scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffdb91bb21 
								
							 
						 
						
							
							
								
								Add particles for Cast + Hit. Not looking quite right yet.  
							
							
							
						 
						
							2013-11-11 23:43:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b7e81dbc5b 
								
							 
						 
						
							
							
								
								Ignore controllers on the root NiNode  
							
							... 
							
							
							
							I wonder if we should ignore the root NiNode completely. 
							
						 
						
							2013-07-28 04:20:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e24cab935 
								
							 
						 
						
							
							
								
								Strip trailing whitespace from textkeys  
							
							
							
						 
						
							2013-07-24 23:21:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bf94ffb839 
								
							 
						 
						
							
							
								
								Only support NiSequenceStreamHelper as a Kf root  
							
							... 
							
							
							
							Newer versions of the Nif foramt may have other record types, but we don't
support those. 
							
						 
						
							2013-05-07 18:26:22 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e38dc410f 
								
							 
						 
						
							
							
								
								Allow loading multiple animation sources  
							
							... 
							
							
							
							Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist. 
							
						 
						
							2013-05-07 16:59:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3ba41170 
								
							 
						 
						
							
							
								
								Don't store camera nodes, we don't need them.  
							
							
							
						 
						
							2013-05-06 21:46:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								68a9a4de5f 
								
							 
						 
						
							
							
								
								Fix setting and getting KeyframeController transforms  
							
							
							
						 
						
							2013-04-24 04:12:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6f0b9a5f2c 
								
							 
						 
						
							
							
								
								Avoid unnecessary multimap copies  
							
							
							
						 
						
							2013-04-23 21:42:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								512ff3687a 
								
							 
						 
						
							
							
								
								Don't create Ogre animations for skeletons  
							
							
							
						 
						
							2013-04-23 20:42:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								634b0fd067 
								
							 
						 
						
							
							
								
								Fix for controller delta time going below start time  
							
							
							
						 
						
							2013-04-23 17:57:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								adc6a948c7 
								
							 
						 
						
							
							
								
								Add methods to get the rotation, translation, and scale from a NodeTargetValue  
							
							
							
						 
						
							2013-04-22 03:41:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								59137d93c9 
								
							 
						 
						
							
							
								
								Partially handle NiGeomMorpherController  
							
							... 
							
							
							
							The morphs aren't actually applied yet, but the Ogre controller is set up so
all that has to be done is to implement the setValue method. 
							
						 
						
							2013-04-22 03:24:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d936291dbf 
								
							 
						 
						
							
							
								
								Remove an unused ostream operator<<  
							
							
							
						 
						
							2013-04-22 02:53:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a3511c62cf 
								
							 
						 
						
							
							
								
								Don't store textkeys in user object bindings  
							
							... 
							
							
							
							It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.
Plus, proper serialization can help for future optimizations. 
							
						 
						
							2013-04-22 00:01:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ace7d647e5 
								
							 
						 
						
							
							
								
								Add a method to apply a NodeTargetValue-based controller to a specified node.  
							
							
							
						 
						
							2013-04-20 15:35:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f37a71f025 
								
							 
						 
						
							
							
								
								Use a separate method to build node-based controllers  
							
							
							
						 
						
							2013-04-19 23:56:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3def2a0f45 
								
							 
						 
						
							
							
								
								Treat the particle random values as the max differential  
							
							
							
						 
						
							2013-04-16 19:16:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								36170c5374 
								
							 
						 
						
							
							
								
								Use flag enums instead of hard-coded hex values  
							
							
							
						 
						
							2013-04-16 01:20:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1b1f9f7921 
								
							 
						 
						
							
							
								
								Allow multiple ObjectLists to be created for Animations.  
							
							... 
							
							
							
							addObjectList may not currently be called outside of the related constructor. 
							
						 
						
							2013-04-15 18:55:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7000a1aa3e 
								
							 
						 
						
							
							
								
								Add a ParticleSystemController  
							
							
							
						 
						
							2013-04-14 13:50:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bf8bc989fc 
								
							 
						 
						
							
							
								
								Recognize and partly handle NiBSParticleNode  
							
							
							
						 
						
							2013-04-14 12:52:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f4695ec4ac 
								
							 
						 
						
							
							
								
								Cleanup NIFObjectLoader some  
							
							
							
						 
						
							2013-04-14 00:06:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								acb1b5f002 
								
							 
						 
						
							
							
								
								Try to handle NiBSAnimationNode  
							
							... 
							
							
							
							This is still incomplete guess work. Currently it seems as though flag 0x20
specifies whether the controllers auto-play (if on), rather than follow the
object's animation time. 
							
						 
						
							2013-04-13 22:54:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0b363ba36e 
								
							 
						 
						
							
							
								
								Handle NiParticleColorModifier with Ogre's ColourInterpolator  
							
							... 
							
							
							
							Note that Ogre's ColourInterpolator has a maximum of six color stages. This
seems to be fine so far, but if we want anything better, we'll need a custom
affector for it. 
							
