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openmw/components/esm4/loadmset.hpp

99 lines
3.2 KiB
C++

/*
Copyright (C) 2020 cc9cii
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
cc9cii cc9c@iinet.net.au
Much of the information on the data structures are based on the information
from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
trial & error. See http://en.uesp.net/wiki for details.
*/
#ifndef ESM4_MSET_H
#define ESM4_MSET_H
#include <cstdint>
#include <string>
#include <components/esm/defs.hpp>
#include <components/esm/formid.hpp>
namespace ESM4
{
class Reader;
class Writer;
struct MediaSet
{
ESM::FormId mId; // from the header
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
std::string mEditorId;
std::string mFullName;
// -1 none, 0 battle, 1 location, 2 dungeon, 3 incidental
// Battle - intro (HNAM), loop (NAM2), outro (INAM)
// Location - day outer (NAM2), day middle (NAM3), day inner (NAM4),
// night outer (NAM5), night middle (NAM6), night inner (NAM7)
// Dungeon - intro (HNAM), battle (NAM2), explore (NAM3), suspence (NAM4), outro (INAM)
// Incidental - daytime (HNAM), nighttime (INAM)
std::int32_t mSetType = -1;
// 0x01 day outer, 0x02 day middle, 0x04 day inner
// 0x08 night outer, 0x10 night middle, 0x20 night inner
std::uint8_t mEnabled; // for location
float mBoundaryDayOuter; // %
float mBoundaryDayMiddle; // %
float mBoundaryDayInner; // %
float mBoundaryNightOuter; // %
float mBoundaryNightMiddle; // %
float mBoundaryNightInner; // %
// start at 2 to reduce confusion
std::string mSet2; // NAM2
std::string mSet3; // NAM3
std::string mSet4; // NAM4
std::string mSet5; // NAM5
std::string mSet6; // NAM6
std::string mSet7; // NAM7
float mLevel8; // dB
float mLevel9; // dB
float mLevel0; // dB
float mLevelA; // dB
float mLevelB; // dB
float mLevelC; // dB
float mTime1;
float mTime2;
float mTime3;
float mTime4;
ESM::FormId mSoundIntro; // HNAM
ESM::FormId mSoundOutro; // INAM
void load(ESM4::Reader& reader);
// void save(ESM4::Writer& writer) const;
// void blank();
static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_MSET4;
};
}
#endif // ESM4_MSET_H