elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								489107c5ee 
								
							 
						 
						
							
							
								
								Count navmesh cache key once in item size  
							
							... 
							
							
							
							Key is stored only in NavMeshTilesCache::Item, TileMap uses KeyView with
a pointer to a vector. 
							
						 
						
							2021-02-04 00:44:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								8db2ba2b38 
								
							 
						 
						
							
							
								
								Merge pull request  #3032  from akortunov/gtest  
							
							... 
							
							
							
							Mark mock methods as overrides (requires GTest 1.10) 
							
						 
						
							2020-12-18 01:46:42 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								8fd45d85ec 
								
							 
						 
						
							
							
								
								Unify NiGeometry/NiGeometryData handling  
							
							
							
						 
						
							2020-12-15 00:06:43 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								15291f15d3 
								
							 
						 
						
							
							
								
								Make actor collision box components a struct  
							
							
							
						 
						
							2020-12-11 20:07:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								7156b11dbc 
								
							 
						 
						
							
							
								
								be explicit about narrowing to resolve: error: type 'btScalar *' (aka 'float *') cannot be narrowed to 'bool' in initializer list [-Wc++11-narrowing]  
							
							
							
						 
						
							2020-12-10 21:30:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								fd4a62ce35 
								
							 
						 
						
							
							
								
								Use correct variable types when loading config for tests  
							
							
							
						 
						
							2020-12-09 00:32:01 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								807367ca3f 
								
							 
						 
						
							
							
								
								Mark mock methods as overrides (requires GTest 1.10)  
							
							
							
						 
						
							2020-12-07 19:09:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								df9667e923 
								
							 
						 
						
							
							
								
								Read NIF bounding volume data correctly  
							
							
							
						 
						
							2020-11-14 14:16:29 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								f6bead88a9 
								
							 
						 
						
							
							
								
								purge boost/optional.hpp headers  
							
							
							
						 
						
							2020-10-25 00:58:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								5a824d0333 
								
							 
						 
						
							
							
								
								components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues  
							
							
							
						 
						
							2020-10-22 23:57:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c99be77a32 
								
							 
						 
						
							
							
								
								Merge pull request  #3008  from akortunov/strings  
							
							... 
							
							
							
							Rework fixed strings handling 
							
						 
						
							2020-10-13 17:37:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									psi29a 
								
							 
						 
						
							
							
							
							
								
							
							
								bca698d951 
								
							 
						 
						
							
							
								
								Merge branch 'shader_line_numbering' into 'master'  
							
							... 
							
							
							
							Correctly resetting line numbering during shader processing.
See merge request OpenMW/openmw!317  
							
						 
						
							2020-10-07 07:16:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								822764d0fa 
								
							 
						 
						
							
							
								
								Rework fixed strings handling  
							
							
							
						 
						
							2020-10-05 21:52:22 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								29ccb09da5 
								
							 
						 
						
							
							
								
								Introduce some extended NIF definitions  
							
							
							
						 
						
							2020-10-04 13:18:56 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Mads Buvik Sandvei 
								
							 
						 
						
							
							
							
							
								
							
							
								d5450a7d88 
								
							 
						 
						
							
							
								
								Correctly resetting line numbering during shader processing.  
							
							
							
						 
						
							2020-10-03 14:22:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Evil Eye 
								
							 
						 
						
							
							
							
							
								
							
							
								6ad20ec9c7 
								
							 
						 
						
							
							
								
								Mutate base records when adding/removing spells  
							
							
							
						 
						
							2020-07-28 08:33:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								00197e1cd9 
								
							 
						 
						
							
							
								
								Optimize recast mesh size by vertex deduplication  
							
							
							
						 
						
							2020-06-16 00:51:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b095ca6c86 
								
							 
						 
						
							
							
								
								Use actor speed to define area cost for pathfinding  
							
							
							
						 
						
							2020-06-13 02:24:52 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c69c7d0b3b 
								
							 
						 
						
							
							
								
								Merge pull request  #2049  from elsid/bullet_double_precision  
							
							... 
							
							
							
							Support bullet double precision 
							
						 
						
							2020-05-15 07:41:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								30558c2434 
								
							 
						 
						
							
							
								
								Try to resolve CI concerns  
							
							
							
						 
						
							2020-05-14 10:00:33 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2d7c3bae61 
								
							 
						 
						
							
							
								
								Support bullet with double precision  
							
							
							
						 
						
							2020-05-13 19:24:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ef5a5ef43f 
								
							 
						 
						
							
							
								
								Print not matched values with full precision  
							
							
							
						 
						
							2020-05-13 18:44:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1f3dfaedcc 
								
							 
						 
						
							
							
								
								Add tests for ShaderManager  
							
							
							
						 
						
							2020-05-02 17:59:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b150d681a9 
								
							 
						 
						
							
							
								
								Update same navmesh tile with limited frequency  
							
							
							
						 
						
							2020-05-01 18:05:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bd1ef4dd6d 
								
							 
						 
						
							
							
								
								Add detournavigator test for multiple worker threads  
							
							
							
						 
						
							2020-04-26 22:00:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								df6e85b619 
								
							 
						 
						
							
							
								
								Use callback to handle changed tiles  
							
							... 
							
							
							
							Instead of collecting changed tiles into a temporary vector. 
							
						 
						
							2020-04-25 17:56:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexey Sokolov 
								
							 
						 
						
							
							
							
							
								
							
							
								ddab86d940 
								
							 
						 
						
							
							
								
								Use approximate comparison for floating point in test  
							
							... 
							
