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15 commits

Author SHA1 Message Date
Johannes Dickenson
dfc1345a63 Lua docs: minor grammar fixes (mostly missing articles) 2025-11-24 16:40:27 +00:00
Andrei Kortunov
0977499139 Validate skill level before changing the progress (bug 8779) 2025-11-04 22:11:44 +04:00
Evil Eye
0df0ad9c1c Deduplicate event handling code 2025-09-03 22:17:22 +02:00
Mads Buvik Sandvei
978d8668f4 Bring jail time skill changes over to lua 2025-08-02 08:39:13 +00:00
Andrei Kortunov
645eb81133 Run onUpdate when the game is paused 2025-08-01 04:18:03 +03:00
Mads Buvik Sandvei
34eb3d485d [Lua] Partially dehardcode onHit 2025-07-30 20:21:15 +00:00
Mads Buvik Sandvei
c7e3f9b0cf Add some events from the dehardcode spellcasting MR, that do not need to be specific to that MR. 2025-07-05 21:30:51 +02:00
Cody Glassman
21cf7bb397 docs - add context tags to interfaces and aux packages 2025-06-16 16:32:51 -07:00
Mads Buvik Sandvei
09f6daf155 Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx. 2024-08-10 14:56:35 +02:00
Evil Eye
91bcd0a556 Add a showInDialogue parameter to ui.showMessage and use it for level up messages 2024-06-27 17:16:49 +02:00
Mads Buvik Sandvei
312f6c90e0 Rewrite SkillProgression.skillUsed to allow directly adding xp instead of going via useType. 2024-03-06 20:27:41 +01:00
Mads Buvik Sandvei
4f8476efd4 Comments 2024-01-31 23:01:16 +01:00
Mads Buvik Sandvei
011d9d6493 Dehardcode skill and level progression 2024-01-30 21:25:36 +01:00
Mads Buvik Sandvei
a94add741e Lua: Animation bindings 2024-01-26 21:39:33 +00:00
Petr Mikheev
773669e69b Add Lua script to handler ESM4 doors with Flag_AutomaticDoor 2023-06-07 20:57:48 +02:00