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openmw/docs/source/reference/modding/settings/GUI.rst
2025-07-12 12:31:15 +02:00

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GUI Settings
############
.. omw-setting::
:title: scaling factor
:type: float32
:range: 0.5 to 8.0
:default: 1.0
:location: :bdg-success:`Launcher > Settings > Interface`
This setting scales GUI windows.
A value of 1.0 results in normal scale.
Larger values increase GUI scale for high resolution displays.
.. omw-setting::
:title: font size
:type: int
:range: 12 to 18
:default: 16
:location: :bdg-success:`Launcher > Settings > Interface`
Specifies glyph size for in-game fonts.
Default bitmap fonts work best at 16px; others may be blurry.
trueType fonts do not have this issue.
.. omw-setting::
:title: menu transparency
:type: float32
:range: 0.0 (transparent) to 1.0 (opaque)
:default: 0.84
Controls transparency of GUI windows.
Adjustable in game via Menu Transparency slider in the Prefs panel of Options.
.. omw-setting::
:title: tooltip delay
:type: float32
:range: ≥ 0.0
:default: 0.0
Seconds delay before tooltip appears when hovering over an item in GUI mode.
Tooltips show context-sensitive info (weight, value, damage, etc.).
Adjustable in game with Menu Help Delay slider in Prefs panel.
.. omw-setting::
:title: keyboard navigation
:type: boolean
:range: true, false
:default: true
Enable or disable keyboard navigation (arrow keys, tab focus, spacebar, Use key).
.. omw-setting::
:title: stretch menu background
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Interface`
Stretch or shrink main menu, splash screens, intro movies, and cut scenes
to fill the video resolution, possibly distorting aspect ratio.
Bethesda assets are 4:3 ratio; others may differ.
If false, assets are centered with black bars filling remainder.
.. omw-setting::
:title: subtitles
:type: boolean
:range: true, false
:default: false
Enable or disable subtitles for NPC dialog and some sound effects.
Subtitles appear in a tooltip box at screen lower center.
Toggleable in game with Subtitles button in Prefs panel.
.. omw-setting::
:title: hit fader
:type: boolean
:range: true, false
:default: true
Enables or disables the red flash overlay when the character takes damage.
Disabling causes the player to "bleed" like NPCs.
.. omw-setting::
:title: werewolf overlay
:type: boolean
:range: true, false
:default: true
Enable or disable the werewolf visual effect in first-person mode.
.. omw-setting::
:title: color background owned
:type: color
:range: [0, 1]
:default: 0.15 0.0 0.0 1.0
Background color of tooltip and crosshair when hovering over an NPC-owned item.
Four floating point values: red, green, blue, alpha (alpha ignored).
No effect if "show owned" in Game Settings is false.
.. omw-setting::
:title: color crosshair owned
:type: color
:range: [0, 1]
:default: 1.0 0.15 0.15 1.0
Crosshair color when hovering over an NPC-owned item.
Four floating point values: red, green, blue, alpha (alpha ignored).
No effect if crosshair setting in HUD is false or "show owned" in Game Settings is false.
.. omw-setting::
:title: color topic enable
:type: boolean
:range: true, false
:default: false
:location: :bdg-success:`Launcher > Settings > Interface`
Controls whether dialogue topics in the list are colored by their state.
See related "color topic specific" and "color topic exhausted".
.. omw-setting::
:title: color topic specific
:type: color
:range: [0, 1]
:default: 0.45 0.5 0.8 1
Overrides color of dialogue topics with unique actor responses.
Four floating point values: red, green, blue, alpha (alpha ignored).
Unique if Actor filter matches speaking actor and not read yet.
.. omw-setting::
:title: color topic specific over
:type: color
:range: [0, 1]
:default: 0.6 0.6 0.85 1
"Over" color for dialogue topics meeting "color topic specific" criteria.
Four floating point values; alpha ignored.
Active GUI element via keyboard or mouse events.
.. omw-setting::
:title: color topic specific pressed
:type: color
:range: [0, 1]
:default: 0.3 0.35 0.75 1
"Pressed" color for dialogue topics meeting "color topic specific".
Four floating point values; alpha ignored.
Active GUI element receiving sustained input.
.. omw-setting::
:title: color topic exhausted
:type: color
:range: [0, 1]
:default: 0.3 0.3 0.3 1
Overrides color of dialogue topics exhausted by the player.
Four floating point values; alpha ignored.
Exhausted if response has been seen.
.. omw-setting::
:title: color topic exhausted over
:type: color
:range: [0, 1]
:default: 0.55 0.55 0.55 1
"Over" color for dialogue topics meeting "color topic exhausted".
Four floating point values; alpha ignored.
Active GUI element via keyboard or mouse.
.. omw-setting::
:title: color topic exhausted pressed
:type: color
:range: [0, 1]
:default: 0.45 0.45 0.45 1
"Pressed" color for dialogue topics meeting "color topic exhausted".
Four floating point values; alpha ignored.
Active GUI element receiving sustained input.