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									 Lukasz Gromanowski | d3b88b9e34 | Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. | 2012-03-26 19:09:55 +02:00 |  | 
				
					
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									 gugus | 241cf2555d | Fixe collision shape bug. | 2011-10-29 13:35:43 +02:00 |  | 
				
					
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									 gugus | 1bf7c4e53d | Improve bullet performances | 2011-08-03 11:41:16 +02:00 |  | 
				
					
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									 Lukasz Gromanowski | 2ddd5dba11 | Mantis: #18 - Move components from global namespace into their own namespace. Moving classes from components/nifbullet into NifBullet namespace.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> | 2011-06-19 18:45:23 +02:00 |  | 
				
					
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									 Jan-Peter Nilsson | a94de76801 | Whitespace changes only tabs->spaces and removal of traling space (including mangle and openengline) | 2011-04-03 13:20:42 +02:00 |  | 
				
					
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									 gugus | 3ad2b9986e | fix actors not beeing deleted. Need the latest OEngine. | 2011-03-23 19:16:51 +01:00 |  | 
				
					
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									 gugus | b2194398a4 | fixed a bug in loading. Every collision mesh is correctly loaded now. | 2011-03-23 13:42:28 +01:00 |  | 
				
					
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									 gugus | 9d4cda6510 | OEngine doesn't rely on OpenMW anymore | 2011-03-18 13:22:09 +01:00 |  | 
				
					
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									 Jan-Peter Nilsson | 26b780d1ac | Remove unused variables and fix signed/unsigned comparison to make the compiler happy | 2011-02-27 00:48:49 +01:00 |  | 
				
					
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									 gugus | 86ded891d9 | modified the nif loader for shapes used for raycasting only. | 2011-02-22 20:53:58 +01:00 |  | 
				
					
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									 gugus | d3c1640723 | add physic support | 2011-02-22 14:11:53 +01:00 |  | 
				
					
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									 gugus | a8ade56c80 | Add a bullet Shape Loader | 2011-01-13 17:51:50 +01:00 |  |