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57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/*
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Copyright (C) 2020 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_EFFECT_H
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#define ESM4_EFFECT_H
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#include <cstdint>
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#include <components/esm/formid.hpp>
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namespace ESM4
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{
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#pragma pack(push, 1)
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union EFI_Label
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{
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std::uint32_t value;
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char effect[4];
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};
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struct ScriptEffect
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{
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ESM::FormId32 formId; // Script effect (Magic effect must be SEFF)
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std::int32_t school; // Magic school. See Magic schools for more information.
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EFI_Label visualEffect; // Visual effect name or 0x00000000 if None
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std::uint8_t flags; // 0x01 = Hostile
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std::uint8_t unknown1;
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std::uint8_t unknown2;
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std::uint8_t unknown3;
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};
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#pragma pack(pop)
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}
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#endif // ESM4_EFFECT_H
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