Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								ab28847eaf 
								
							 
						 
						
							
							
								
								Merge branch 'collisionextentsandcenter' into 'master'  
							
							 
							
							... 
							
							
							
							Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579  
							
						 
						
							2021-02-04 23:03:43 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								303f1912a6 
								
							 
						 
						
							
							
								
								less debug spam  
							
							 
							
							
							
						 
						
							2021-02-04 23:14:52 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									unelsson 
								
							 
						 
						
							
							
							
							
								
							
							
								d5844b0982 
								
							 
						 
						
							
							
								
								Use accompanying txt file for textkeys in osgAnimation formats  
							
							 
							
							
							
						 
						
							2021-02-04 23:14:21 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								68fe6b9114 
								
							 
						 
						
							
							
								
								Use only item size to check whether item fits cache  
							
							 
							
							... 
							
							
							
							Item size has to be counted anyway and there is no reason to check only navmesh
data first. 
							
						 
						
							2021-02-04 01:12:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								3a2cea5271 
								
							 
						 
						
							
							
								
								Use raw recast mesh data and off mesh connections for navmesh key  
							
							 
							
							... 
							
							
							
							Serialization into a vector of chars produces inconsistent results that leads
to reduced cache hit rate. Using a structured object is a more clear solution
and allows to remove serialization and nontrivial key compare logic with more
straigt forward structured object comparison. 
							
						 
						
							2021-02-04 01:01:15 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ad1f8c1e84 
								
							 
						 
						
							
							
								
								Sort water and off mesh connections for recast mesh  
							
							 
							
							... 
							
							
							
							Inconsisten order of these objects in navmesh cache key leads to cache misses
due to key inequality. 
							
						 
						
							2021-02-04 01:00:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								489107c5ee 
								
							 
						 
						
							
							
								
								Count navmesh cache key once in item size  
							
							 
							
							... 
							
							
							
							Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector. 
							
						 
						
							2021-02-04 00:44:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								88ca4a1db6 
								
							 
						 
						
							
							
								
								Count navmesh cache hit rate  
							
							 
							
							
							
						 
						
							2021-02-04 00:35:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								45fde84f4f 
								
							 
						 
						
							
							
								
								Use nodemasks and visitors for detecting custom collision shapes  
							
							 
							
							
							
						 
						
							2021-02-03 21:16:54 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								5c32460153 
								
							 
						 
						
							
							
								
								Add underscore-separated node-names to reserved-list  
							
							 
							
							
							
						 
						
							2021-02-03 14:25:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								384112746c 
								
							 
						 
						
							
							
								
								Add option for custom collision node with non-nif files  
							
							 
							
							
							
						 
						
							2021-02-03 14:25:09 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								bae27e8199 
								
							 
						 
						
							
							
								
								dynamic_cast to static_cast  
							
							 
							
							
							
						 
						
							2021-02-02 21:52:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								b28d8251aa 
								
							 
						 
						
							
							
								
								Clone animation tracks  
							
							 
							
							
							
						 
						
							2021-02-02 21:52:08 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6c0c28c2eb 
								
							 
						 
						
							
							
								
								Get collision box extents and center from btBvhTriangleMeshShape  
							
							 
							
							
							
						 
						
							2021-02-02 21:51:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								1221889cf7 
								
							 
						 
						
							
							
								
								Limit conversion of underscores to nodes origating from osgAnimation  library  
							
							 
							
							
							
						 
						
							2021-02-02 21:41:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								5b88d16a50 
								
							 
						 
						
							
							
								
								Clean-up  
							
							 
							
							
							
						 
						
							2021-02-02 21:09:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								2162b97fef 
								
							 
						 
						
							
							
								
								Handle case in osgAnimation bone names  
							
							 
							
							
							
						 
						
							2021-02-02 17:34:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								7d3f2bc113 
								
							 
						 
						
							
							
								
								Convert underscores in bone names to whitespaces  
							
							 
							
							
							
						 
						
							2021-02-02 17:33:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									madsbuvi 
								
							 
						 
						
							
							
							
							
								
							
							
								7edaa50195 
								
							 
						 
						
							
							
								
								another approach  
							
							 
							
							
							
						 
						
							2021-01-31 18:02:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								f87c45c92a 
								
							 
						 
						
							
							
								
								Get collision box extents and center from btBvhTriangleMeshShape  
							
							 
							
							
							
						 
						
							2021-01-30 16:03:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								3194520dcd 
								
							 
						 
						
							
							
								
								Move base_anim settings to settings-default.cfg  
							
							 
							
							
							
						 
						
							2021-01-27 13:41:02 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b164f1aa17 
								
							 
						 
						
							
							
								
								Merge pull request  #3023  from akortunov/grass_intsancing  
							
							 
							
							... 
							
