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  • 7c24ae9ac7 Issue #168 - Configuration cleanup - WIP Lukasz Gromanowski 2012-01-21 01:14:35 +0100
  • 6b3242f514 Updated .gitignore file Lukasz Gromanowski 2012-01-21 01:09:06 +0100
  • 84f45b1972 underwater view Jason Hooks 2012-01-20 17:59:56 -0500
  • 2aad3a0bd8 Correct water levels Jason Hooks 2012-01-19 23:29:07 -0500
  • ff2bbc9fc5 Transparent water Jason Hooks 2012-01-18 22:42:07 -0500
  • bcf3e45ff6 Proper buffer designation Jason Hooks 2012-01-18 22:00:03 -0500
  • 8fb3263e3b Merge pull request #1 from AMDmi3/config-freebsd-path-handling Lukasz Gromanowski 2012-01-18 03:23:07 -0800
  • 463acb2f75 Use linuxpath for FreeBSD as well Dmitry Marakasov 2011-09-28 03:40:27 +0400
  • 62eaaab69d move include from .hpp to .cpp; line.empty() instead of line.size() > 0; change type of startPos and pos and move to other scope Sebastian Wick 2012-01-17 23:19:17 +0100
  • 16c214a17a find InstalledPath in wine registry; mInstalledPath in Files::Path Sebastian Wick 2012-01-17 19:18:17 +0100
  • 0c2de2c00c Merge branch 'animation2' Marc Zinnschlag 2012-01-17 15:37:51 +0100
  • 9b910dda94 clean up Marc Zinnschlag 2012-01-17 15:10:53 +0100
  • e3631003e9 Merge remote branch 'yacoby/detailed_fps' Marc Zinnschlag 2012-01-17 14:04:00 +0100
  • f5a82931b6 some cleanup Marc Zinnschlag 2012-01-17 13:53:27 +0100
  • e73640e720 Improved code, added labels to the counter Jacob Essex 2012-01-17 11:58:06 +0000
  • b4174b6419 Vector instead of new/delete Alexander "Ace" Olofsson 2012-01-17 09:02:45 +0100
  • 8663177ad1 Oops, forgot the delete... Alexander "Ace" Olofsson 2012-01-16 23:21:13 +0100
  • 96ed96d4dd Quick test at getting Morrowinds install path from the registry on windows Alexander "Ace" Olofsson 2012-01-16 23:09:25 +0100
  • 484b8a95f0 removed useless std::cout gugus 2012-01-16 21:58:18 +0100
  • edbf4f7bdc forgot to update core.xml gugus 2012-01-16 19:35:35 +0100
  • 3b15170d09 Cleaned up and simplified the code relating to the fps display Jacob Essex 2012-01-16 18:16:33 +0000
  • ba2fc27c2d oups forgot Cmake stuff gugus 2012-01-16 18:10:16 +0100
  • eb4dea3d87 Previous/Next button implemented gugus 2012-01-16 17:46:25 +0100
  • 18e4b73a86 Added a more detailed fps counter displaying the triangle and batch count Jacob Essex 2012-01-16 15:33:21 +0000
  • 8798f7dd40 Bringing in some of Azathoth's work Jason Hooks 2012-01-14 18:34:14 -0500
  • 37e272b3b5 Issue #178 - workaround for compilation problems with ogre 1.8.0. Lukasz Gromanowski 2012-01-13 20:41:38 +0100
  • e35aee0f89 Disjointed free part fix Jason Hooks 2012-01-13 02:19:28 -0500
  • 41769f202c Huge Performance Increase Jason Hooks 2012-01-13 00:48:52 -0500
  • d1793bc4bd Animation files in the correct directory Jason Hooks 2012-01-12 20:09:55 -0500
  • 0712bba49b Changing a few things around with handleshapes Jason Hooks 2012-01-12 16:03:07 -0500
  • 9031f62962 The journal is now in the center of the screen. gugus 2012-01-11 12:58:39 +0100
