Coleman Smith 
								
							 
						 
						
							
							
							
							
								
							
							
								3b9db41346 
								
							 
						 
						
							
							
								
								removing unneeded variable  
							
							
							
						 
						
							2020-12-10 17:03:10 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d35715e5dc 
								
							 
						 
						
							
							
								
								add olcoal to authors and feature 5199 to changelog  
							
							
							
						 
						
							2020-12-10 22:39:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								d77f122289 
								
							 
						 
						
							
							
								
								Merge branch 'gl-5199-improve-scene-colors' into 'master'  
							
							... 
							
							
							
							[OpenMW-CS] Issue #5199 : Improve Scene Colors
See merge request OpenMW/openmw!442  
							
						 
						
							2020-12-10 21:36:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Coleman Smith 
								
							 
						 
						
							
							
							
							
								
							
							
								842ea9d6ed 
								
							 
						 
						
							
							
								
								simplifying a bit  
							
							... 
							
							
							
							- attaching gradient camera directly to the main camera
- using Vec4ub 
							
						 
						
							2020-12-10 21:36:46 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c8fa8cfe74 
								
							 
						 
						
							
							
								
								Merge branch 'herbalmenu' into 'master'  
							
							... 
							
							
							
							Add graphic herbalism to the launcher
Closes  #5730 
See merge request OpenMW/openmw!448  
							
						 
						
							2020-12-10 21:31:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								cfd04fcaec 
								
							 
						 
						
							
							
								
								Merge branch 'recast_test_fix_c17' into 'master'  
							
							... 
							
							
							
							be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float...
See merge request OpenMW/openmw!447  
							
						 
						
							2020-12-10 21:30:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7156b11dbc 
								
							 
						 
						
							
							
								
								be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing]  
							
							
							
						 
						
							2020-12-10 21:30:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								525292b184 
								
							 
						 
						
							
							
								
								Add graphic herbalism to the launcher  
							
							
							
						 
						
							2020-12-10 19:02:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								686692519c 
								
							 
						 
						
							
							
								
								Merge branch 'fix-tests' into 'master'  
							
							... 
							
							
							
							Use correct variable types when loading config for tests
See merge request OpenMW/openmw!446  
							
						 
						
							2020-12-09 21:25:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								15f03ae375 
								
							 
						 
						
							
							
								
								Merge branch 'logging2' into 'master'  
							
							... 
							
							
							
							Print '--version' and '--help' messages without timestamps
Closes  #2686 
See merge request OpenMW/openmw!444  
							
						 
						
							2020-12-09 16:27:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								0e5af74a2f 
								
							 
						 
						
							
							
								
								Merge branch 'masterindexloadfix' into 'master'  
							
							... 
							
							
							
							[OpenMW-CS] Load master index from refId to mContentFile
See merge request OpenMW/openmw!445  
							
						 
						
							2020-12-09 10:12:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fd4a62ce35 
								
							 
						 
						
							
							
								
								Use correct variable types when loading config for tests  
							
							
							
						 
						
							2020-12-09 00:32:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								49c6e50c31 
								
							 
						 
						
							
							
								
								Print '--version' and '--help' messages without timestamps  
							
							
							
						 
						
							2020-12-08 23:14:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nelsson Huotari 
								
							 
						 
						
							
							
							
							
								
							
							
								61a4a0807b 
								
							 
						 
						
							
							
								
								Load master index in refId to mContentFile, keep master index also in mIndex  
							
							
							
						 
						
							2020-12-09 00:10:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								afaacedf67 
								
							 
						 
						
							
							
								
								Merge branch 'placeatmecrash' into 'master'  
							
							... 
							
							
							
							Don't crash the game when placing a non-actor
See merge request OpenMW/openmw!443  
							
						 
						
							2020-12-08 17:37:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								39ac0cbb4a 
								
							 
						 
						
							
							
								
								Don't crash the game when placing a non-actor  
							
							
							
						 
						
							2020-12-08 17:47:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Djali 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								21de3fa7e8 
								
							 
						 
						
							
							
								
								Merge pull request  #3033  from akortunov/main_messages  
							
							... 
							
