Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f7f56a1a1f 
								
							 
						 
						
							
							
								
								added a RefIdCollection to Data  
							
							
							
						 
						
							2013-05-07 11:23:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e9f1aac7bd 
								
							 
						 
						
							
							
								
								added data structures for referenceable records  
							
							
							
						 
						
							2013-05-06 14:11:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b21dae8d75 
								
							 
						 
						
							
							
								
								added blank function to all referencable record structs  
							
							
							
						 
						
							2013-05-06 14:10:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								13e7abd7df 
								
							 
						 
						
							
							
								
								added assign function to Record class  
							
							
							
						 
						
							2013-05-03 12:52:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b84aeb5b9 
								
							 
						 
						
							
							
								
								fixed a problem with editing records that do not exist in base  
							
							
							
						 
						
							2013-05-02 14:30:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f8a331f173 
								
							 
						 
						
							
							
								
								fixed a bad cast  
							
							
							
						 
						
							2013-05-01 16:49:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								236751ec45 
								
							 
						 
						
							
							
								
								some IdCollection and IdTable cleanup  
							
							
							
						 
						
							2013-04-29 17:52:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e7bf1d230c 
								
							 
						 
						
							
							
								
								fixed an indexing problem in IdCollection  
							
							
							
						 
						
							2013-04-27 16:22:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2c1796cc74 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'kcat/animations' into ref  
							
							
							
						 
						
							2013-04-25 20:12:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								274f3c7b77 
								
							 
						 
						
							
							
								
								Force character state to update after switching view modes  
							
							
							
						 
						
							2013-04-25 07:08:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e4eb4b7e30 
								
							 
						 
						
							
							
								
								Keep track of the character looping state  
							
							
							
						 
						
							2013-04-25 06:29:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9da2c9153e 
								
							 
						 
						
							
							
								
								Don't store the animation group string in the character controller  
							
							
							
						 
						
							2013-04-25 06:12:37 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								849335d8cc 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-25 05:35:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2769adcee0 
								
							 
						 
						
							
							
								
								Implement switching to and from first-person animations  
							
							... 
							
							
							
							Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV. 
							
						 
						
							2013-04-25 05:23:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9a2a32f2a5 
								
							 
						 
						
							
							
								
								Add a method to clear all Animation sources except the first  
							
							... 
							
							
							
							The first needs to remain, since that's where any mSkelBase entity comes from,
and where any retrieved nodes are from. 
							
						 
						
							2013-04-25 05:02:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9be20b90f1 
								
							 
						 
						
							
							
								
								Fix potential infinite loop when layer 0 is empty  
							
							
							
						 
						
							2013-04-25 03:35:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								08e2254628 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'pvdk/spacefix'  
							
							
							
						 
						
							2013-04-25 12:15:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									pvdk 
								
							 
						 
						
							
							
							
							
								
							
							
								d5d14c5147 
								
							 
						 
						
							
							
								
								Fixes issue with multiple spaces in plugin filename not being read correctly  
							
							
							
						 
						
							2013-04-25 11:04:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								76c8e81908 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-25 01:35:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								247a76766d 
								
							 
						 
						
							
							
								
								fixed a typo in a doxygen comment  
							
							
							
						 
						
							2013-04-25 10:27:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								71fc8f5830 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/item' into next  
							
							
							
						 
						
							2013-04-25 10:21:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a5dbc7ce61 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/next' into next  
							
							
							
						 
						
							2013-04-25 10:10:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86fda1bff6 
								
							 
						 
						
							
							
								
								Only set mSkelBase from the first objectlist  
							
							
							
						 
						
							2013-04-25 00:52:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7eac37be23 
								
							 
						 
						
							
							
								
								Make sure the old layer is cleared before starting the next  
							
							
							
						 
						
							2013-04-25 00:18:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								09fc50948b 
								
							 
						 
						
							
							
								
								Add methods to disable and get info for a layer  
							
							
							
						 
						
							2013-04-25 00:08:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								24f1eba902 
								
							 
						 
						
							
							
								
								Keep track of whether an animation supplies movement  
							
							... 
							
							
							
							Also handle it when it doesn't. 
							
