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openmw/components/nif/texture.hpp

82 lines
1.6 KiB
C++

#ifndef OPENMW_COMPONENTS_NIF_TEXTURE_HPP
#define OPENMW_COMPONENTS_NIF_TEXTURE_HPP
#include "base.hpp"
namespace Nif
{
struct NiTexture : public NiObjectNET
{
};
struct NiSourceTexture : public NiTexture
{
enum class PixelLayout : uint32_t
{
Palette = 0,
HighColor = 1,
TrueColor = 2,
Compressed = 3,
BumpMap = 4,
Default = 5,
};
enum class MipMapFormat : uint32_t
{
No = 0,
Yes = 1,
Default = 2,
};
enum class AlphaFormat : uint32_t
{
None = 0,
Binary = 1,
Smooth = 2,
Default = 3,
};
struct FormatPrefs
{
PixelLayout mPixelLayout;
MipMapFormat mUseMipMaps;
AlphaFormat mAlphaFormat;
};
char mExternal; // References external file
std::string mFile;
NiPixelDataPtr mData;
FormatPrefs mPrefs;
char mIsStatic{ 1 };
bool mDirectRendering{ true };
bool mPersistRenderData{ false };
void read(NIFStream* nif) override;
void post(Reader& nif) override;
};
struct BSShaderTextureSet : public Record
{
enum class TextureType : uint32_t
{
Base = 0,
Normal = 1,
Glow = 2,
Parallax = 3,
Environment = 4,
EnvironmentMask = 5,
Subsurface = 6,
BackLighting = 7,
};
std::vector<std::string> mTextures;
void read(NIFStream* nif) override;
};
}
#endif