scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2fe86f2b85 
								
							 
						 
						
							
							
								
								Consider hit normal for item drop test ( Fixes   #995 )  
							
							
							
						 
						
							2014-05-27 17:39:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e942e733 
								
							 
						 
						
							
							
								
								Bug  #869 : Some fixes to the previous fix  
							
							
							
						 
						
							2014-05-14 07:13:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								386604bc9d 
								
							 
						 
						
							
							
								
								Fixes   #869 : Added methods to control external and internal collision modes separately  
							
							... 
							
							
							
							When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0. 
							
						 
						
							2014-05-13 01:43:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12de0afb03 
								
							 
						 
						
							
							
								
								Feature  #50 : Spawn projectiles  
							
							... 
							
							
							
							Fix a bug in copyObjectToCell.
Make actor rotations more consistent. 
							
						 
						
							2014-03-08 01:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									cc9cii 
								
							 
						 
						
							
							
							
							
								
							
							
								5c11a94511 
								
							 
						 
						
							
							
								
								Fix 32bit Windows non-debug build with MSVC 11.0 crash during startup.  
							
							
							
						 
						
							2014-02-28 00:29:57 +11:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4aeb177f9 
								
							 
						 
						
							
							
								
								Remove unused btKinematicCharacterController  
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5b0a4c9424 
								
							 
						 
						
							
							
								
								Get rid of unused file and some other cruft.  
							
							
							
						 
						
							2014-01-02 01:44:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3fa65f21dd 
								
							 
						 
						
							
							
								
								Use a proper cone shape with a contact test to check for melee hits  
							
							
							
						 
						
							2013-08-23 12:27:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3564326e 
								
							 
						 
						
							
							
								
								Improve movement inertia  
							
							... 
							
							
							
							Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it. 
							
						 
						
							2013-08-18 05:38:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								41b2fa985b 
								
							 
						 
						
							
							
								
								silenced some warnings  
							
							
							
						 
						
							2013-08-03 15:26:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9123afa863 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/MeleeCombat2'  
							
							
							
						 
						
							2013-08-03 15:23:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								4c7dcdc8aa 
								
							 
						 
						
							
							
								
								check if there is an object in the way  
							
							
							
						 
						
							2013-08-03 11:33:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								830762722d 
								
							 
						 
						
							
							
								
								first attempt: hit detection with a sphere (not finished)  
							
							
							
						 
						
							2013-08-03 11:26:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								b248d85b84 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw.git  into MeleeCombat2  
							
							
							
						 
						
							2013-07-31 10:04:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								565cbe146d 
								
							 
						 
						
							
							
								
								function declaration  
							
							
							
						 
						
							2013-07-31 10:04:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								aa555b3086 
								
							 
						 
						
							
							
								
								Doors no longer get hindered by actors that have collision disabled  
							
							
							
						 
						
							2013-07-31 02:39:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04b90b7d14 
								
							 
						 
						
							
							
								
								Other actors no longer collide with an actor that has collision disabled  
							
							
							
						 
						
							2013-07-30 22:00:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								dbdfa624e1 
								
							 
						 
						
							
							
								
								Don't start the player with collision disabled  
							
							... 
							
							
							
							Since we spawn properly at the door now, there's no reason
to start with tcl on. 
							
						 
						
							2013-07-08 13:12:12 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vincent Heuken 
								
							 
						 
						
							
							
							
							
								
							
							
								f43b48015e 
								
							 
						 
						
							
							
								
								remove actor's collisionbox on death  
							
							
							
						 
						
							2013-06-27 19:42:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0c4a963132 
								
							 
						 
						
							
							
								
								Container UI rewrite  
							
							
							
						 
						
							2013-05-11 18:38:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								603af21715 
								
							 
						 
						
							
							
								
								little interface improvement  
							
							
							
						 
						
							2013-05-07 19:42:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								a328a03bd3 
								
							 
						 
						
							
							
								
								more fix. Fargoth quest almost work as in vanilla now.  
							
							
							
						 
						
							2013-05-07 19:35:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								006f25d1c0 
								
							 
						 
						
							
							
								
								First try to improve AI. Does not work yet due to strange bug in physicsystem  
							
							
							
						 
						
							2013-05-06 00:46:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								95eeea2a27 
								
							 
						 
						
							
							
								
								Revert "Merge remote-tracking branch 'glorf/acrobatics'"  
							
							... 
							