  • 5e1cc07ee8 Fixed ancestor ghost crash Jason Hooks 2012-01-10 02:00:04 -0500
  • eab69f18ac File output switch Jason Hooks 2012-01-10 00:34:29 -0500
  • 7fde576dd9 actor physics again Jason Hooks 2012-01-07 23:21:19 -0500
  • a615369189 Warning and different physics Jason Hooks 2012-01-06 22:52:15 -0500
  • 295eb27c2d Better Text Indices; Better file output Jason Hooks 2012-01-06 18:23:41 -0500
  • 859ac1153e Basic Text Indices Working Jason Hooks 2012-01-06 02:27:10 -0500
  • 0715f9b6ab Preparing to use text indices Jason Hooks 2012-01-06 00:55:02 -0500
  • 595d0b1192 Cleanup; warnings Jason Hooks 2012-01-05 21:45:17 -0500
  • c2fa82326d Animation with physics attempt Jason Hooks 2012-01-04 23:48:25 -0500
  • 45c57721ff Turning off hardware skinning2 Jason Hooks 2012-01-04 20:30:06 -0500
  • 1d2e77d947 Turning off hardware skinning Jason Hooks 2012-01-04 19:47:06 -0500
  • 762727308e Hardware skinning working (YESgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --allgit add components --all) Jason Hooks 2012-01-02 23:06:10 -0500
  • a4c6d948d4 Disabling normal updates Jason Hooks 2012-01-01 20:51:26 -0500
  • 289b8f667e Various npc heights Jason Hooks 2012-01-01 17:28:46 -0500
  • f7d26b2695 Scaling for wood elves Jason Hooks 2012-01-01 00:05:21 -0500
  • 497d994525 female argonian fix Jason Hooks 2011-12-31 02:41:26 -0500
  • 428d0ce820 journal formating. Problems with french accents. gugus 2011-12-30 11:39:17 +0100
  • 5cfac197d4 Merge branch 'journalfix' of https://github.com/zinnschlag/openmw.git into journal gugus 2011-12-29 17:59:21 +0100
  • d59284a096 first attempt to read the journal gugus 2011-12-29 17:58:58 +0100
  • 33f8049a36 accessing topic index didn't work Marc Zinnschlag 2011-12-29 17:32:57 +0100
  • 42e7ff9b13 Introducing loops; SkipAnim; Skeleton reset bug fixed Jason Hooks 2011-12-28 21:52:05 -0500
  • c8cca06b40 unlocking change and stop change Jason Hooks 2011-12-28 17:34:47 -0500
  • baa3f51886 Trying to fix errors Jason Hooks 2011-12-28 14:48:28 -0500
  • 8c3127367a Npc Optimization Jason Hooks 2011-12-27 22:35:22 -0500
  • cef2f5e927 Trying to get code to conform with older c++ Jason Hooks 2011-12-27 19:19:45 -0500
  • d855bb4fc6 physics reenabled Jason Hooks 2011-12-27 17:52:17 -0500
  • c399f4f210 Fixing a few things Jason Hooks 2011-12-27 17:12:47 -0500
  • 1a90f4241b Npc Animation Working Jason Hooks 2011-12-27 00:25:52 -0500
  • a6b88b48ec A different way Jason Hooks 2011-12-27 00:20:14 -0500
  • 653d999ac4 Animation creatures Jason Hooks 2011-12-26 19:23:46 -0500
  • 022f0fd5bd link order fix for components Marc Zinnschlag 2011-12-26 22:28:53 +0100
  • 0178e22605 correct CMake error gugus 2011-12-26 18:36:15 +0100
  • 88c427543b Deleting animations; Empty Functions/Planning Jason Hooks 2011-12-25 22:37:26 -0500
  • 7eee54bcd7 More physics and managing of Animation objects Jason Hooks 2011-12-25 01:52:57 -0500
  • 1b835d6702 Cell changing fixes Jason Hooks 2011-12-24 21:53:12 -0500