							
							
							Use a logging system instead of cout for a couple of missing messages 
							
						 
						
							2020-12-08 15:49:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								fd64aacf7d 
								
							 
						 
						
							
							
								
								Merge branch 'cliherbalism' into 'master'  
							
							... 
							
							
							
							Add a setting to disable graphical herbalism
See merge request OpenMW/openmw!440  
							
						 
						
							2020-12-08 10:02:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								8d8a4a890c 
								
							 
						 
						
							
							
								
								Merge branch 'projectiles_collisions_mk2' into 'master'  
							
							... 
							
							
							
							Projectiles collisions
See merge request OpenMW/openmw!369  
							
						 
						
							2020-12-08 09:24:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								4fbe1ed12c 
								
							 
						 
						
							
							
								
								Ignore caster collision shape. Sometimes the magic bolt get launched  
							
							... 
							
							
							
							inside too near its caster. 
							
						 
						
							2020-12-08 09:06:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								7e85235220 
								
							 
						 
						
							
							
								
								Projectile to projectile collision  
							
							
							
						 
						
							2020-12-08 09:06:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								66fe3b0d38 
								
							 
						 
						
							
							
								
								Modify projectile collision to work with async physics  
							
							
							
						 
						
							2020-12-08 09:06:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								dc7b48e92e 
								
							 
						 
						
							
							
								
								Generate physics collisions for projectiles (bug  #3372 )  
							
							... 
							
							
							
							Remove redundant now mHit field 
							
						 
						
							2020-12-08 09:05:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								242dd8d496 
								
							 
						 
						
							
							
								
								Use a logging system instead of cout for a couple of missing messages  
							
							
							
						 
						
							2020-12-08 11:06:30 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								275b9aea4d 
								
							 
						 
						
							
							
								
								rename setting  
							
							
							
						 
						
							2020-12-07 21:56:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								e62fff5f2e 
								
							 
						 
						
							
							
								
								Add a setting to disable graphical herbalism  
							
							
							
						 
						
							2020-12-07 19:04:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								807367ca3f 
								
							 
						 
						
							
							
								
								Mark mock methods as overrides (requires GTest 1.10)  
							
							
							
						 
						
							2020-12-07 19:09:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								86c31ded53 
								
							 
						 
						
							
							
								
								Update changelog  
							
							
							
						 
						
							2020-12-07 14:57:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								2d3d22025a 
								
							 
						 
						
							
							
								
								Avoid height for empty message in AutoSizedTextBox  
							
							
							
						 
						
							2020-12-07 14:57:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									CedricMocquillon 
								
							 
						 
						
							
							
							
							
								
							
							
								6bfdf0e57f 
								
							 
						 
						
							
							
								
								Add more information on mouse over level  
							
							
							
						 
						
							2020-12-07 14:57:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c2933721c6 
								
							 
						 
						
							
							
								
								Merge branch 'explodespell' into 'master'  
							
							... 
							
							
							
							Make AI cast self-targeted spells at the ground (bug #5695 )
Closes  #5695 
See merge request OpenMW/openmw!426  
							
						 
						
							2020-12-07 12:35:58 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a3dfdde9ef 
								
							 
						 
						
							
							
								
								Merge branch 'move_actors_into_scene' into 'master'  
							
							... 
							
							
							
							Move actors into the scene after a teleport
See merge request OpenMW/openmw!438  
							
						 
						
							2020-12-07 10:19:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								c742c15f6d 
								
							 
						 
						
							
							
								
								Merge branch 'autogoesbrr' into 'master'  
							
							... 
							
							
							
							Use range based for loops and auto
See merge request OpenMW/openmw!400  
							
						 
						
							2020-12-07 09:12:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								b22418d053 
								
							 
						 
						
							
							
								
								Merge branch 'fix_spawn' into 'master'  
							
							... 
							
							
							
							Fix spawn #5724 
See merge request OpenMW/openmw!439  
							
						 
						
							2020-12-07 08:20:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								c6c02a6f16 
								
							 
						 
						
							
							
								
								Remove useless code. ipos is already initialized with the correct  
							
							... 
							
