Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f62c1c59b4 
								
							 
						 
						
							
							
								
								Merge pull request  #2241  from Capostrophic/console  
							
							... 
							
							
							
							Use selected object local variables in the console (feature #3893 ) 
							
						 
						
							2019-03-13 15:42:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7b1a62fc1d 
								
							 
						 
						
							
							
								
								Merge pull request  #2247  from akortunov/loadtex  
							
							... 
							
							
							
							Allow to override texture records in the game 
							
						 
						
							2019-03-11 21:05:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								943279abbb 
								
							 
						 
						
							
							
								
								Consider land texture with given ID and index as override for base texture with the same ID and index (bug  #4736 )  
							
							
							
						 
						
							2019-03-11 20:19:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb1a5f3679 
								
							 
						 
						
							
							
								
								Merge pull request  #2245  from elsid/navigator_refactor  
							
							... 
							
							
							
							Refactor navigator related code 
							
						 
						
							2019-03-11 07:51:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								518e34b403 
								
							 
						 
						
							
							
								
								Remove useless variables  
							
							
							
						 
						
							2019-03-10 23:58:48 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								614d5243c3 
								
							 
						 
						
							
							
								
								Make NavMeshCacheItem consistent  
							
							... 
							
							
							
							Move all logic related to this type into its methods. 
							
						 
						
							2019-03-10 23:07:36 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								dd952c3ddb 
								
							 
						 
						
							
							
								
								Fix extra space in "no script" showvars output  
							
							
							
						 
						
							2019-03-10 17:12:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								578beb6305 
								
							 
						 
						
							
							
								
								Use selected object local variables in console (feature  #3893 )  
							
							
							
						 
						
							2019-03-10 17:09:54 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ccc709a316 
								
							 
						 
						
							
							
								
								Store guarded navmesh cache item in shared_ptr  
							
							... 
							
							
							
							Remove useless SharedGuarded type. 
							
						 
						
							2019-03-10 17:06:19 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0479ebf5ae 
								
							 
						 
						
							
							
								
								Remove unused actors and navmeshes on update  
							
							... 
							
							
							
							When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes. 
							
						 
						
							2019-03-10 17:06:15 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1078708da0 
								
							 
						 
						
							
							
								
								Merge pull request  #2235  from akortunov/aifix  
							
							... 
							
							
							
							[0.45 regression] Fix AI regressions 
							
						 
						
							2019-03-10 11:48:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a4b647db3e 
								
							 
						 
						
							
							
								
								Merge pull request  #2236  from Capostrophic/audio  
							
							... 
							
							
							
							Fix EAGAIN error leading to packets getting lost (bugs #4906 , #4909 ) 
							
						 
						
							2019-03-10 11:40:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								08202f8185 
								
							 
						 
						
							
							
								
								Fix missing null check  
							
							
							
						 
						
							2019-03-10 11:03:51 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								d1967562a3 
								
							 
						 
						
							
							
								
								Fix the last audio packet getting lost  
							
							
							
						 
						
							2019-03-09 21:25:16 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2a08b85998 
								
							 
						 
						
							
							
								
								Combat AI: normalize hit chance in the weapon priority calculation  
							
							
							
						 
						
							2019-03-09 22:24:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5f0c8a4783 
								
							 
						 
						
							
							
								
								Combat AI: decrease priority multiplier for enchantments (bug  #3830 )  
							
							
							
						 
						
							2019-03-09 22:05:24 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								947bf880df 
								
							 
						 
						
							
							
								
								Merge pull request  #2232  from elsid/fix_div_by_zero  
							
							... 
							
							
							
							Do not scale duration when timescale is zero 
							
						 
						
							2019-03-09 18:06:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9b190eceab 
								
							 
						 
						
							
							
								
								Merge pull request  #2230  from akortunov/preloading  
							
							... 
							
							
							
							Minor preloading improvements 
							
						 
						
							2019-03-09 17:56:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d3bdf912a4 
								
							 
						 
						
							
							
								
								Do not scale duration when timescale is zero  
							
							
							
						 
						
							2019-03-09 17:14:07 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								573e64e9c9 
								
							 
						 
						
							
							
								
								Merge pull request  #2184  from elsid/fix_startup_script  
							
							... 
							
							
							
							[Testing needed] Always run startup script once at engine start (bug #4877 ) 
							
						 
						
							2019-03-09 14:04:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								048cfdfac6 
								
							 
						 
						
							
							
								
								Merge pull request  #2228  from Capostrophic/mainmenu  
							
							... 
							
							
							
							Fix main menu toggling again 
							
						 
						
							2019-03-09 10:27:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								12f9184d00 
								
							 
						 
						
							
							
								
								Allow to interrupt terrain preloading  
							
							
							
						 
						
							2019-03-09 13:15:23 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c20e69ef24 
								
							 
						 
						
							
							
								
								Merge pull request  #2227  from elsid/fix_twitchy_massive_creatures  
							
							... 
							
							
							
							Fix twitchy movement for massive creatures (bug #4907 ) 
							
						 
						
							2019-03-09 02:11:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e3bde5ec91 
								
							 
						 
						
							
							
								
								Merge pull request  #2226  from akortunov/projectilefix  
							
							... 
							
							
							
							Use relative animation time only for bows and crossbows 
							
						 
						
							2019-03-08 22:52:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c2a7aa2932 
								
							 
						 
						
							
							
								
								Merge pull request  #2225  from elsid/retry_async_navmesh_update_job  
							
							... 
							
