* Change crash log to crash dump in messages.
* Make the freeze catcher popup disappear more quickly when OpenMW thaws - we got a few freeze dumps from after a thaw.
* Improve freeze catcher message - hopefully fewer users think it's a false positive they're expected to put up with and we get future reports sooner.
I tested this with a USB3 external hard drive.
These two places were the only ones where we're IO-bound and block the main thread, so they're the only ones that need progress bars.
If trying to replicate this test, then it's important to unplug the hard drive between each repeat.
Apparently Windows is excellent at disk caching these days as it takes a minute and a half to start the launcher with Total Overhaul on this drive when it's just been plugged in, but less time than the first launch after a reboot on an NVME drive once the cache has been warmed up.
It's much slower than doing it on demand as it only takes a microsecond, but for a really big load order, there are hundreds of thousands of intermediate calls before everything's set up and we can draw the GUI.
Unchecking files only changes whether they're checked, and doesn't completely rearrange the table and change the number of elements it has, so we only need to change the check state, not the whole layout.
It's way faster to just query all the data once after setting a content list than it is to query the data for all files between the old and new location of a file when we change any file's location in the load order.
SHGetFolderPathW was deprecated in Windows Vista nearly two decades ago. ShGetKnownFolderPath is the replacement.
Also log if there was an error. Someone seemed to be getting an error on Discord, despite other apps being able to get the path just fine with these functions.
Also don't pass the flags to create the folders if they don't exist. We probably don't have the right permissions and if they don't exist, then there are bigger problems. Maybe this will fix the issue the user was having.
Also add a comment about global config on Windows being fundamentally wrong.
* Do not fail tile generation if debug mesh writing fails.
* Mark some functions as noexcept to better crash than have a deadlock.
* Unlock tile and remove job if there on exception while processing it.
/usr/bin/../include/c++/v1/string_view:300:42: error: implicit instantiation of undefined template 'std::char_traits<signed char>'
300 | static_assert(is_same<_CharT, typename traits_type::char_type>::value,
| ^
/home/elsid/dev/openmw/components/to_utf8/to_utf8.cpp:55:41: note: in instantiation of template class 'std::basic_string_view<signed char>' requested here
55 | std::basic_string_view<signed char> getTranslationArray(FromType sourceEncoding)
| ^
/usr/bin/../include/c++/v1/__fwd/string.h:23:29: note: template is declared here
23 | struct _LIBCPP_TEMPLATE_VIS char_traits;
| ^
std::char_traits support for non char types was removed from libc++19:
https://reviews.llvm.org/D157058.
components\lua\configuration.cpp(133): warning C4267: 'argument': conversion from 'size_t' to 'int', possible loss of data
components\esm3\effectlist.cpp(35): warning C4267: '=': conversion from 'size_t' to 'uint32_t', possible loss of data
components_tests\misc\testmathutil.cpp(54): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(62): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(131): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(135): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(135): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'
components_tests\misc\testmathutil.cpp(139): warning C4305: 'argument': truncation from 'const double' to 'osg::Vec3f::value_type'