uramer
|
e734191b56
|
Add clarifying comment
|
2024-01-02 14:40:03 +01:00 |
|
uramer
|
9d1a3f243d
|
Use the same controls check for startUse and processAttacking
|
2024-01-02 14:31:13 +01:00 |
|
uramer
|
5f2cbf810d
|
Check if controls are on for Use action
|
2024-01-02 13:38:55 +01:00 |
|
Alexei Kotov
|
91a01ae1e2
|
Remove duplicate ToggleWeapon trigger handler registration
|
2023-12-30 03:23:27 +03:00 |
|
uramer
|
0e2e386dc9
|
Lua actions take 3
|
2023-12-29 18:56:59 +00:00 |
|
Zackhasacat
|
8d0d9a49c6
|
Remember sneaking when game is saved and loaded(#7664)
|
2023-11-03 20:36:14 +00:00 |
|
Petr Mikheev
|
15306c7d49
|
[Lua] Add CONTROL_SWITCH functions to types.Player and deprecate them in openmw.input
|
2023-10-10 01:15:09 +02:00 |
|
Petr Mikheev
|
b4c8b8308f
|
Lock actiovation when the game is paused; Lock movement controls when UI is opened.
|
2023-09-03 02:43:55 +02:00 |
|
Petr Mikheev
|
f1bcf64afb
|
Dehardcode input.ACTION.Inventory, input.ACTION.Journal, input.ACTION.QuickKeysMenu
|
2023-08-20 17:49:56 +02:00 |
|
Petr Mikheev
|
b34930d3f2
|
Add missing 'local' in playercontrols.lua
|
2023-08-09 10:18:26 +02:00 |
|
Alexei Kotov
|
2b56ab327c
|
Only attempt attacks in an attack stance
|
2023-02-19 02:59:33 +03:00 |
|
Petr Mikheev
|
b9d38ae8d8
|
Fix #7156 "Autorun is broken"
|
2023-01-13 23:26:09 +01:00 |
|
Petr Mikheev
|
1869aeae5c
|
Move some of player controls logic from C++ to Lua
|
2022-12-28 22:04:19 +01:00 |
|