Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f7f1adfb9d 
								
							 
						 
						
							
							
								
								Don't accumulate animations with activators  
							
							
							
						 
						
							2013-02-05 12:55:06 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2c39760bd5 
								
							 
						 
						
							
							
								
								Move the movement solver code to mwworld's physics system  
							
							
							
						 
						
							2013-02-05 12:45:10 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0a4568bd11 
								
							 
						 
						
							
							
								
								Move the PtrMovementList typedef to MWWorld  
							
							... 
							
							
							
							Use it for the doPhysics parameter, too 
							
						 
						
							2013-02-05 11:03:39 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2cdda96798 
								
							 
						 
						
							
							
								
								Clear out some unneeded doPhysics stuff  
							
							
							
						 
						
							2013-02-05 10:23:26 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3251796ba0 
								
							 
						 
						
							
							
								
								Fix left/right movement  
							
							
							
						 
						
							2013-02-05 09:57:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d50832081c 
								
							 
						 
						
							
							
								
								Remove the unneeded PhysicActor field from MovementSolver  
							
							
							
						 
						
							2013-02-05 09:37:02 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a782a9109b 
								
							 
						 
						
							
							
								
								Store the vertical velocity in the physic actor  
							
							
							
						 
						
							2013-02-05 09:24:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								82e4da4e64 
								
							 
						 
						
							
							
								
								Get the half-extents from the physicactor  
							
							
							
						 
						
							2013-02-05 07:41:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1c604445ba 
								
							 
						 
						
							
							
								
								Store movement vectors as they get returned  
							
							
							
						 
						
							2013-02-05 06:59:01 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4bd1e63ac1 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2013-02-05 03:26:46 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c409f1184e 
								
							 
						 
						
							
							
								
								cleaned up object movement and fixed a bug regarding local scripts  
							
							
							
						 
						
							2013-02-05 12:19:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								786cb6e928 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							
							
						 
						
							2013-02-05 02:57:02 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								cfceb45009 
								
							 
						 
						
							
							
								
								adjusted gcc settings again to avoid problems with older compiler versions  
							
							
							
						 
						
							2013-02-05 11:53:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bd4fdf47a3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/sky.cpp 
							
						 
						
							2013-02-05 02:27:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								3fe5757770 
								
							 
						 
						
							
							
								
								updated changelog for 0.21.0 again  
							
							
							
						 
						
							2013-02-05 10:28:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								09180666b2 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into terrainfix  
							
							
							
						 
						
							2013-02-05 00:21:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								58cf182db2 
								
							 
						 
						
							
							
								
								better place for syncing  
							
							
							
						 
						
							2013-02-05 00:21:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								596628d339 
								
							 
						 
						
							
							
								
								Fix terrain derived data update (bug 534, bug 544)  
							
							
							
						 
						
							2013-02-04 23:13:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee298cdc1 
								
							 
						 
						
							
							
								
								Make sure the player updates last  
							
							
							
						 
						
							2013-02-04 14:08:38 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2f8affc955 
								
							 
						 
						
							
							
								
								Make sure the player's controller is properly updated when they change  
							
							
							
						 
						
							2013-02-04 12:58:06 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ee9b19d2ed 
								
							 
						 
						
							
							
								
								Make sure to remove a Ptr from the activators when requested  
							
							
							
						 
						
							2013-02-04 12:04:06 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								39cf7b0b42 
								
							 
						 
						
							
							
								
								Pass the Ptr of the object being moved to the move method  
							
							... 
							
							
							
							This prevents having to store another copy of it, which risks getting out of
sync. 
							
						 
						
							2013-02-04 11:17:48 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1a5cb8760d 
								
							 
						 
						
							
							
								
								Rotate movement vector to world space before passing to the movement solver  
							
							
							
						 
						
							2013-02-04 11:04:20 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e949765922 
								
							 
						 
						
							
							
								
								cloud blending now as before (0 -> 0.25 -> 1)  
							
							
							
						 
						
							2013-02-04 19:21:47 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6b32fa7999 
								
							 
						 
						
							
							
								
								Use the correct position for the actor  
							
							
							
						 
						
							2013-02-04 09:48:21 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bec538bfa1 
								
							 
						 
						
							
							
								
								Always declare operator<< for using a TextKeyMap with Ogre::Any  
							
							
							
						 
						
							2013-02-04 09:19:59 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7d910614f 
								
							 
						 
						
							
							
								
								extern/shiny update: made caching more robust  
							
							
							
						 
						
							2013-02-04 18:04:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bf037b7d29 
								
							 
						 
						
							
							
								
								Removed problematic ModVertexAlpha method, now done in shader  
							
							
							
						 
						
							2013-02-04 18:03:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1747c1e01a 
								
							 
						 
						
							
							
								
								Integrate a new movement solver to handle object movement and collisions  
							
							... 
							