							
							
							Grass instancing 
							
						 
						
							2021-01-27 12:21:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								7cd7fa2f08 
								
							 
						 
						
							
							
								
								Collect all available stats if OPENMW_OSG_STATS_FILE is set and point to  
							
							 
							
							... 
							
							
							
							a valid file. 
							
						 
						
							2021-01-27 08:04:33 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								99ba45a308 
								
							 
						 
						
							
							
								
								Optional static builds of OSG, MyGUI, Bullet  
							
							 
							
							
							
						 
						
							2021-01-26 19:00:55 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								24e1dfcddc 
								
							 
						 
						
							
							
								
								Use default argument  
							
							 
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f40e227686 
								
							 
						 
						
							
							
								
								Remove redundant formatting changes  
							
							 
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d12a0fdcb3 
								
							 
						 
						
							
							
								
								Mark only instances from groundcover files as groundcover objects  
							
							 
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								14cf0ce1dc 
								
							 
						 
						
							
							
								
								Implement instanced groundcover  
							
							 
							
							
							
						 
						
							2021-01-26 22:29:41 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								49c828c138 
								
							 
						 
						
							
							
								
								Merge branch 'threadsafe-createchunk' into 'master'  
							
							 
							
							... 
							
							
							
							Avoid OSG setting array binding from multiple threads
Closes  #4765 
See merge request OpenMW/openmw!557  
							
						 
						
							2021-01-23 22:19:31 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								1e113710ef 
								
							 
						 
						
							
							
								
								Clean-up FontLoader::loadFontFromXml fix  
							
							 
							
							... 
							
							
							
							Follow-up to !559  
							
						 
						
							2021-01-23 17:14:56 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								bd7d5a8f92 
								
							 
						 
						
							
							
								
								Fix memory leak in FontLoader::loadFontFromXml  
							
							 
							
							... 
							
							
							
							Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks. 
							
						 
						
							2021-01-23 04:08:39 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								eb80c997b8 
								
							 
						 
						
							
							
								
								Avoid OSG setting array binding from multiple threads  
							
							 
							
							
							
						 
						
							2021-01-22 19:44:22 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								cd5e31dc4b 
								
							 
						 
						
							
							
								
								Revert "Merge branch 'windowing-system' into 'master'"  
							
							 
							
							... 
							
							
							
							This reverts merge request !541  
							
						 
						
							2021-01-22 19:04:07 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b6e92c9c6d 
								
							 
						 
						
							
							
								
								Use ShaderVisitor to skip translucent framebuffer specific stuff  
							
							 
							
							
							
						 
						
							2021-01-20 23:37:19 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7455dfb3a1 
								
							 
						 
						
							
							
								
								Merge branch 'windowing-system' into 'master'  
							
							 
							
							... 
							
							
							
							Fix OSG USE_GRAPHICSWINDOW check
See merge request OpenMW/openmw!541  
							
						 
						
							2021-01-14 15:00:34 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Gleb Mazovetskiy 
								
							 
						 
						
							
							
							
							
								
							
							
								d24a5f7b89 
								
							 
						 
						
							
							
								
								Fix OSG USE_GRAPHICSWINDOW check  
							
							 
							
							... 
							
							
							
							When OSG is built with `-DOSG_WINDOWING_SYSTEM=None`, this macro does not exist.
Replaces the Android-specific check with a general one. 
							
						 
						
							2021-01-13 20:45:34 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								89f3f860ed 
								
							 
						 
						
							
							
								
								Allow to get a rotation vector from ESM::Position  
							
							 
							
							
							
						 
						
							2021-01-13 14:25:25 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f175beb304 
								
							 
						 
						
							
							
								
								Define template ref classes in components  
							
							 
							
							
							
						 
						
							2021-01-13 14:25:21 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								654238fd18 
								
							 
						 
						
							
							
								
								Merge branch 'no_bonus_points' into 'master'  
							
							 
							
							... 
							
							
							
							Show mesh origin
Closes  #5771 
See merge request OpenMW/openmw!507  
							
						 
						
							2021-01-11 21:21:47 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								eaaa2f4a1c 
								
							 
						 
						
							
							
								
								Use misc/endianness.hpp in components/nif/nifstream  
							
							 
							
							
							
						 
						
							2021-01-10 16:34:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								14dd11372f 
								
							 
						 
						
							
							
								
								Utility functions for little-endian <-> big-endian conversion.  
							