  • 7cf3fc8991 handleAnimationTransforms Jason Hooks 2011-12-18 03:18:26 -0500
  • 6d10c76b06 Unique Identifiers for Creatures and NPC Free Parts Jason Hooks 2011-12-17 01:29:08 -0500
  • 93a4060346 Switching handleShapes to use sets instead of maps Jason Hooks 2011-12-15 00:41:44 -0500
  • d51dfebde1 NPCs fully rendered Jason Hooks 2011-12-15 00:33:10 -0500
  • 47112ad7f9 Changing a lot of things Jason Hooks 2011-12-13 23:49:03 -0500
  • 509009e5c1 Putting the actors in a list Jason Hooks 2011-12-11 23:42:39 -0500
  • 0902a3db89 Filled out NpcAnimation and CreatureAnimation classes Jason Hooks 2011-12-11 22:40:00 -0500
  • dd14368f76 correct CMake gugus 2011-12-11 11:24:25 +0100
  • 28bd9ce362 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into journal gugus 2011-12-11 11:21:57 +0100
  • 7a3bc885d0 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into journal gugus 2011-12-11 11:21:48 +0100
  • 39338f4be1 NPC bounded parts Jason Hooks 2011-12-09 15:20:35 -0500
  • 5c48d8fc1e more stuff Jason Hooks 2011-12-09 03:02:09 -0500
  • ee98a2af1a Empty npcs Jason Hooks 2011-12-09 00:08:30 -0500
  • 4087ab3cda correct CMake and add some text formating attempt. gugus 2011-12-01 13:44:34 +0100
  • 62946cc79d can now clear text. gugus 2011-11-28 17:00:32 +0100
  • bc51ba5a38 Add the journal window (J key). It's still not in the right position. gugus 2011-11-28 16:51:11 +0100
  • 835c3f2603 Working towards npc rendering Jason Hooks 2011-11-27 02:27:06 -0500
  • 7bd911b401 Problems with handles Jason Hooks 2011-11-24 23:13:34 -0500
  • 16ff2a7a1b Changing to Actors;NPCAnimation;CreatureAnimation Jason Hooks 2011-11-24 01:48:54 -0500
  • e8ec9093f8 More NIFLoader code Jason Hooks 2011-11-23 18:18:51 -0500
  • 828a3904a5 BSAArchive done and some change to NIFLoader Jason Hooks 2011-11-23 02:17:21 -0500
  • 0d3338f867 Some naming changes Jason Hooks 2011-11-22 02:39:28 -0500
  • 51d9c2c780 fixed argument type in ai related script instructions Marc Zinnschlag 2011-11-21 14:16:20 +0100
  • 0f4adc39b3 added animation-related script instructions Marc Zinnschlag 2011-11-21 14:08:44 +0100
  • 51d5c7cd59 Merge remote branch 'jhooks/mwrender' into mwrender Marc Zinnschlag 2011-11-21 12:52:28 +0100
  • 7385948056 Yet another crash fix Jason Hooks 2011-11-19 20:22:56 -0500
  • d8367f4968 Activation fix Jason Hooks 2011-11-19 17:45:05 -0500
  • 7319f7a8c6 Many bugs fixed related to changing cells Jason Hooks 2011-11-19 01:01:19 -0500
  • 15fcdc8b72 Physics working Jason Hooks 2011-11-17 19:38:52 -0500
  • b3e1044699 Exterior cells Jason Hooks 2011-11-17 18:08:48 -0500
  • 4dc59dfbdd Scenenode flip Jason Hooks 2011-11-17 17:10:27 -0500
  • a0947cd432 Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed Jason Hooks 2011-11-16 21:15:49 -0500
  • 9b94074472 addObject Jason Hooks 2011-11-16 16:22:13 -0500
  • 58f103a75c Adding new insertCellRefList;Collection switched to a set Jason Hooks 2011-11-15 23:31:18 -0500