed73399a | Avoid exposing the NIF mesh resource loading class | 2012-07-15 11:40:48 -07:00 |  | 
				
					
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									 Chris Robinson | 300730a834 | Create the skeleton resource from NIFs Note they are not loaded yet. | 2012-07-15 11:13:48 -07:00 |  | 
				
					
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									 Chris Robinson | bd68f7bd33 | Remove final direct uses of Mangle::Stream | 2012-07-15 08:51:51 -07:00 |  | 
				
					
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									 Chris Robinson | 6a447c88fb | Create meshes from the NiTriShapes in the NIF. This doesn't actually load them yet. It's also very slow for certain NIFs. | 2012-07-15 06:45:21 -07:00 |  | 
				
					
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									 Chris Robinson | 939d0d2fc5 | Return a list of meshes and the skeleton from NIFLoader::load | 2012-07-13 20:01:15 -07:00 |  | 
				
					
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									 Chris Robinson | fdfe40a55a | Use a different loader object for each NIF mesh | 2012-07-13 13:41:08 -07:00 |  | 
				
					
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									 Chris Robinson | 386ac56bda | Remove the NIF loader and code to manually transform the vertices This currently breaks just about everything. They should come back as it's all
reimplemented, though. | 2012-07-12 20:12:18 -07:00 |  | 
				
					
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									 Chris Robinson | ca37706b34 | Use Ogre types for Matrix and Vector objects | 2012-07-10 02:38:35 -07:00 |  | 
				
					
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									 Chris Robinson | b3aa453f9a | Use Ogre data streams for loading NIFs | 2012-07-09 22:02:12 -07:00 |  | 
				
					
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									 Marc Zinnschlag | c85aaafac2 | more include cleanup (most removing Ogre.h) | 2012-07-03 15:32:38 +02:00 |  | 
				
					
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									 Jason Hooks | 38a0d1d1c5 | Merging in master | 2012-02-19 15:39:12 -05:00 |  | 
				
					
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									 Jason Hooks | e58f2f5363 | Eliminating unnecessary data from skeletons and shape saving | 2012-02-19 02:01:15 -05:00 |  | 
				
					
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									 Jason Hooks | 2217847c57 | Fixing a crash | 2012-02-18 15:29:40 -05:00 |  | 
				
					
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									 Jason Hooks | 1da519a914 | Some cleanup | 2012-01-29 00:42:55 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 9b910dda94 | clean up | 2012-01-17 15:10:53 +01:00 |  | 
				
					
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									 Jason Hooks | d1793bc4bd | Animation files in the correct directory | 2012-01-12 20:09:55 -05:00 |  | 
				
					
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									 Jason Hooks | eab69f18ac | File output switch | 2012-01-10 00:34:29 -05:00 |  | 
				
					
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									 Jason Hooks | 0715f9b6ab | Preparing to use text indices | 2012-01-06 00:55:02 -05:00 |  | 
				
					
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									 Jason Hooks | 595d0b1192 | Cleanup; warnings | 2012-01-05 21:45:17 -05:00 |  | 
				
					
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									 Jason Hooks | cef2f5e927 | Trying to get code to conform with older c++ | 2011-12-27 19:19:45 -05:00 |  | 
				
					
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									 Jason Hooks | 6d10c76b06 | Unique Identifiers for Creatures and NPC Free Parts | 2011-12-17 01:29:08 -05:00 |  | 
				
					
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									 Jason Hooks | 47112ad7f9 | Changing a lot of things | 2011-12-13 23:49:03 -05:00 |  | 
				
					
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									 Jason Hooks | 5c48d8fc1e | more stuff | 2011-12-09 03:02:09 -05:00 |  | 
				
					
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									 Jason Hooks | 835c3f2603 | Working towards npc rendering | 2011-11-27 02:27:06 -05:00 |  | 
				
					
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									 Jason Hooks | e8ec9093f8 | More NIFLoader code | 2011-11-23 18:18:51 -05:00 |  | 
				
					
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									 Jason Hooks | 828a3904a5 | BSAArchive done and some change to NIFLoader | 2011-11-23 02:17:21 -05:00 |  | 
				
					
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									 Marc Zinnschlag | 8446619ac4 | Merge branch 'components_namespaces' into next Conflicts:
	apps/openmw/mwrender/interior.cpp
	components/bsa/bsa_archive.cpp | 2011-06-19 20:22:29 +02:00 |  | 
				
					
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									 Lukasz Gromanowski | e9ff9a446b | Mantis: #18 - Move components from global namespace into their own namespace. Moving classes from components/nifogre into NifOgre namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> | 2011-06-19 19:14:14 +02:00 |  | 
				
					
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									 Marc Zinnschlag | bc92b7b1fa | Merge branch 'directories' into next Conflicts:
	components/files/multidircollection.hpp
	components/nifogre/ogre_nif_loader.hpp | 2011-06-15 22:40:24 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 0f2df4e2b8 | more cleanup | 2011-06-15 22:33:31 +02:00 |  | 
				
					
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									 gugus | 0d9dde0fcf | experimental: each material with the same texture is loaded only once. Problem: it doesn't take into account other material properties (which seems to be always the same anyway) | 2011-05-23 14:59:36 +02:00 |  | 
				
					
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									 Jason Hooks | d035441876 | Reintroducing animation | 2011-04-11 20:56:06 -04:00 |  | 
				
					
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									 Jan-Peter Nilsson | 696861349e | Rename skel to mSkel | 2011-03-07 19:13:24 +01:00 |  |