							 
							
							
							
						 
						
							2021-01-10 16:34:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a735bbe9a5 
								
							 
						 
						
							
							
								
								Merge pull request  #3040  from akortunov/pvs  
							
							 
							
							... 
							
							
							
							Fix some issues, found by PVS Studio 
							
						 
						
							2021-01-10 12:58:17 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d2d8a7a940 
								
							 
						 
						
							
							
								
								Fix passing null to memcpy  
							
							 
							
							... 
							
							
							
							/home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36:24: runtime error: null pointer passed as argument 2, which is declared to never be null
    #0  0x55e37ba4cda5 in makeNavMeshKey /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:36
    #1  0x55e37ba4cda5 in DetourNavigator::NavMeshTilesCache::set(osg::Vec3f const&, osg::Vec2i const&, DetourNavigator::RecastMesh const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::NavMeshData&&) /home/elsid/dev/openmw/components/detournavigator/navmeshtilescache.cpp:81
    #2  0x55e37fe3c861 in DetourNavigator::updateNavMesh(osg::Vec3f const&, DetourNavigator::RecastMesh const*, osg::Vec2i const&, osg::Vec2i const&, std::vector<DetourNavigator::OffMeshConnection, std::allocator<DetourNavigator::OffMeshConnection> > const&, DetourNavigator::Settings const&, std::shared_ptr<Misc::ScopeGuarded<DetourNavigator::NavMeshCacheItem> > const&, DetourNavigator::NavMeshTilesCache&) /home/elsid/dev/openmw/components/detournavigator/makenavmesh.cpp:582
    #3  0x55e37fb796ce in DetourNavigator::AsyncNavMeshUpdater::processJob(DetourNavigator::AsyncNavMeshUpdater::Job const&) /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:178
    #4  0x55e37fb9a125 in DetourNavigator::AsyncNavMeshUpdater::process() /home/elsid/dev/openmw/components/detournavigator/asyncnavmeshupdater.cpp:144
    #5  0x7f013f585c23 in execute_native_thread_routine /build/gcc/src/gcc/libstdc++-v3/src/c++11/thread.cc:80
    #6  0x7f013f8c63e8 in start_thread (/usr/lib/libpthread.so.0+0x93e8)
    #7  0x7f013e91d292 in __GI___clone (/usr/lib/libc.so.6+0x100292) 
							
						 
						
							2021-01-09 22:59:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b54415c40 
								
							 
						 
						
							
							
								
								Fix reference binding to null  
							
							 
							
							... 
							
							
							
							/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
    #0  0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
    #1  0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
    #2  0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
    #3  0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
    #4  0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
    #5  0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
    #6  0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
    #7  0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
    #8  0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
    #9  0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
    #10  0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
    #11  0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
    #12  0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d) 
							
						 
						
							2021-01-09 22:59:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8e5f26c109 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							 
							
							
							
						 
						
							2021-01-09 14:41:10 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								33648313a6 
								
							 
						 
						
							
							
								
								Initialize variables  
							
							 
							
							
							
						 
						
							2021-01-09 14:21:57 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								7fc4c9f3f6 
								
							 
						 
						
							
							
								
								Avoid dead code  
							
							 
							
							
							
						 
						
							2021-01-09 13:52:01 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								801e2d6ad0 
								
							 
						 
						
							
							
								
								Avoid to use uninitialized variables  
							
							 
							
							
							
						 
						
							2021-01-09 13:36:40 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4ed3252001 
								
							 
						 
						
							
							
								
								Check for EXT_gpu_shader4 CPU-side  
							
							 
							
							... 
							
							
							
							Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present. 
							
						 
						
							2021-01-07 18:13:51 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c17e498465 
								
							 
						 
						
							
							
								
								Merge branch 'launchercleanup' into 'master'  
							
							 
							
							... 
							
							
							
							Remove deadcode from the launcher.
See merge request OpenMW/openmw!511  
							
						 
						
							2021-01-03 08:48:52 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e3fd5efcfe 
								
							 
						 
						
							
							
								
								Disable A2C for alpha-blended drawables  
							
							 
							
							
							
						 
						
							2021-01-02 19:09:06 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								dbdd397716 
								
							 
						 
						
							
							
								
								Remove deadcode.  
							