							
							
							This fixes test suite on my machine 
							
						 
						
							2020-04-19 19:11:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								208a50340d 
								
							 
						 
						
							
							
								
								Specialize DetourNavigator::ObjectId ctor for pointers  
							
							... 
							
							
							
							To fix msvc error:
components\detournavigator\objectid.hpp(14,13): error C2440: 'reinterpret_cast': cannot convert from 'const T' to 'size_t'
          with
          [
              T=unsigned long
          ] 
							
						 
						
							2020-04-13 20:48:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7ae7cb181d 
								
							 
						 
						
							
							
								
								Support recast mesh rendering  
							
							
							
						 
						
							2020-03-14 09:38:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								aef6cd7006 
								
							 
						 
						
							
							
								
								Fix handling of empty strings in NIF string tables  
							
							
							
						 
						
							2020-03-10 23:04:20 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								349040ffb2 
								
							 
						 
						
							
							
								
								Use status codes to handle navigator errors instead of exceptions  
							
							... 
							
							
							
							For find path use case. 
							
						 
						
							2020-02-04 22:33:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1e106013a0 
								
							 
						 
						
							
							
								
								Use navmesh to find wander destination outside pathgrid for ground based actors  
							
							... 
							
							
							
							Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation 
							
						 
						
							2020-01-21 00:01:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								c61f64ae86 
								
							 
						 
						
							
							
								
								Fix tests  
							
							
							
						 
						
							2020-01-02 13:07:27 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7ec5a20c64 
								
							 
						 
						
							
							
								
								Filter recast mesh triangles by global bounding box  
							
							... 
							
							
							
							Except heightfields to reduce slow down. 
							
						 
						
							2019-11-30 13:19:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								862f50346c 
								
							 
						 
						
							
							
								
								Add tests for settings parser  
							
							
							
						 
						
							2019-10-21 22:47:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								07660b5605 
								
							 
						 
						
							
							
								
								Fix detournavigator tests  
							
							
							
						 
						
							2019-10-20 18:59:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								790531671a 
								
							 
						 
						
							
							
								
								Fix tests  
							
							
							
						 
						
							2019-09-13 21:29:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								8baddefdbd 
								
							 
						 
						
							
							
								
								Refactor extra data and particle modifier handling  
							
							... 
							
							
							
							Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method 
							
						 
						
							2019-09-13 20:26:22 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0479ebf5ae 
								
							 
						 
						
							
							
								
								Remove unused actors and navmeshes on update  
							
							... 
							
							
							
							When there is only one actor (player) on a scene and it moving to other
cell first it will be removed from navigator then added. Remove cause
navmesh removing for its half extents. After it is added navmesh for
same half extents is created and added. While this all happens there are
still jobs for old navmesh are processing. Old navmesh still exists
because it is stored by shared pointer. So jobs take tiles from cache
and place them into old navmesh. After that other jobs take same tiles
from cache (half extents and coordinates are equal) and place them into
other navmesh. dtNavMesh changes tile data on add and remove. Adding tile
to two dtNavMesh corrupts tile in both nameshes. 
							
						 
						
							2019-03-10 17:06:15 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								c20e69ef24 
								
							 
						 
						
							
							
								
								Merge pull request  #2227  from elsid/fix_twitchy_massive_creatures  
							
							... 
							
							
							
							Fix twitchy movement for massive creatures (bug #4907 ) 
							
						 
						
							2019-03-09 02:11:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b9f21ec81a 
								
							 
						 
						
							
							
								
								Use custom steps size to make smooth path depending on half extents  
							
							
							
						 
						
							2019-03-08 22:33:34 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f2e47d640d 
								
							 
						 
						
							
							
								
								Add option to limit max number of navmesh tiles  
							
							
							
						 
						
							2019-03-08 17:39:04 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								27d7452267 
								
							 
						 
						
							
							
								
								Update scaled objects in navigator  
							
							
							
						 
						
							2019-03-04 22:59:39 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								14c93b3df0 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #2204  from elsid/fix_navigator_update"  
							
							... 
							
							
							
							This reverts commit 26fb0e7a0f42b2391303 
							
						 
						
							2019-03-04 11:06:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								84ce9814fd 
								
							 
						 
						
							
							
								
								Merge pull request  #2203  from elsid/update_recastnavigation  
							
							... 
							
							
							
							Update recastnavigation 
							
						 
						
							2019-03-03 20:48:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								133d7447f3 
								
							 
						 
						
							
							
								
								Update scaled objects in navigator  
							
							
							
						 
						
							2019-03-03 16:46:41 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								895899b25b 
								
							 
						 
						
							
							
								
								Fix tests  
							
							
							
						 
						
							2019-03-03 13:46:24 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2b3bc4fe61 
								
							 
						 
						
							
							
								
								Add detailed output for osg::Vec3f in tests  
							
							
							
						 
						
							2019-03-03 13:46:24 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								4a69d96483 
								
							 
						 
						
							
							
								
								Merge branch 'esm_name_template_fix' into 'master'  
							
							... 
							
							
							
							Make sure that proper operator function of ESM:FIXED_STRING is used for char[N] argument
See merge request OpenMW/openmw!63  
							
						 
						
							2019-02-23 13:39:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								8e3b10b5b4 
								
							 
						 
						
							
							
								
								Merge branch 'detour_navigator_unit_test_fix' into 'master'  
							
							... 
							
							
							
							Fix DetourNavigatorNavMeshTilesCacheTest on Windows
See merge request OpenMW/openmw!65  
							
						 
						
							2019-02-23 07:59:03 +00:00