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									 cc9cii | 0197f7088f | Remove extra frame rendering after enabling/disabling the label. | 2014-10-07 06:04:13 +11:00 |  | 
				
					
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									 MiroslavR | d1dc9951d4 | Do not display werewolf overlay in third person | 2014-10-06 20:24:53 +02:00 |  | 
				
					
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									 MiroslavR | 0e19c3fdeb | Silence werewolves' footstep sounds when they are running with their claws sheathed | 2014-10-06 18:48:22 +02:00 |  | 
				
					
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									 MiroslavR | 4086bc4848 | Do not spawn blood vfx on player if hit fader is enabled | 2014-10-06 18:33:41 +02:00 |  | 
				
					
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									 MiroslavR | b6abfb0145 | Do not display hit fader if the player wasn't damaged | 2014-10-06 18:31:02 +02:00 |  | 
				
					
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									 MiroslavR | ff74d54e98 | Merge branch 'master' of github.com:OpenMW/openmw | 2014-10-06 18:24:41 +02:00 |  | 
				
					
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									 scrawl | 8097d9801d | Fix HasSoulgem function to return number of soulgems | 2014-10-06 14:56:49 +02:00 |  | 
				
					
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									 scrawl | 9ab8d0a8e6 | Hotfix for crash when deleting an actor | 2014-10-06 14:56:49 +02:00 |  | 
				
					
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									 scrawl | 012928c082 | Fix HasSoulgem function to return number of soulgems | 2014-10-06 14:36:29 +02:00 |  | 
				
					
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									 cc9cii | b3e09cce00 | Remove mouse picking code. | 2014-10-06 22:29:45 +11:00 |  | 
				
					
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									 Marc Zinnschlag | ea8635f44c | Merge remote-tracking branch 'scrawl/master' | 2014-10-06 13:12:28 +02:00 |  | 
				
					
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									 cc9cii | 972c789060 | Add Ogre Overlay path to cmake. | 2014-10-06 20:25:09 +11:00 |  | 
				
					
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									 cc9cii | cc6153eb8e | Removed temporary key bindings. | 2014-10-06 14:21:44 +11:00 |  | 
				
					
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									 Internecine | 3dee4c2b0e | Fixes #1706 | 2014-10-06 16:10:58 +13:00 |  | 
				
					
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									 cc9cii | 6d687993b8 | Remove C++11 stuff. | 2014-10-06 14:08:35 +11:00 |  | 
				
					
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									 cc9cii | e38417e662 | Visibility mask implemented.  For testing rigged up 'M' and 'N' keys for show/hide. The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag.  No idea what is causing this. | 2014-10-06 13:55:36 +11:00 |  | 
				
					
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									 Jordan Ayers | aac2de270e | Cleanup:  Don't call <environment obj>.get(). mEnvironment.get() is redundant.  Switch the call to resemble the
surrounding environment get() calls, instead. | 2014-10-05 18:12:55 -05:00 |  | 
				
					
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									 Jordan Ayers | 2f5721bf61 | Fix typo in comments. | 2014-10-05 18:12:33 -05:00 |  | 
				
					
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									 cc9cii | dbb2781817 | Mouse click on text overlay implemented.  Removed 'm' keybinding for overlay toggle.  White lines not visible by default. | 2014-10-06 08:20:09 +11:00 |  | 
				
					
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									 scrawl | 9cce3bc31b | Implement fDispositionMod according to research wiki | 2014-10-05 23:03:30 +02:00 |  | 
				
					
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									 scrawl | 39bc11681e | Fix broken onGround status when levitating | 2014-10-05 22:59:24 +02:00 |  | 
				
					
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									 scrawl | 829a7bfd1b | Fix being able to rest while water-walking (Fixes #1712) | 2014-10-05 22:35:53 +02:00 |  | 
				
					
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									 scrawl | d9165593d9 | Fix footstep sounds played during water-walking | 2014-10-05 22:27:25 +02:00 |  | 
				
					
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									 scrawl | 064f1964ba | More efficient water walking | 2014-10-05 22:27:20 +02:00 |  | 
				
					
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									 MiroslavR | e1799cbcf4 | Fix a typo in condition | 2014-10-05 19:53:36 +02:00 |  | 
				
					
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									 scrawl | 04614651fa | Fix recharging items not being updated for actor's initial inventory | 2014-10-05 18:27:26 +02:00 |  | 
				