						 
						
							2013-04-13 16:42:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								80a4345787 
								
							 
						 
						
							
							
								
								Keep particles in local space  
							
							
							
						 
						
							2013-04-13 16:26:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dd981077b9 
								
							 
						 
						
							
							
								
								Handle the vertical and horizontal parameters of Nif particles  
							
							... 
							
							
							
							Note that 'horizontal' is mapped to rotate around the Z axis, not Y. The Nif
particle parameters seem to be set up to expect a normal OpenGL (Direct3D?)
orientation, rather than the 90-degree pitch offset of the game. 
							
						 
						
							2013-04-13 16:16:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7191f6ed2a 
								
							 
						 
						
							
							
								
								Start a Nif-style particle emitter  
							
							... 
							
							
							
							Not complete yet (doesn't handle the vertical or horizontal direction/angle),
and should probably be renamed. 
							
						 
						
							2013-04-13 14:36:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								07c24e0382 
								
							 
						 
						
							
							
								
								Don't create entities and particles when only the skeleton base is needed  
							
							
							
						 
						
							2013-04-13 13:13:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b30677e41 
								
							 
						 
						
							
							
								
								Add the start of a custom gravity affector  
							
							
							
						 
						
							2013-04-12 14:39:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d26ffe9de0 
								
							 
						 
						
							
							
								
								Move a method to the Node class  
							
							
							
						 
						
							2013-04-10 23:19:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								62e0abd945 
								
							 
						 
						
							
							
								
								Move the mesh loader to its own source file  
							
							
							
						 
						
							2013-04-10 22:38:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								75489b1e9d 
								
							 
						 
						
							
							
								
								Move NIFMaterialLoader to a separate file  
							
							
							
						 
						
							2013-04-10 20:24:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								caff28e20a 
								
							 
						 
						
							
							
								
								Move NIFSkeletonLoader to a separate file  
							
							
							
						 
						
							2013-04-10 19:58:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6c6750342c 
								
							 
						 
						
							
							
								
								Specified particle size is actually the radius  
							
							
							
						 
						
							2013-04-10 13:37:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								973fdeb2e0 
								
							 
						 
						
							
							
								
								Improve particle system placement when no emitters are specified  
							
							
							
						 
						
							2013-04-08 15:21:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e7c0f2a211 
								
							 
						 
						
							
							
								
								Minor cleanup to loading texture UV coords  
							
							
							
						 
						
							2013-04-08 14:54:13 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								01a1a0b846 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							... 
							
							
							
							Conflicts:
	components/nifogre/ogrenifloader.cpp 
							
						 
						
							2013-04-08 11:46:57 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								343e2027af 
								
							 
						 
						
							
							
								
								Support NIF detail maps  
							
							
							
						 
						
							2013-04-08 15:17:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5c868c9f5 
								
							 
						 
						
							
							
								
								Create a separate vertex buffer for each UV set  
							
							
							
						 
						
							2013-04-08 14:54:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dba7308248 
								
							 
						 
						
							
							
								
								Recognize NiParticleRotation  
							
							
							
						 
						
							2013-04-07 17:16:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c633e275e 
								
							 
						 
						
							
							
								
								Don't create a controller for empty keyframe data  
							
							
							
						 
						
							2013-04-07 15:42:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								261ea1fe5e 
								
							 
						 
						
							
							
								
								Implement a KeyframeController  
							
							
							
						 
						
							2013-04-07 14:56:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f69a8259e1 
								
							 
						 
						
							
							
								
								Update animation source controller targets  
							
							
							
						 
						
							2013-04-07 13:51:04 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								44a59e1b87 
								
							 
						 
						
							
							
								
								Fix a couple messages  
							
							
							
						 
						
							2013-04-07 13:03:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2362e920f3 
								
							 
						 
						
							
							
								
								Use an unconnected object list for animation sources  
							
							... 
							
							
							
							We'll want the controllers, as the plan is to use their keyframe controllers
to animate the actual skeleton used for the meshes. 
							
						 
						
							2013-04-07 12:41:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								399394ff10 
								
							 
						 
						
							
							
								
								Don't restrict animations to the keyframe time limits  
							
							
							
						 
						
							2013-04-07 10:03:13 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ab5980ae18 
								
							 
						 
						
							
							
								
								Let the default controller function use absolute input  
							
							... 
							
							
							
							And convert the VisController to use it. 
							
						 
						
							2013-04-07 08:29:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fe9a7f12b6 
								
							 
						 
						
							
							
								
								Material fixes  
							
							
							
						 
						
							2013-04-07 07:53:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2e067e95a9 
								
							 
						 
						
							
							
								
								Handle NiWireframeProperty  
							
							
							
						 
						
							2013-04-07 07:12:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ebff64a7a4 
								
							 
						 
						
							
							
								
								Fix UVController and add warn about unhandled material controllers  
							
							
							
						 
						
							2013-04-07 06:56:12 -07:00