							 
							
							
							
						 
						
							2021-01-01 16:54:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								630ec36d1f 
								
							 
						 
						
							
							
								
								iterate in reverse order  
							
							 
							
							
							
						 
						
							2020-12-30 10:35:51 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									unknown 
								
							 
						 
						
							
							
							
							
								
							
							
								3bf641d3ce 
								
							 
						 
						
							
							
								
								Show mesh origin  
							
							 
							
							
							
						 
						
							2020-12-29 21:45:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ee2416017e 
								
							 
						 
						
							
							
								
								Fix tag mismatch  
							
							 
							
							
							
						 
						
							2020-12-28 12:19:22 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									wareya 
								
							 
						 
						
							
							
							
							
								
							
							
								18ef32ca82 
								
							 
						 
						
							
							
								
								values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset  
							
							 
							
							
							
						 
						
							2020-12-27 22:16:11 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5e004356a2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into alpha-meddling  
							
							 
							
							
							
						 
						
							2020-12-27 02:48:42 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8f4b856b44 
								
							 
						 
						
							
							
								
								Initial A2C implementation  
							
							 
							
							
							
						 
						
							2020-12-26 22:45:53 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3a786e54 
								
							 
						 
						
							
							
								
								Unconditionally disable alpha testing when shaders are used  
							
							 
							
							
							
						 
						
							2020-12-24 00:32:15 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								11b4af49ce 
								
							 
						 
						
							
							
								
								Allow shadowsbin to optimise clockwise-wound meshes when face culling is off  
							
							 
							
							
							
						 
						
							2020-12-23 01:24:15 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a36ed5f129 
								
							 
						 
						
							
							
								
								Optimise out redundant call  
							
							 
							
							... 
							
							
							
							We already had the results 
							
						 
						
							2020-12-23 00:23:49 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7e045cff75 
								
							 
						 
						
							
							
								
								#include <memory>  
							
							 
							
							
							
						 
						
							2020-12-20 01:51:45 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								657da50d99 
								
							 
						 
						
							
							
								
								Ensure GL_BLEND is disabled when drawing shadow maps  
							
							 
							
							
							
						 
						
							2020-12-20 01:36:34 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0e4e8eb0f3 
								
							 
						 
						
							
							
								
								Add glDebugGroup support  
							
							 
							
							
							
						 
						
							2020-12-20 01:22:14 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cc2ce9fa3e 
								
							 
						 
						
							
							
								
								Explicitly default-construct array  
							
							 
							
							... 
							
							
							
							The docs seem to imply this is automatic when the array contains a
class-type, which osg::ref_ptr is, but I got a crash log that doesn't
make sense if that's true. 
							
						 
						
							2020-12-19 21:57:42 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								264539cd63 
								
							 
						 
						
							
							
								
								Merge branch 'WindowCrashCatcher' into 'master'  
							
							 
							
							... 
							
							
							
							Handle Crashes on Windows
See merge request OpenMW/openmw!455  
							
						 
						
							2020-12-18 13:41:18 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0b5d5eab4c 
								
							 
						 
						
							
							
								
								Move is faster  
							
							 
							
							
							
						 
						
							2020-12-18 02:11:51 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								05ad44d0b1 
								
							 
						 
						
							
							
								
								Set correct array size  
							
							 
							
							
							
						 
						
							2020-12-18 01:44:46 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a080071588 
								
							 
						 
						
							
							
								
								Set default state sensibly  
							
							 
							
							
							
						 
						
							2020-12-18 00:02:51 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								46ec40fa92 
								
							 
						 
						
							
							
								
								Make sure NIFLoader avoids working further with empty geometry  
							
							 
							
							
							
						 
						
							2020-12-18 01:22:34 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce2bcba5d4 
								
							 
						 
						
							
							
								
								Replace deprecated alpha test in shader visitor  
							
							 
							
							
							
						 
						
							2020-12-17 14:57:43 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1e6156e04a 
								
							 
						 
						
							
							
								
								Turn all NIF records into structs  
							
							 
							
							
							
						 
						
							2020-12-16 01:54:31 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								78e85fe011 
								
							 
						 
						
							
							
								
								Merge branch 'this_is_nife' into 'master'  
							
							 
							
							... 
							