							
							
							This reverts commit 089ef7a2a067422c397c 
							
						 
						
							2013-05-01 16:56:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								089ef7a2a0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'glorf/acrobatics'  
							
							
							
						 
						
							2013-05-01 13:44:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								236ec3409f 
								
							 
						 
						
							
							
								
								Finished acrobatics  
							
							
							
						 
						
							2013-05-01 12:21:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								627c3fdb6b 
								
							 
						 
						
							
							
								
								Added GetStandingPC, GetStandingActor; Fixed GetStartingPos  
							
							
							
						 
						
							2013-05-01 11:15:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91c89e5db4 
								
							 
						 
						
							
							
								
								Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace  
							
							
							
						 
						
							2013-04-30 20:26:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e1dda9010 
								
							 
						 
						
							
							
								
								Fix old bullet versions  
							
							
							
						 
						
							2013-04-28 16:19:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								208f9ca8c5 
								
							 
						 
						
							
							
								
								Fix problem with newer (or older?) bullet version (thanks travis)  
							
							
							
						 
						
							2013-04-28 15:56:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9343b4459e 
								
							 
						 
						
							
							
								
								Opening doors  
							
							
							
						 
						
							2013-04-28 14:59:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b34caccd2e 
								
							 
						 
						
							
							
								
								Fix moving NPCs not getting their collision box moved  
							
							
							
						 
						
							2013-04-18 16:46:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b98063bba0 
								
							 
						 
						
							
							
								
								Fix deleted pointer access (getPosition, getRotation)  
							
							
							
						 
						
							2013-04-11 18:02:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebaf80d539 
								
							 
						 
						
							
							
								
								Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.  
							
							
							
						 
						
							2013-04-03 23:55:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af6409b9f5 
								
							 
						 
						
							
							
								
								Fix NPC physics scale problem  
							
							
							
						 
						
							2013-03-31 13:50:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b2f6f67d53 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master' into next  
							
							
							
						 
						
							2013-03-21 22:07:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3277ef26da 
								
							 
						 
						
							
							
								
								Fix a crash when dropping objects without a collision shape  
							
							
							
						 
						
							2013-03-21 21:08:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84afd87321 
								
							 
						 
						
							
							
								
								Placeable objects should not collide unless they have a NiRootCollisionNode  
							
							
							
						 
						
							2013-03-14 03:04:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c4a622cf 
								
							 
						 
						
							
							
								
								Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack  
							
							
							
						 
						
							2013-03-08 23:46:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7e100c36b5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/AI'  
							
							
							
						 
						
							2013-03-06 19:05:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								5938e19362 
								
							 
						 
						
							
							
								
								Clean up  
							
							
							
						 
						
							2013-03-06 17:31:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								48b3f1e0cf 
								
							 
						 
						
							
							
								
								Clean up. But still a little hacky  
							
							
							
						 
						
							2013-03-04 12:08:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								109dff2d29 
								
							 
						 
						
							
							
								
								renamed high level NIF files...  
							
							
							
						 
						
							2013-03-02 13:23:09 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2e7bc1a368 
								
							 
						 
						
							
							
								
								Z-up conversion: local map, fix tcg  
							
							
							
						 
						
							2013-02-26 13:39:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86f6491bc8 
								
							 
						 
						
							
							
								
								Remove unused pmove code  
							
							
							
						 
						
							2013-02-19 06:38:48 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								89fabdb3a9 
								
							 
						 
						
							
							
								
								Update the PhysicActor's RigidBody when moving  
							
							... 
							
							
							
							This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together. 
							
						 
						
							2013-02-19 04:18:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5a1a0b7338 
								
							 
						 
						
							
							
								
								Add and use an MWWorld::isFlying method  
							
							
							
						 
						
							2013-02-18 22:39:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d403ebdd3 
								
							 
						 
						
							
							
								
								Fix collision debug drawer (tcg)  
							
							
							
						 
						
							2013-02-19 04:03:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6356d3a385 
								
							 
						 
						
							
							
								
								Start actors with collision enabled  
							
							... 
							
							
							
							NPCs are now affected by gravity. The player still starts in no-collision mode
though, since they start in the void rather than a door marker. 
							
						 
						
							2013-02-17 06:02:57 -08:00