Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								bc961a13f5 
								
							 
						 
						
							
							
								
								avoid redundant calls to removeInitialDrawCallback  
							
							
							
						 
						
							2020-12-16 22:03:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								640420eaaa 
								
							 
						 
						
							
							
								
								No longer delete and recreate CopyFramebufferToTextureCallback, remove oneshot functionality. Instead just remove the callback after the traversals. Use addInitialDrawCallback instead of setInitialDrawCallback to avoid messing with existing callbacks.  
							
							
							
						 
						
							2020-12-16 21:46:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9f81dcbd1a 
								
							 
						 
						
							
							
								
								Per request via PM:  
							
							... 
							
							
							
							"I would like to request that my name is removed from the teams page as my contributions has all been replaced by better solutions years ago." by vorenon, Manuel Edelmann 
							
						 
						
							2020-12-16 13:21:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								14a80d7d9e 
								
							 
						 
						
							
							
								
								Merge branch 'niffix' into 'master'  
							
							... 
							
							
							
							Turn all NIF records into structs
See merge request OpenMW/openmw!470  
							
						 
						
							2020-12-16 09:04:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1e6156e04a 
								
							 
						 
						
							
							
								
								Turn all NIF records into structs  
							
							
							
						 
						
							2020-12-16 01:54:31 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								4490f89a3d 
								
							 
						 
						
							
							
								
								Merge branch 'dontcollidewithowncollisionbox' into 'master'  
							
							... 
							
							
							
							Don't explode spell mid-air (#5745 )
See merge request OpenMW/openmw!468  
							
						 
						
							2020-12-15 21:50:24 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								259d522800 
								
							 
						 
						
							
							
								
								When doing a ray cast to the next projectile position, ignore collisions  
							
							... 
							
							
							
							that occurs with the projectile own collision object. Otherwise a magic
bolt can explode "spontaneously". 
							
						 
						
							2020-12-15 21:34:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								884b434ee0 
								
							 
						 
						
							
							
								
								Merge branch 'fixfriendlyfire' into 'master'  
							
							... 
							
							
							
							Fix projectiles friendly fire (#5744 )
See merge request OpenMW/openmw!466  
							
						 
						
							2020-12-15 15:45:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								78e85fe011 
								
							 
						 
						
							
							
								
								Merge branch 'this_is_nife' into 'master'  
							
							... 
							
							
							
							More NIF stuff
See merge request OpenMW/openmw!461  
							
						 
						
							2020-12-15 15:43:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bc6bcda58f 
								
							 
						 
						
							
							
								
								Merge branch 'wizard' into 'master'  
							
							... 
							
							
							
							Wizard: fix "file is already opened" warning
See merge request OpenMW/openmw!465  
							
						 
						
							2020-12-15 15:35:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ecdd5f1437 
								
							 
						 
						
							
							
								
								Merge branch 'fixosga' into 'master'  
							
							... 
							
							
							
							Fix collada animation issues
See merge request OpenMW/openmw!467  
							
						 
						
							2020-12-15 15:34:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								8b2bf12e8f 
								
							 
						 
						
							
							
								
								Use bip01 for root bone name  
							
							
							
						 
						
							2020-12-15 13:51:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								6c1f6169c0 
								
							 
						 
						
							
							
								
								Fix root movement glitch  
							
							
							
						 
						
							2020-12-15 13:50:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								3195716a2c 
								
							 
						 
						
							
							
								
								Don't force loop textkey  
							
							
							
						 
						
							2020-12-15 13:49:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								b39437dfb6 
								
							 
						 
						
							
							
								
								Don't allow projectiles to stand still when they hit an ally.  
							
							... 
							
							
							
							When an NPC fire a projectile, it should affect only its targeted actor.
To this end, after a hit is detected the target is checked against the
list of AI targets and reactivated if necessary.
Problem occurs when the hit occurs as a result of a friendly actor going
into the projectile (detected in ClosestNotMeConvexResultCallback):
while the projectile is inside the friend's collision box, it is
deactivated, just to be immediately reactivated. Effectively, the
projectile does nothing until the actor moves out.
Add a check inside the ClosestNotMeConvexResultCallback before declaring
a hit.
Since the necessary data is not safely accessible from the async thread,
maintain a copy inside the Projectile class. 
							
						 
						
							2020-12-14 22:23:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								53e1e57eef 
								
							 
						 
						
							
							
								
								Formatting  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								085ea44af5 
								
							 
						 
						
							
							
								
								Add BSShaderLightingProperty abstraction  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c0b9823372 
								
							 
						 
						
							
							
								
								Read BSShaderProperty and handle NiGeometry properties  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								42226533d8 
								
							 
						 
						
							
							
								
								Handle BSLODTriShape  
							
							... 
							
							
							
							Its levels of detail are currently not handled 
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8fd45d85ec 
								
							 
						 
						
							
							
								
								Unify NiGeometry/NiGeometryData handling  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8ca324af0a 
								
							 
						 
						
							
							
								
								Handle emissive TexEnv creation in one place  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								5310dd6807 
								
							 
						 
						
							
							
								
								Clean up particle vertex handling  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1c83e4936d 
								
							 
						 
						
							
							
								
								Read BSShaderTextureSet and NiColorInterpolator  
							
							... 
							
							
							
							Accept boolean-based and 4D vector-based NiInterpolators in ValueInterpolator constructor 
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								2373f07168 
								
							 
						 
						
							
							
								
								Merge branch 'destination_nullptr' into 'master'  
							
							... 
							
