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69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#include "adapter.hpp"
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#include <MyGUI_Gui.h>
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#include "container.hpp"
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#include "element.hpp"
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namespace LuaUi
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{
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namespace
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{
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sol::state luaState;
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}
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LuaAdapter::LuaAdapter()
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: mElement(nullptr)
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, mContainer(nullptr)
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{
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mContainer = MyGUI::Gui::getInstancePtr()->createWidget<LuaContainer>(
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"", MyGUI::IntCoord(), MyGUI::Align::Default, "", "");
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mContainer->initialize(luaState, mContainer, false);
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mContainer->widget()->eventChangeCoord += MyGUI::newDelegate(this, &LuaAdapter::containerChangedCoord);
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mContainer->widget()->attachToWidget(this);
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}
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void LuaAdapter::containerChangedCoord(MyGUI::Widget*)
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{
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setSize(mContainer->getSize());
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}
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void LuaAdapter::attach(const std::shared_ptr<Element>& element)
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{
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detachElement();
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mElement = element;
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attachElement();
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setSize(mContainer->widget()->getSize());
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// workaround for MyGUI bug
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// parent visibility doesn't affect added children
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setVisible(!getVisible());
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setVisible(!getVisible());
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}
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void LuaAdapter::detach()
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{
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detachElement();
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setSize({ 0, 0 });
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}
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void LuaAdapter::attachElement()
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{
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if (!mElement.get())
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return;
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if (!mElement->mRoot)
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throw std::logic_error("Attempting to use a destroyed UI Element");
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mContainer->setChildren({ mElement->mRoot });
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mElement->mRoot->updateCoord();
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mContainer->updateCoord();
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}
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void LuaAdapter::detachElement()
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{
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mContainer->setChildren({});
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if (mElement && mElement->mRoot)
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mElement->mRoot->widget()->detachFromWidget();
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mElement = nullptr;
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}
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}
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