					
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									 MiroslavR | de2cb8926a | Feature #1697: Queue fade operations, implement hit fader & werewolf overlay | 2014-10-05 17:53:50 +02:00 |  | 
				
					
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									 scrawl | d790506525 | Fix projectiles colliding with dead actors (Fixes #1971) | 2014-10-05 17:41:56 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | 8b2b54d89a | Travis CI: enable OS X build Refactor platform-specific calls from .travis.yml to separate .sh scripts.
Test suite still needs to be enabled & tested for OS X though. | 2014-10-05 19:31:43 +04:00 |  | 
				
					
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									 scrawl | c4fa671381 | Don't allow raising faction rank if the next rank has no name (Fixes #1975) | 2014-10-05 16:47:55 +02:00 |  | 
				
					
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									 scrawl | fe4d74a6cb | Fix not being able to move with 0/0 encumbrance (Fixes #1979) | 2014-10-05 15:52:33 +02:00 |  | 
				
					
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									 scrawl | 5c3bc6563b | Fix divisions by zero in normalizedEncumbrance | 2014-10-05 15:50:01 +02:00 |  | 
				
					
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									 scrawl | 8dd410fe96 | Teleport indirect followers as well when using a door (Fixes #1974) | 2014-10-05 15:18:32 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 2d3ffc4483 | fixed pathgrid saving | 2014-10-05 15:12:12 +02:00 |  | 
				
					
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									 scrawl | ff11745429 | Fix magic projectile sound disappearing after multiple save/load cycles | 2014-10-05 14:47:23 +02:00 |  | 
				
					
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									 cc9cii | 85d93807c5 | Working version.  White lines still present.  Marker toggle hard-coded to 'm' key.  Mouse events not implemented. | 2014-10-05 19:25:37 +11:00 |  | 
				
					
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									 Jordan Ayers | 663647bee8 | Simplify getEffectMultiplier. Both return cases were same, except for some overflow conditions. | 2014-10-04 15:28:58 -05:00 |  | 
				
					
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									 Lukasz Gromanowski | bcb38c3eba | Issue #1887: Equipped items do not emit sounds Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> | 2014-10-04 22:27:23 +02:00 |  | 
				
					
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									 scrawl | 20777c1b2e | Optimize physics shape scaling on cell load | 2014-10-04 20:37:35 +02:00 |  | 
				
					
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									 scrawl | db6b04d127 | Use the footstep volume slider for jump landing sounds (Fixes #1968) | 2014-10-04 19:50:38 +02:00 |  | 
				
					
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									 scrawl | 95378aa6ac | Fix crash when a magic projectile has no sound defined (Fixes #1967) | 2014-10-04 18:37:35 +02:00 |  | 
				
					
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									 Lukasz Gromanowski | e566e4abf2 | Issue #1887: Equipped items do not emit sounds Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> | 2014-10-04 16:47:29 +02:00 |  | 
				
					
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									 Marc Zinnschlag | be3b229a5f | fixed pathgrid loading | 2014-10-04 15:36:52 +02:00 |  | 
				
					
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									 Lukasz Gromanowski | 6a89b67cb1 | Revert "Issue #1887: Equipped items do not emit sounds" This reverts commit 566211e753. | 2014-10-04 13:34:36 +02:00 |  | 
				
					
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									 Marc Zinnschlag | cd7cc4bec9 | Merge remote-tracking branch 'miroslavr/master' | 2014-10-04 09:46:29 +02:00 |  | 
				
					
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									 Lukasz Gromanowski | 566211e753 | Issue #1887: Equipped items do not emit sounds Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> | 2014-10-03 22:39:05 +02:00 |  | 
				
					
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									 MiroslavR | 95be7ea738 | Revert spelling change to preserve consistency, fix a typo | 2014-10-03 22:38:06 +02:00 |  | 
				
					
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									 MiroslavR | 4829b1f9cc | Support "right" alignment in books | 2014-10-03 22:30:46 +02:00 |  | 
				
					
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									 cc9cii | c9e054cdd7 | Merge remote-tracking branch 'remotes/upstream/master' into QtOgre This reverts commit 0b133d5c2e0d258274ef5f272d7c1a185225673a, reversing
changes made to 3aea1bf5f9. | 2014-10-04 06:20:10 +10:00 |  | 
				
					
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									 cc9cii | 3aea1bf5f9 | CMake changes for using Ogre Overlay. | 2014-10-04 05:48:56 +10:00 |  |