							
							
							Make sure adjustPosition() is safe to call for any actor
Closes  #5742 
See merge request OpenMW/openmw!464  
							
						 
						
							2020-12-14 08:03:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								ab789e37e1 
								
							 
						 
						
							
							
								
								Wizard: fix "file is already opened" warning  
							
							
							
						 
						
							2020-12-14 03:45:03 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								201999c4a9 
								
							 
						 
						
							
							
								
								Make sure adjustPosition() is safe to call for any actor  
							
							
							
						 
						
							2020-12-14 03:01:26 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								cc5c6fe3ad 
								
							 
						 
						
							
							
								
								Use data() method  
							
							
							
						 
						
							2020-12-13 20:50:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3a10c6ae91 
								
							 
						 
						
							
							
								
								Merge branch 'optimizeosgaloops' into 'master'  
							
							... 
							
							
							
							Optimize osganimation for-loops
See merge request OpenMW/openmw!460  
							
						 
						
							2020-12-13 15:12:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								112437cf28 
								
							 
						 
						
							
							
								
								Change crash file to dmp on window to avoid renaming it  
							
							
							
						 
						
							2020-12-13 14:13:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								adeb4fe02f 
								
							 
						 
						
							
							
								
								Handle case where the log path has more that MAX_PATH characters  
							
							
							
						 
						
							2020-12-13 14:10:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								f400116bcd 
								
							 
						 
						
							
							
								
								Use 32767 characters for log path  
							
							
							
						 
						
							2020-12-13 14:09:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								3eb2b32123 
								
							 
						 
						
							
							
								
								Fix typpo issue on arguments  
							
							
							
						 
						
							2020-12-13 14:09:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								e2041de969 
								
							 
						 
						
							
							
								
								Use the incremental approach to handle long path  
							
							
							
						 
						
							2020-12-12 21:47:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								256aa5e71d 
								
							 
						 
						
							
							
								
								Use const auto&  
							
							
							
						 
						
							2020-12-12 22:23:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								817ac4cfbd 
								
							 
						 
						
							
							
								
								Don't regenerate the topics list unconditionally  
							
							
							
						 
						
							2020-12-12 23:07:00 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								c8d85dcf30 
								
							 
						 
						
							
							
								
								Merge branch 'changelogcs' into 'master'  
							
							... 
							
							
							
							Editor changelog additions
See merge request OpenMW/openmw!458  
							
						 
						
							2020-12-12 19:51:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								73afc55462 
								
							 
						 
						
							
							
								
								Fork the current process to monitor exe, generate minidump on crash  
							
							
							
						 
						
							2020-12-12 20:17:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								28c79227df 
								
							 
						 
						
							
							
								
								Editor changelog additions  
							
							
							
						 
						
							2020-12-12 21:04:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								264a6e0269 
								
							 
						 
						
							
							
								
								Merge branch 'unbreak_actors_loading' into 'master'  
							
							... 
							
							
							
							Unbreak floating corpses and spawn
Closes  #5735 
See merge request OpenMW/openmw!457  
							
						 
						
							2020-12-12 18:00:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								a314f196eb 
								
							 
						 
						
							
							
								
								Unconditionally call actor->resetPosition in adjustPosition.  
							
							... 
							
							
							
							Revert broken change that would force adjust all actors in cell upon
loading. That break floating corpses (and probably others things). 
							
						 
						
							2020-12-12 18:17:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								daf6c9f88f 
								
							 
						 
						
							
							
								
								Merge branch 'collisionbox' into 'master'  
							
							... 
							
							
							
							Make actor collision box components a struct
See merge request OpenMW/openmw!454  
							
						 
						
							2020-12-11 22:09:06 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								15291f15d3 
								
							 
						 
						
							
							
								
								Make actor collision box components a struct  
							
							
							
						 
						
							2020-12-11 20:07:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								11eff02a1d 
								
							 
						 
						
							
							
								
								Merge branch 'Show-more-information-about-level-on-menu' into 'master'  
							
							... 
							
							
							
							Show more information about level on menu
See merge request OpenMW/openmw!437  
							
						 
						
							2020-12-11 12:04:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								9a35c5815e 
								
							 
						 
						
							
							
								
								Merge branch 'nofallfloor' into 'master'  
							
							... 
							
							
							
							Update physics object position after spawning.
See merge request OpenMW/openmw!449  
							
						 
						
							2020-12-11 11:28:29 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								789d034432 
								
							 
						 
						
							
							
								
								Merge branch 'skirts' into 'master'  
							
							... 
							
							
							
							Editor: Properly reserve body parts for skirts (bug #5731 )
Closes  #5731 
See merge request OpenMW/openmw!452  
							
						 
						
							2020-12-11 11:09:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								acd5109897 
								
							 
						 
						
							
							
								
								Merge branch 'dontcopysimulationresults' into 'master'  
							
							... 
							
							
							
							explicitely use a reference for physics simulation results to avoid a copy
See merge request OpenMW/openmw!450  
							
						 
						
							2020-12-11 11:08:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								460e5abb55 
								
							 
						 
						
							
							
								
								Update physics object position after spawning.  
							
							
							
						 
						
							2020-12-11 08:57:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Frederic Chardon 
								
							 
						 
						
							
							
							
							
								
							
							
								899b8422fa 
								
							 
						 
						
							
							
								
								explicitely use a reference, auto can't infer it and make a copy  
							
							
							
						 
						
							2020-12-11 08:56:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								32601e0ae4 
								
							 
						 
						
							
							
								
								Properly reserve body parts for skirts (bug  #5731 )  
							
							
							
						 
						
							2020-12-11 10:39:57 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								1d03b46422 
								
							 
						 
						
							
							
								
								Merge branch 'cleanup-improve-scene-colors' into 'master'  
							
							... 
							
							
							
							[OpenMW-CS][FIX] Clean up PR !442 
See merge request OpenMW/openmw!451  
							
						 
						
							2020-12-11 02:19:26 +00:00