							
							
							Temporary, and pretty breoken. Needs some serious integration fixes. 
							
						 
						
							2013-02-04 07:10:14 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7b1b0ec41c 
								
							 
						 
						
							
							
								
								Merge branch 'cgfix'  
							
							
							
						 
						
							2013-02-04 10:27:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								91513206a0 
								
							 
						 
						
							
							
								
								Don't use per-animation accumulation values  
							
							... 
							
							
							
							This breaks walking diagonally and "jumping" (which technically wasn't jumping
anyway). 
							
						 
						
							2013-02-03 12:02:51 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a002b253d1 
								
							 
						 
						
							
							
								
								silenced a cmake warning  
							
							
							
						 
						
							2013-02-03 16:18:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								51d5efeeb2 
								
							 
						 
						
							
							
								
								Work out the state in the character controller update method  
							
							
							
						 
						
							2013-02-03 07:15:34 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c97553703a 
								
							 
						 
						
							
							
								
								fixes for static build without cg  
							
							
							
						 
						
							2013-02-03 13:47:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a4872e3217 
								
							 
						 
						
							
							
								
								rewrote the opencs cmake scripts (more compact and no more annoying warnings)  
							
							
							
						 
						
							2013-02-03 13:30:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d6a73a2a02 
								
							 
						 
						
							
							
								
								updated changelog  
							
							
							
						 
						
							2013-02-03 11:41:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								23acf4b130 
								
							 
						 
						
							
							
								
								Don't break right away when the animation time remaining is 0  
							
							
							
						 
						
							2013-02-03 01:38:42 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								60a75cb5ee 
								
							 
						 
						
							
							
								
								Make sure to keep the character preview animation updated  
							
							
							
						 
						
							2013-02-03 00:54:50 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7fe877d8ea 
								
							 
						 
						
							
							
								
								Add a couple more character states  
							
							
							
						 
						
							2013-02-03 00:19:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								007a5963de 
								
							 
						 
						
							
							
								
								Handle most state changes in the character controller when setting the movement vector  
							
							
							
						 
						
							2013-02-02 23:39:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c45b4d6072 
								
							 
						 
						
							
							
								
								Clean up some NIF warning reports  
							
							
							
						 
						
							2013-02-02 22:27:08 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c23a96d606 
								
							 
						 
						
							
							
								
								Run an aniamtion update after "playing" the inventory idle  
							
							... 
							
							
							
							This is so all the NPC parts get updated correctly. 
							
						 
						
							2013-02-02 06:08:03 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7590694d 
								
							 
						 
						
							
							
								
								Revert "Revert "Use a child scene node for the accumulation root""  
							
							... 
							
							
							
							This reverts commit 376dfed15b 
							
						 
						
							2013-02-02 05:43:37 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e6e7c69013 
								
							 
						 
						
							
							
								
								Fix handling of filtered entities  
							
							
							
						 
						
							2013-02-02 05:26:52 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								827261e8b4 
								
							 
						 
						
							
							
								
								increased version number  
							
							
							
						 
						
							2013-02-02 13:42:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								85697e4628 
								
							 
						 
						
							
							
								
								reverted to C++03  
							
							
							
						 
						
							2013-02-02 13:24:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7f87c1873b 
								
							 
						 
						
							
							
								
								Use an array to store the entity parts  
							
							
							
						 
						
							2013-02-02 02:53:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								4e46f403a9 
								
							 
						 
						
							
							
								
								added some more warning to ignore in MSVC  
							
							
							
						 
						
							2013-02-01 21:02:24 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								376dfed15b 
								
							 
						 
						
							
							
								
								Revert "Use a child scene node for the accumulation root"  
							
							... 
							
							
							
							This reverts commit d6f923f274 
							
						 
						
							2013-02-01 08:50:32 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c6a9ea5007 
								
							 
						 
						
							
							
								
								Use the skeleton as defined in the NIF model  
							
							... 
							
							
							
							The avoids having to duplicate models that get attached to different character
skeletons. 
							
						 
						
							2013-01-30 22:37:39 -08:00