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130 lines
3.6 KiB
C++
130 lines
3.6 KiB
C++
/*
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Copyright (C) 2019, 2020 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_BPTD_H
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#define ESM4_BPTD_H
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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namespace ESM4
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{
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class Reader;
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class Writer;
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struct BodyPartData
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{
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#pragma pack(push, 1)
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struct BPND
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{
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float damageMult;
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// Severable
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// IK Data
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// IK Data - Biped Data
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// Explodable
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// IK Data - Is Head
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// IK Data - Headtracking
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// To Hit Chance - Absolute
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std::uint8_t flags;
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// Torso
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// Head
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// Eye
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// LookAt
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// Fly Grab
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// Saddle
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std::uint8_t partType;
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std::uint8_t healthPercent;
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std::int8_t actorValue; //(Actor Values)
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std::uint8_t toHitChance;
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std::uint8_t explExplosionChance; // %
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std::uint16_t explDebrisCount;
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ESM::FormId32 explDebris;
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ESM::FormId32 explExplosion;
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float trackingMaxAngle;
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float explDebrisScale;
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std::int32_t sevDebrisCount;
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ESM::FormId32 sevDebris;
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ESM::FormId32 sevExplosion;
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float sevDebrisScale;
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// Struct - Gore Effects Positioning
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float transX;
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float transY;
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float transZ;
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float rotX;
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float rotY;
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float rotZ;
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ESM::FormId32 sevImpactDataSet;
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ESM::FormId32 explImpactDataSet;
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uint8_t sevDecalCount;
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uint8_t explDecalCount;
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uint16_t Unknown;
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float limbReplacementScale;
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};
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#pragma pack(pop)
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struct BodyPart
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{
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std::string mPartName;
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std::string mNodeName;
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std::string mVATSTarget;
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std::string mIKStartNode;
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BPND mData;
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std::string mLimbReplacementModel;
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std::string mGoreEffectsTarget;
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void clear();
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};
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ESM::FormId mId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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std::string mFullName;
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std::string mModel;
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std::vector<BodyPart> mBodyParts;
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void load(ESM4::Reader& reader);
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// void save(ESM4::Writer& writer) const;
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// void blank();
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static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_BPTD4;
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};
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}
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#endif // ESM4_BPTD_H
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