Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1cdd33b434 
								
							 
						 
						
							
							
								
								Implement additional stringops to avoid Boost functions  
							
							
							
						 
						
							2020-01-09 19:40:22 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe8bbd2dd 
								
							 
						 
						
							
							
								
								racingcrashfix  #4766  
							
							
							
						 
						
							2019-05-29 13:37:00 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								0cdc46dfd6 
								
							 
						 
						
							
							
								
								Move forcePPL and clamp to global shader defines (bug  #4869 )  
							
							
							
						 
						
							2019-03-05 23:36:08 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3032b177a1 
								
							 
						 
						
							
							
								
								Remove redundant includes  
							
							
							
						 
						
							2019-02-23 08:02:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								244bd289cb 
								
							 
						 
						
							
							
								
								Change default colour mode (as apparently it actually gets used sometimes)  
							
							
							
						 
						
							2018-12-03 18:56:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a41ce42208 
								
							 
						 
						
							
							
								
								Move setting of colorMode to ShaderRequirements in case they're reused  
							
							
							
						 
						
							2018-10-18 16:00:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								474770eca8 
								
							 
						 
						
							
							
								
								Switch shadow map rendering to a specialised, simplified shader.  
							
							
							
						 
						
							2018-10-16 21:23:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce15369bbd 
								
							 
						 
						
							
							
								
								Convert colorMode shader define to a uniform  
							
							
							
						 
						
							2018-10-15 23:12:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0124be5713 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2018-10-10 21:23:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e06f0b797a 
								
							 
						 
						
							
							
								
								Replace all NULLs to nullptr  
							
							
							
						 
						
							2018-10-09 10:21:12 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3ce96997d1 
								
							 
						 
						
							
							
								
								Remove sneaky tabs.  
							
							
							
						 
						
							2018-08-18 00:09:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								80082308f0 
								
							 
						 
						
							
							
								
								Merge upstream (shadermanager log system revamp)  
							
							
							
						 
						
							2018-08-17 18:22:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								1452684d9e 
								
							 
						 
						
							
							
								
								Use new logging system for components  
							
							
							
						 
						
							2018-08-14 19:42:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b08938485f 
								
							 
						 
						
							
							
								
								Make suspending viewer threads the responsibility of the caller, not the shader manager.  
							
							
							
						 
						
							2017-12-17 23:55:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								229cc9696f 
								
							 
						 
						
							
							
								
								Make updating global shader defines update shaders.  
							
							
							
						 
						
							2017-12-17 01:57:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								974e4d5299 
								
							 
						 
						
							
							
								
								Add check for null shaders when releasing OpenGL objects  
							
							
							
						 
						
							2017-11-24 22:43:40 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								98cd9fc144 
								
							 
						 
						
							
							
								
								Add preliminary support for global shader defines.  
							
							
							
						 
						
							2017-11-22 20:07:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								7a9df977c7 
								
							 
						 
						
							
							
								
								Add some prerequisits for making shadows disableable  
							
							
							
						 
						
							2017-11-21 17:20:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								166ba22072 
								
							 
						 
						
							
							
								
								Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.  
							
							
							
						 
						
							2017-11-21 16:53:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3d18ddc8e4 
								
							 
						 
						
							
							
								
								Take into account previous #line directives when expanding @foreach shader macros  
							
							
							
						 
						
							2017-11-17 17:18:33 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								590531595b 
								
							 
						 
						
							
							
								
								Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp  
							
							
							
						 
						
							2017-11-10 02:02:27 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e201e359a9 
								
							 
						 
						
							
							
								
								Move Shadow to Components  
							
							
							
						 
						
							2017-11-08 01:44:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1a30a917af 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2017-11-08 01:31:38 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								aa31cbba4f 
								
							 
						 
						
							
							
								
								Attempt (and fail) to make the local map show without unwanted shadow  
							
							
							
						 
						
							2017-11-08 01:20:52 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								244cc5b861 
								
							 
						 
						
							
							
								
								Reduce error spam  
							
							
							
						 
						
							2017-11-08 00:24:03 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								715f29165b 
								
							 
						 
						
							
							
								
								Dynamically adjust shaders to have the required number of shadow maps.  
							