						 
						
							2013-04-24 22:45:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e3917881d 
								
							 
						 
						
							
							
								
								Don't fail on nonexistent items in a levelled list  
							
							
							
						 
						
							2013-04-25 04:44:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0817d59f23 
								
							 
						 
						
							
							
								
								Allow specifying where to start in an animation  
							
							
							
						 
						
							2013-04-24 19:09:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								933f894148 
								
							 
						 
						
							
							
								
								Added Blind and Night Eye effects  
							
							
							
						 
						
							2013-04-25 02:31:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								38c371a6ef 
								
							 
						 
						
							
							
								
								Merge branch 'master' into next  
							
							
							
						 
						
							2013-04-25 02:31:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ad05f238de 
								
							 
						 
						
							
							
								
								Use one vertex buffer for all UV coordinates  
							
							
							
						 
						
							2013-04-25 02:31:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								8d0e5fc0c4 
								
							 
						 
						
							
							
								
								updated changelog once more  
							
							
							
						 
						
							2013-04-25 02:31:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								baa7a9160c 
								
							 
						 
						
							
							
								
								Rank condition should always fail if NPC is not in a faction  
							
							
							
						 
						
							2013-04-25 02:31:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7092ef2d7 
								
							 
						 
						
							
							
								
								Fix activation not working sometimes  
							
							... 
							
							
							
							The current player cell was only being updated when the reference was not empty, causing it
to incorrectly detect a cell change the first time something was activated in a newly visited cell, immediately closing the opened dialogue again. 
							
						 
						
							2013-04-25 02:31:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								2dc01fe56b 
								
							 
						 
						
							
							
								
								fixed the type of iterator uses in MWWorld::Store  
							
							... 
							
							
							
							The containers type used to declare some iterators was not an exact match for the type of the container the iterator was being initialized from. This was causing build failure on windows. 
							
						 
						
							2013-04-25 02:31:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								51580ead4f 
								
							 
						 
						
							
							
								
								Fix consecutive dialogue choices  
							
							
							
						 
						
							2013-04-25 02:31:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								87ce2110dc 
								
							 
						 
						
							
							
								
								hotfix for CharacterPreview destructor  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21bdcc9f20 
								
							 
						 
						
							
							
								
								Only use the shader based mygui manager if the fixed pipeline is unavailable  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2c8b0a1541 
								
							 
						 
						
							
							
								
								last minute change to changelog  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd57e3f896 
								
							 
						 
						
							
							
								
								Auto calculate attributes if there are not specified in the NPC record  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								c0102954f1 
								
							 
						 
						
							
							
								
								Add non-breaking space to font code range  
							
							
							
						 
						
							2013-04-25 01:42:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								333354fe62 
								
							 
						 
						
							
							
								
								Remove the character controller from the Animation class  
							
							
							
						 
						
							2013-04-24 07:10:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b80891099e 
								
							 
						 
						
							
							
								
								Don't use the character controller to handle text keys  
							
							... 
							
							
							
							The Animation class has the Ptr and can call to whatever subsystem is needed. 
							
						 
						
							2013-04-24 06:48:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8cabc9434 
								
							 
						 
						
							
							
								
								Pass the loop count from loopgroup to the play method  
							
							... 
							
							
							
							Instead of queueing each iteration separately. 
							
						 
						
							2013-04-24 06:32:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b482d5be09 
								
							 
						 
						
							
							
								
								Add a method to check if a given layer is playing  
							
							
							
						 
						
							2013-04-24 05:23:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c58dfbe921 
								
							 
						 
						
							
							
								
								Specify the loop count to Animation::play  
							
							
							
						 
						
							2013-04-24 04:56:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7241267d5c 
								
							 
						 
						
							
							
								
								Make an AnimationValue for each animation layer  
							
							
							
						 
						
							2013-04-24 04:41:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								68a9a4de5f 
								
							 
						 
						
							
							
								
								Fix setting and getting KeyframeController transforms  
							
							
							
						 
						
							2013-04-24 04:12:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								102b3bdef9 
								
							 
						 
						
							
							
								
								Update position by reference  
							
							
							
						 
						
							2013-04-24 01:57:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9e05ee53da 
								
							 
						 
						
							
							
								
								Avoid looking for the controller if there is no NonAccum node  
							
							... 
							
							
							
							Also, make sure there is a controller before updating the position. 
							
						 
						
							2013-04-24 01:18:08 -07:00