							
							
							values. 
							
						 
						
							2020-12-06 13:26:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								08e73a09ec 
								
							 
						 
						
							
							
								
								Make the code more compact by mean of std::min / max and ternary  
							
							... 
							
							
							
							operator. 
							
						 
						
							2020-12-06 13:24:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								b79f6ac808 
								
							 
						 
						
							
							
								
								Force reset position of actor after snapping to the ground. Otherwise  
							
							... 
							
							
							
							the interpolation calculation would kick in and make the actor goes upward if the
spawn point is higher than summoner or downward if lower. The actor
would then either jump or fall through terrain. 
							
						 
						
							2020-12-06 13:20:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a8ab81cfa3 
								
							 
						 
						
							
							
								
								Merge branch 'logging' into 'master'  
							
							... 
							
							
							
							Add time to logs. Redirect OSG log to OpenMW log.
See merge request OpenMW/openmw!436  
							
						 
						
							2020-12-05 20:44:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								5734551ff3 
								
							 
						 
						
							
							
								
								Add time to logs. Redirect OSG log to OpenMW log.  
							
							
							
						 
						
							2020-12-05 13:46:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								7843dad35d 
								
							 
						 
						
							
							
								
								Don't let the actor "nowhere" after a teleport but move them in their  
							
							... 
							
							
							
							place.
This solve the problem where after loading, an empty frame was rendered
because the player is "nowhere". 
							
						 
						
							2020-12-05 01:09:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								078de86e60 
								
							 
						 
						
							
							
								
								Use range based for loops and auto  
							
							
							
						 
						
							2020-12-04 18:34:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								e2213cbdb1 
								
							 
						 
						
							
							
								
								Merge branch 'calibrate_teleportation_beam' into 'master'  
							
							... 
							
							
							
							Solve regression when teleporting with async (#5705 )
See merge request OpenMW/openmw!433  
							
						 
						
							2020-12-04 09:22:59 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8fb07b72d5 
								
							 
						 
						
							
							
								
								Merge branch 'fix-5699' into 'master'  
							
							... 
							
							
							
							Guarantee glow updater regenerates shaders on completion
See merge request OpenMW/openmw!435  
							
						 
						
							2020-12-03 21:55:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								84e1a29700 
								
							 
						 
						
							
							
								
								Make AI cast self-targeted spells at the ground (bug  #5695 )  
							
							
							
						 
						
							2020-12-04 00:41:21 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								48f397f168 
								
							 
						 
						
							
							
								
								Remove existing shader when no longer required  
							
							
							
						 
						
							2020-12-03 21:06:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5ad297e6ff 
								
							 
						 
						
							
							
								
								Guarantee glow updater regenerates shaders on completion  
							
							... 
							
							
							
							Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed. 
							
						 
						
							2020-12-03 18:41:32 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									fredzio 
								
							 
						 
						
							
							
							
							
								
							
							
								5a4872393a 
								
							 
						 
						
							
							
								
								Rework actor position reset. While solving the issue with invalid  
							
							... 
							
							
							
							position being used under heavy load, I introduced a regression that
prevented the position to be updated in case of teleport.
Move the logic in its own function and decide in PhysicsSystem whether a
reset is needed. 
							
						 
						
							2020-12-03 12:57:57 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								a98847e670 
								
							 
						 
						
							
							
								
								Merge branch 'bzzt_8_shadows_in_refraction' into 'master'  
							
							... 
							
							
							
							shadows enabled in refraction
See merge request OpenMW/openmw!340  
							
						 
						
							2020-12-02 23:03:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								6f0b90e606 
								
							 
						 
						
							
							
								
								documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue  #5709 ; documentation fixes  
							
							
							
						 
						
							2020-12-02 23:03:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								ca3cde20cd 
								
							 
						 
						
							
							
								
								Merge branch 'aut2020_changelog' into 'master'  
							
							... 
							
							
							
							Changelog additions
See merge request OpenMW/openmw!432  
							
						 
						
							2020-12-02 15:06:25 +00:00