							
							
						 
						
							2017-11-07 20:22:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d524a6a10 
								
							 
						 
						
							
							
								
								Add custom version of MorphGeometry replacing osgAnimation  
							
							... 
							
							
							
							Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks. 
							
						 
						
							2017-09-01 21:42:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ebb129c1 
								
							 
						 
						
							
							
								
								Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry  
							
							
							
						 
						
							2017-09-01 21:42:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9931fb71c 
								
							 
						 
						
							
							
								
								Set the shader on the node containing the StateSet  
							
							
							
						 
						
							2017-08-31 21:39:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4fba157d3b 
								
							 
						 
						
							
							
								
								Implement releaseGLObjects for cached resources  
							
							
							
						 
						
							2017-08-26 19:29:12 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								d48b829b45 
								
							 
						 
						
							
							
								
								replace and purge boost::lexical_cast  
							
							
							
						 
						
							2017-06-09 19:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8505e4f48 
								
							 
						 
						
							
							
								
								Fix a multithreading crash caused by modification of live Geometry  
							
							
							
						 
						
							2017-03-01 03:36:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								058681ad73 
								
							 
						 
						
							
							
								
								ShaderVisitor: avoid reset of rig geometry when not required  
							
							
							
						 
						
							2017-03-01 03:00:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67e4a7e37b 
								
							 
						 
						
							
							
								
								Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead  
							
							
							
						 
						
							2017-02-09 04:51:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								792f505b2a 
								
							 
						 
						
							
							
								
								Fix potential crash in ShaderVisitor for textures with no image assigned  
							
							
							
						 
						
							2017-02-08 19:16:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								45ae8d5ffa 
								
							 
						 
						
							
							
								
								Add support for GL_AMBIENT colorMode to shaders as required by particle systems  
							
							
							
						 
						
							2017-02-08 18:39:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5da3a269e 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-08-29 12:20:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d1f6169889 
								
							 
						 
						
							
							
								
								Add special handling of RigGeometry tangents in ShaderVisitor  
							
							
							
						 
						
							2016-03-23 16:48:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f31b3d79f 
								
							 
						 
						
							
							
								
								Add parallax mapping for objects  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df6fd5f206 
								
							 
						 
						
							
							
								
								Recognize normalHeightMap in the ShaderVisitor  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e7c6fdd7e 
								
							 
						 
						
							
							
								
								Implement NiTexturingProperty::DecalTexture  
							
							
							
						 
						
							2016-03-01 18:41:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								062410bd8c 
								
							 
						 
						
							
							
								
								Don't incorrectly remove TexEnv state  
							
							
							
						 
						
							2016-02-23 10:56:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e25e0a0600 
								
							 
						 
						
							
							
								
								ShaderVisitor: assume the first texture unit is the diffuseMap  
							
							
							
						 
						
							2016-02-20 23:47:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7682e04ae 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 22:09:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca6e91292 
								
							 
						 
						
							
							
								
								Fix in-code default settings so that we don't attempt to use shaders in OpenCS  
							
							
							
						 
						
							2016-02-20 20:36:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8f81df2bd3 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 20:34:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								171e293641 
								
							 
						 
						
							
							
								
								ShaderManager: insert #line directives when including files  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f01e8a6950 
								
							 
						 
						
							
							
								
								Add specular mapping for objects  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5cf2441b10 
								
							 
						 
						
							
							
								
								ShaderVisitor: support automatic recognition of normal maps based on file pattern  
							
							... 
							
							
							
							Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern' 
							
						 
						
							2016-02-20 18:00:43 +01:00