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openmw/components/misc/finitevalues.hpp
2025-08-28 03:22:33 +03:00

76 lines
1.9 KiB
C++

#ifndef OPENMW_COMPONENTS_MISC_FINITEVALUES_HPP
#define OPENMW_COMPONENTS_MISC_FINITEVALUES_HPP
#include <osg/Vec2f>
#include <osg/Vec3f>
#include <osg/Vec4f>
#include <components/lua/luastate.hpp>
#include <cmath>
#include <stdexcept>
#include <type_traits>
#include <utility>
namespace Misc
{
template <class T>
struct FiniteValue
{
T mValue;
FiniteValue(T v)
{
constexpr bool isVecType
= std::is_same_v<osg::Vec2f, T> || std::is_same_v<osg::Vec3f, T> || std::is_same_v<osg::Vec4f, T>;
if constexpr (isVecType)
{
for (int i = 0; i < T::num_components; ++i)
if (!std::isfinite(v[i]))
throw std::invalid_argument("Vector must contain finite numbers");
}
else
{
if (!std::isfinite(v))
throw std::invalid_argument("Value must be a finite number");
}
mValue = v;
}
operator T() const { return mValue; }
};
using FiniteDouble = FiniteValue<double>;
using FiniteFloat = FiniteValue<float>;
using FiniteVec2f = FiniteValue<osg::Vec2f>;
using FiniteVec3f = FiniteValue<osg::Vec3f>;
using FiniteVec4f = FiniteValue<osg::Vec4f>;
}
namespace sol
{
template <class Handler, class T>
bool sol_lua_check(
types<Misc::FiniteValue<T>>, lua_State* state, int index, Handler&& handler, stack::record& tracking)
{
bool success = stack::check<T>(state, lua_absindex(state, index), std::forward<Handler>(handler));
tracking.use(1);
return success;
}
template <class T>
static Misc::FiniteValue<T> sol_lua_get(
types<Misc::FiniteValue<T>>, lua_State* state, int index, stack::record& tracking)
{
T value = stack::get<T>(state, lua_absindex(state, index));
tracking.use(1);
return value;
}
}
#endif