Alexei Dobrohotov
fb87778493
Merge branch 'master' into organic-locks
2019-09-18 20:36:40 +03:00
Andrei Kortunov
94a281370f
Continue scripts execution after player's death (bug #5166 )
2019-09-17 22:40:51 +04:00
Evil Eye
32de86d114
merge master
2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
Andrei Kortunov
85bb4a76f6
Improve faction items handling (bug #5164 )
2019-09-17 19:09:08 +04:00
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
2019-09-17 19:08:33 +04:00
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
2019-09-16 10:52:16 +04:00
Andrei Kortunov
a7cfe5853c
Merge pull request #2522 from Capostrophic/extradata
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Refactor NIF extra data and particle modifier handling
2019-09-16 10:19:49 +04:00
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
2019-09-15 23:17:36 +03:00
Capostrophic
790531671a
Fix tests
2019-09-13 21:29:49 +03:00
Capostrophic
8baddefdbd
Refactor extra data and particle modifier handling
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Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
Evil Eye
85d52ec183
oops
2019-09-11 22:05:24 +02:00
Alexei Dobrohotov
6128279dbf
Merge pull request #2517 from unelsson/terraintextureselection
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[Final tests] Editor: Terrain texture selection
2019-09-11 14:09:45 +03:00
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Capostrophic
9788a776b9
Avoid Qt "opening user openmw.cfg twice" warning
2019-09-10 22:56:04 +03:00
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
2019-09-10 21:53:26 +02:00
Nelsson Huotari
4ccb951126
move check to outermost scope
2019-09-10 12:15:19 +03:00
Nelsson Huotari
0880923189
Consistency for variable and header argument names.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
6dc3d8b44b
More readable code
2019-09-10 12:15:19 +03:00
Nelsson Huotari
780055899d
Don't add empty primitive sets to geometry.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
3becacf6d1
Remove globals, const int& -> int, values to const ref.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
1dcee833a1
Less verbose syntax
2019-09-10 12:15:19 +03:00
Nelsson Huotari
5a143fe99d
Remove extra include
2019-09-10 12:15:19 +03:00
Nelsson Huotari
39ab449431
Only allow selection of cells in view
2019-09-10 12:15:19 +03:00
Nelsson Huotari
dc8de6c6e6
Make less copies
2019-09-10 12:15:19 +03:00
Nelsson Huotari
001ca68cc7
Remove empty lines
2019-09-10 12:15:19 +03:00
Nelsson Huotari
46ee639892
pass by const ref and other fixes
2019-09-10 12:15:19 +03:00
Nelsson Huotari
20ab7df19f
Fixes, cleanup.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
1a08944a8b
Remove unused code, clarifications, optimizations
2019-09-10 12:15:19 +03:00
Nelsson Huotari
d6722c7492
Terrain texture selection, support for vertex selection
2019-09-10 12:15:19 +03:00
Evil Eye
56b6a7ada4
Fix #5155
2019-09-09 22:29:59 +02:00
Andrei Kortunov
d58f93f388
Use sayDone() only for scripting backward compatibility
2019-09-06 09:19:41 +04:00
Andrei Kortunov
c9deb1b325
Generate sCrimeMessageReport only once per frame (bug #5012 )
2019-09-05 20:16:03 +04:00
Andrei Kortunov
58be8dc976
Merge pull request #2513 from Capostrophic/crime
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Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 18:51:16 +04:00
Capostrophic
c89c14bb68
Rename objectOpened() to make its role more clear
2019-09-05 17:36:49 +03:00
Capostrophic
8317dc0709
Make sure failed pick/trap attempts are a crime (bug #5149 )
2019-09-05 17:29:49 +03:00
James Stephens
bafbc0a055
Cancel door sound if collision is detected and the sound is playing
2019-09-05 07:49:53 +00:00
Alexei Dobrohotov
2daecc633e
Revert Vampirism behavior upon death to 0.45.0-like state
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Until we figure out the better way to handle vampire stuff tangled together with post-death animation magic effect reset.
2019-09-04 16:42:34 +03:00
James Stephens
7d3f6e1cd9
Altered process so that cost only appears on spell purchase window.
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Added myself to authors
2019-09-02 17:18:56 +00:00
James Stephens
b33429001c
Fixes the offset question mark in the alchemy tooltip when the effect is not known
2019-09-02 17:13:56 +00:00
James Stephens
1cd1bfca74
Fixes bug #4650
2019-09-02 16:49:29 +02:00
Andrei Kortunov
b6044d231a
Handle death event manually before disposing a corpse if a death animation was not finished yet (feature #5146 )
2019-08-27 22:42:41 +04:00
Andrei Kortunov
84b3aaedaa
Merge pull request #2506 from akortunov/refactor
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Rename getWeaponPart() function
2019-08-27 10:05:44 +04:00
Andrei Kortunov
c059bf04cc
Rename getWeaponPart() function
2019-08-27 09:55:02 +04:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Alexei Dobrohotov
43a58e181f
Merge pull request #2455 from Capostrophic/input
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Revert questionable input manager decisions
2019-08-24 15:02:50 +03:00
Andrei Kortunov
bd18655d23
Merge pull request #2439 from Capostrophic/jumping
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Fix jumping mechanics framerate dependency (bug #4991 )
2019-08-18 10:57:11 +04:00
Andrei Kortunov
b58c632c20
Merge pull request #2502 from akortunov/master
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Optimize custom bones search visitor
2019-08-18 10:36:01 +04:00
Andrei Kortunov
fe71ce9cb2
Optimize custom bones search visitor
2019-08-18 10:30:21 +04:00