							
							
							More NIF stuff
See merge request OpenMW/openmw!461  
							
						 
						
							2020-12-15 15:43:12 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								8b2bf12e8f 
								
							 
						 
						
							
							
								
								Use bip01 for root bone name  
							
							 
							
							
							
						 
						
							2020-12-15 13:51:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1f6169c0 
								
							 
						 
						
							
							
								
								Fix root movement glitch  
							
							 
							
							
							
						 
						
							2020-12-15 13:50:19 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								3195716a2c 
								
							 
						 
						
							
							
								
								Don't force loop textkey  
							
							 
							
							
							
						 
						
							2020-12-15 13:49:25 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								53e1e57eef 
								
							 
						 
						
							
							
								
								Formatting  
							
							 
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								085ea44af5 
								
							 
						 
						
							
							
								
								Add BSShaderLightingProperty abstraction  
							
							 
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c0b9823372 
								
							 
						 
						
							
							
								
								Read BSShaderProperty and handle NiGeometry properties  
							
							 
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								42226533d8 
								
							 
						 
						
							
							
								
								Handle BSLODTriShape  
							
							 
							
							... 
							
							
							
							Its levels of detail are currently not handled 
							
						 
						
							2020-12-15 00:06:43 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8fd45d85ec 
								
							 
						 
						
							
							
								
								Unify NiGeometry/NiGeometryData handling  
							
							 
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8ca324af0a 
								
							 
						 
						
							
							
								
								Handle emissive TexEnv creation in one place  
							
							 
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								5310dd6807 
								
							 
						 
						
							
							
								
								Clean up particle vertex handling  
							
							 
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1c83e4936d 
								
							 
						 
						
							
							
								
								Read BSShaderTextureSet and NiColorInterpolator  
							
							 
							
							... 
							
							
							
							Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor 
							
						 
						
							2020-12-15 00:06:43 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								cc5c6fe3ad 
								
							 
						 
						
							
							
								
								Use data() method  
							
							 
							
							
							
						 
						
							2020-12-13 20:50:48 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								112437cf28 
								
							 
						 
						
							
							
								
								Change crash file to dmp on window to avoid renaming it  
							
							 
							
							
							
						 
						
							2020-12-13 14:13:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								adeb4fe02f 
								
							 
						 
						
							
							
								
								Handle case where the log path has more that MAX_PATH characters  
							
							 
							
							
							
						 
						
							2020-12-13 14:10:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								f400116bcd 
								
							 
						 
						
							
							
								
								Use 32767 characters for log path  
							
							 
							
							
							
						 
						
							2020-12-13 14:09:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								3eb2b32123 
								
							 
						 
						
							
							
								
								Fix typpo issue on arguments  
							
							 
							
							
							
						 
						
							2020-12-13 14:09:14 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								e2041de969 
								
							 
						 
						
							
							
								
								Use the incremental approach to handle long path  
							
							 
							
							
							
						 
						
							2020-12-12 21:47:50 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								256aa5e71d 
								
							 
						 
						
							
							
								
								Use const auto&  
							
							 
							
							
							
						 
						
							2020-12-12 22:23:20 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								73afc55462 
								
							 
						 
						
							
							
								
								Fork the current process to monitor exe, generate minidump on crash  
							
							 
							
							
							
						 
						
							2020-12-12 20:17:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								15291f15d3 
								
							 
						 
						
							
							
								
								Make actor collision box components a struct  
							
							 
							
							
							
						 
						
							2020-12-11 20:07:59 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								11eff02a1d 
								
							 
						 
						
							
							
								
								Merge branch 'Show-more-information-about-level-on-menu' into 'master'  
							
							 
							
							... 
							
							
							
							Show more information about level on menu
See merge request OpenMW/openmw!437  
							
						 
						
							2020-12-11 12:04:15 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								49c6e50c31 
								
							 
						 
						
							
							
								
								Print '--version' and '--help' messages without timestamps  
							
							 
							
							
							
						 
						
							2020-12-08 23:14:49 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								2d3d22025a 
								
							 
						 
						
							
							
								
								Avoid height for empty message in AutoSizedTextBox  
							
							 
							
							
							
						 
						
							2020-12-07 14:57:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								5734551ff3 
								
							 
						 
						
							
							
								
								Add time to logs. Redirect OSG log to OpenMW log.  
							
							 
							
							
							
						 
						
							2020-12-05 13:46:02 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								48f397f168 
								
							 
						 
						
							
							
								
								Remove existing shader when no longer required  
							
							 
							
							
							
						 
						
							2020-12-03 21:06:02 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5ad297e6ff 
								
							 
						 
						
							
							
								
								Guarantee glow updater regenerates shaders on completion  
							
							 
							
							... 
							
							
							
							Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed. 
							
						 
						
							2020-12-03 18:41:32 +00:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								db9c174ca8 
								
							 
						 
						
							
							
								
								Make NIF particle node handling more generic  
							
							 
							
							
							
						 
						
							2020-11-30 12:33:18 +03:00