jvoisin
f80ba4e28c
Apply 1 suggestion(s) to 1 file(s)
2023-12-26 13:54:23 +00:00
Dave Corley
24443e00bf
Feat(CS): Implement selection groups into data model
2023-12-23 15:05:13 -06:00
Petr Mikheev
32f3a16db3
Change FormId::toString to be consistent with RefId. Remove FormIdRefId.
2023-08-27 09:55:06 +02:00
Evil Eye
967b5d205b
Use StringRefId for skills
2023-07-13 18:55:22 +02:00
elsid
8f47da46ec
Show magic effect name instead of IndexRefId
2023-05-22 18:02:21 +02:00
elsid
e08d1e2c87
Show skill name in CS
...
Instead of RefId converted to string.
Show non StringRefId in deserializable format.
2023-04-02 18:02:18 +02:00
elsid
0992624c8b
Support reading and writing typed ESM::RefId to ESM
2023-03-19 17:20:48 +01:00
fteppe
20da0892ef
openMW_test_suite compiles and runs
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Slowly moving through the open-cs errors
Good progress in openCS
Very good progress on openCS
Getting closer with openCS
OpenCS compiles and runs! Didn't have time to test it all though
ix openMW
everything compiles on windows??
Fix gcc
Fix Clang
2022-12-27 19:15:55 +01:00
jvoisin
1a326294c0
Run IWYU on the opencs
2022-10-31 21:04:01 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
jvoisin
8b9ed57348
Clean up Qt includes
2022-06-17 11:56:54 +02:00
Bo Svensson
6cf74f7041
refactors ESM::Land ( #3213 )
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With this PR we reduce coupling, simplify code, encapsulate a variable and separate actual `ESM` data from its context.
2021-11-04 16:55:32 +01:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
Nelsson Huotari
c957f0544c
Remove unneeded brackets
2019-10-23 00:34:54 +03:00
Nelsson Huotari
8acfa2600f
Terrain shape editing related fixes
2019-10-22 21:26:55 +03:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Kyle Cooley
11eae16645
Get rid of duplicate function, fix flag checking
2017-10-14 15:09:12 -04:00
Kyle Cooley
4921e7f5c1
Get rid of reinterpret cast.
2017-09-22 22:42:09 -04:00
Kyle Cooley
50d9d9f78f
Get rid of some templates, exceptions instead of assert, and other small changes.
2017-09-17 20:29:51 -04:00
Kyle Cooley
25d4a0370f
Changes to land data access in tables, also update Land once per frame in scene view.
2017-09-09 15:37:52 -04:00
Kyle Cooley
72cb405de2
Some bug fixes, changes to land load code.
2017-09-08 21:03:52 -04:00
Kyle Cooley
7cc95a11a4
Add more land table columns
2017-09-03 20:00:19 -04:00
Stanislav Bas
4d24eff859
Show race only when mesh type is Skin (in BodyParts table)
2015-08-22 16:34:54 +03:00