							
							
							Support explicit limit of navmesh tiles for scene 
							
						 
						
							2019-03-08 22:39:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								ca83b9ee90 
								
							 
						 
						
							
							
								
								Refactor main menu and settings toggling again  
							
							
							
						 
						
							2019-03-08 23:09:57 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ea80a81538 
								
							 
						 
						
							
							
								
								Drop path points while tolerance allows  
							
							
							
						 
						
							2019-03-08 22:33:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b9f21ec81a 
								
							 
						 
						
							
							
								
								Use custom steps size to make smooth path depending on half extents  
							
							
							
						 
						
							2019-03-08 22:33:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8fd6b37e34 
								
							 
						 
						
							
							
								
								Make path point tolerance depending on actor half extents  
							
							
							
						 
						
							2019-03-08 22:33:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4c21776b94 
								
							 
						 
						
							
							
								
								Use relative animation time only for bows and crossbows (bug  #3778 )  
							
							
							
						 
						
							2019-03-08 20:16:02 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f2e47d640d 
								
							 
						 
						
							
							
								
								Add option to limit max number of navmesh tiles  
							
							
							
						 
						
							2019-03-08 17:39:04 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1e4bbe8997 
								
							 
						 
						
							
							
								
								Merge pull request  #2223  from Capostrophic/animation  
							
							... 
							
							
							
							Fix raki creatures in Skyrim: Home of the Nords (bug #4810 ) 
							
						 
						
							2019-03-08 15:25:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								de41c98022 
								
							 
						 
						
							
							
								
								Refactor menu toggling  
							
							
							
						 
						
							2019-03-08 13:36:44 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								b05531818c 
								
							 
						 
						
							
							
								
								Fix raki creatures in Skyrim: Home of the Nords (bug  #4810 )  
							
							... 
							
							
							
							Make bip01 have higher priority than 'root node' node when determining the movement accumulation root 
							
						 
						
							2019-03-07 21:09:00 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c55141d18d 
								
							 
						 
						
							
							
								
								Merge pull request  #2217  from Capostrophic/shader  
							
							... 
							
							
							
							Move forcePPL and clamp to global shader defines (task #4869 ) 
							
						 
						
							2019-03-07 16:56:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								df6112aa35 
								
							 
						 
						
							
							
								
								Merge pull request  #2221  from akortunov/iter  
							
							... 
							
							
							
							Use C++11-style loops in the game world instead of iterators 
							
						 
						
							2019-03-07 16:53:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Perry Hugh 
								
							 
						 
						
							
							
							
							
								
							
							
								b8b7568ce5 
								
							 
						 
						
							
							
								
								Correct odd toggling menu behavior.  
							
							
							
						 
						
							2019-03-07 11:41:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								088de40365 
								
							 
						 
						
							
							
								
								Merge pull request  #2218  from akortunov/warnfix  
							
							... 
							
							
							
							Fix MSVC warning about variable re-declaration 
							
						 
						
							2019-03-07 11:37:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a5d7efc009 
								
							 
						 
						
							
							
								
								Merge pull request  #2207  from CyberShadow/gettooltipinfo-var  
							
							... 
							
							
							
							[Trivial] Reuse a previously-saved value 
							
						 
						
							2019-03-07 11:36:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9adb557833 
								
							 
						 
						
							
							
								
								Merge pull request  #2211  from Capostrophic/messages  
							
							... 
							
							
							
							Small script verifier tweaks 
							
						 
						
							2019-03-07 10:11:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								d23a0ce2ae 
								
							 
						 
						
							
							
								
								Use C++11-style loops in the game world instead of iterators  
							
							
							
						 
						
							2019-03-07 12:39:57 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								dcec9df345 
								
							 
						 
						
							
							
								
								Fix MSVC warning about variable re-declaration  
							
							
							
						 
						
							2019-03-07 08:08:13 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8bd7effae1 
								
							 
						 
						
							
							
								
								Merge pull request  #2212  from elsid/navigator_log_spam  
							
							... 
							
							
							
							Do not build path by navigator for pure water and flying creatures 
							
						 
						
							2019-03-06 21:37:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								41d1521f1d 
								
							 
						 
						
							
							
								
								Merge pull request  #2213  from elsid/min_path_point_tolerance  
							
							... 
							
							
							
							Use min point tolerance to prevent face wrong direction (bug #4814 ) 
							
						 
						
							2019-03-06 21:36:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7e5c7064af 
								
							 
						 
						
							
							
								
								Merge pull request  #2214  from CyberShadow/pull-20190305-225227  
							
							... 
							
							
							
							DRY skill widget updates in stats window 
							
						 
						
							2019-03-06 21:36:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vladimir Panteleev 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9d5fc7954f 
								
							 
						 
						
							
							
								
								DRY skill widget updates in stats window  
							
							... 
							
							
							
							The skill widgets were configured in two places: initial creation, and
updates. The former was redundant, and duplicated the functionality of
the latter.
To fix this redundancy, replace the duplicate code with a call to
setValue. 
							
						 
						
							2019-03-05 22:52:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								0cdc46dfd6 
								
							 
						 
						
							
							
								
								Move forcePPL and clamp to global shader defines (bug  #4869 )  
							
							
							
						 
						
							2019-03-05 23:36:08 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cf1e1d9f4b 
								
							 
						 
						
							
							
								
								Use min point tolerance to prevent face wrong direction (bug  #4814 )  
							
							... 
							
							
							
							When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target. 
							
						 
						
							2019-03-05 23:18:55 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								eb45f99880 
								
							 
						 
						
							
							
								
								Remove unused code  
							
							
							
						 
						
							2019-03-05 23:18:55 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								5405efd3b5 
								
							 
						 
						
							
							
								
								Do not build path by navigator for pure water and flying creatures  
							
							... 
							
							
							
							They don't need to move by surfaces and to open/close doors. 
							
						 
						
							2019-03-05 22:45:05 +03:00