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openmw/components/esm/vector3.hpp

25 lines
448 B
C++

#ifndef OPENMW_COMPONENTS_ESM_VECTOR3_H
#define OPENMW_COMPONENTS_ESM_VECTOR3_H
#include <osg/Vec3f>
namespace ESM
{
// format 0, savegames only
struct Vector3
{
float mValues[3];
Vector3() = default;
Vector3(const osg::Vec3f& v)
: mValues{ v.x(), v.y(), v.z() }
{
}
operator osg::Vec3f() const { return osg::Vec3f(mValues[0], mValues[1], mValues[2]); }
};
}
#endif