mirror of https://github.com/OpenMW/openmw.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
331 lines
12 KiB
C++
331 lines
12 KiB
C++
#include "bulletnifloader.hpp"
|
|
|
|
#include <cassert>
|
|
#include <sstream>
|
|
#include <tuple>
|
|
#include <variant>
|
|
#include <vector>
|
|
|
|
#include <components/debug/debuglog.hpp>
|
|
#include <components/files/conversion.hpp>
|
|
#include <components/misc/convert.hpp>
|
|
#include <components/misc/strings/algorithm.hpp>
|
|
#include <components/nif/extra.hpp>
|
|
#include <components/nif/nifstream.hpp>
|
|
#include <components/nif/node.hpp>
|
|
#include <components/nif/parent.hpp>
|
|
|
|
namespace
|
|
{
|
|
|
|
bool pathFileNameStartsWithX(const std::string& path)
|
|
{
|
|
const std::size_t slashpos = path.find_last_of("/\\");
|
|
const std::size_t letterPos = slashpos == std::string::npos ? 0 : slashpos + 1;
|
|
return letterPos < path.size() && (path[letterPos] == 'x' || path[letterPos] == 'X');
|
|
}
|
|
|
|
}
|
|
|
|
namespace NifBullet
|
|
{
|
|
|
|
osg::ref_ptr<Resource::BulletShape> BulletNifLoader::load(Nif::FileView nif)
|
|
{
|
|
mShape = new Resource::BulletShape;
|
|
|
|
mCompoundShape.reset();
|
|
mAvoidCompoundShape.reset();
|
|
|
|
mShape->mFileHash = nif.getHash();
|
|
|
|
const size_t numRoots = nif.numRoots();
|
|
std::vector<const Nif::NiAVObject*> roots;
|
|
for (size_t i = 0; i < numRoots; ++i)
|
|
{
|
|
const Nif::Record* r = nif.getRoot(i);
|
|
if (!r)
|
|
continue;
|
|
const Nif::NiAVObject* node = dynamic_cast<const Nif::NiAVObject*>(r);
|
|
if (node)
|
|
roots.emplace_back(node);
|
|
}
|
|
mShape->mFileName = nif.getFilename();
|
|
if (roots.empty())
|
|
{
|
|
warn("Found no root nodes in NIF file " + mShape->mFileName.value());
|
|
return mShape;
|
|
}
|
|
|
|
for (const Nif::NiAVObject* node : roots)
|
|
if (findBoundingBox(*node))
|
|
break;
|
|
|
|
HandleNodeArgs args;
|
|
|
|
// files with the name convention xmodel.nif usually have keyframes stored in a separate file xmodel.kf (see
|
|
// Animation::addAnimSource). assume all nodes in the file will be animated
|
|
// TODO: investigate whether this should and could be optimized.
|
|
args.mAnimated = pathFileNameStartsWithX(mShape->mFileName);
|
|
|
|
for (const Nif::NiAVObject* node : roots)
|
|
handleRoot(nif, *node, args);
|
|
|
|
if (mCompoundShape)
|
|
mShape->mCollisionShape = std::move(mCompoundShape);
|
|
|
|
if (mAvoidCompoundShape)
|
|
mShape->mAvoidCollisionShape = std::move(mAvoidCompoundShape);
|
|
|
|
return mShape;
|
|
}
|
|
|
|
// Find a bounding box in the node hierarchy to use for actor collision
|
|
bool BulletNifLoader::findBoundingBox(const Nif::NiAVObject& node)
|
|
{
|
|
if (Misc::StringUtils::ciEqual(node.mName, "Bounding Box"))
|
|
{
|
|
if (node.mBounds.mType == Nif::BoundingVolume::Type::BOX_BV
|
|
&& std::ranges::all_of(node.mBounds.mBox.mExtents._v, [](float extent) { return extent > 0.f; }))
|
|
{
|
|
mShape->mCollisionBox.mExtents = node.mBounds.mBox.mExtents;
|
|
mShape->mCollisionBox.mCenter = node.mBounds.mBox.mCenter;
|
|
}
|
|
else
|
|
{
|
|
warn("Invalid Bounding Box node bounds in file " + mShape->mFileName.value());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
if (auto ninode = dynamic_cast<const Nif::NiNode*>(&node))
|
|
for (const auto& child : ninode->mChildren)
|
|
if (!child.empty() && findBoundingBox(child.get()))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void BulletNifLoader::handleRoot(Nif::FileView nif, const Nif::NiAVObject& node, HandleNodeArgs args)
|
|
{
|
|
// Gamebryo/Bethbryo meshes
|
|
if (nif.getVersion() >= Nif::NIFStream::generateVersion(10, 0, 1, 0))
|
|
{
|
|
// Handle BSXFlags
|
|
const Nif::NiIntegerExtraData* bsxFlags = nullptr;
|
|
for (const auto& e : node.getExtraList())
|
|
{
|
|
if (e->recType == Nif::RC_BSXFlags)
|
|
{
|
|
bsxFlags = static_cast<const Nif::NiIntegerExtraData*>(e.getPtr());
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Collision flag
|
|
if (!bsxFlags || !(bsxFlags->mData & 2))
|
|
return;
|
|
|
|
// Editor marker flag
|
|
if (bsxFlags->mData & 32)
|
|
args.mHasMarkers = true;
|
|
|
|
// FIXME: hack, using rendered geometry instead of Bethesda Havok data
|
|
args.mAutogenerated = true;
|
|
}
|
|
// Pre-Gamebryo meshes
|
|
else
|
|
{
|
|
// Handle RootCollisionNode
|
|
const Nif::NiNode* colNode = nullptr;
|
|
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
|
|
{
|
|
for (const auto& child : ninode->mChildren)
|
|
{
|
|
if (!child.empty() && child.getPtr()->recType == Nif::RC_RootCollisionNode)
|
|
{
|
|
colNode = static_cast<const Nif::NiNode*>(child.getPtr());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
args.mAutogenerated = colNode == nullptr;
|
|
|
|
// Check for extra data
|
|
for (const auto& e : node.getExtraList())
|
|
{
|
|
if (e->recType == Nif::RC_NiStringExtraData)
|
|
{
|
|
// String markers may contain important information
|
|
// affecting the entire subtree of this node
|
|
auto sd = static_cast<const Nif::NiStringExtraData*>(e.getPtr());
|
|
|
|
// Editor marker flag
|
|
if (sd->mData == "MRK")
|
|
args.mHasTriMarkers = true;
|
|
else if (Misc::StringUtils::ciStartsWith(sd->mData, "NC"))
|
|
{
|
|
// NC prefix is case-insensitive but the second C in NCC flag needs be uppercase.
|
|
|
|
// Collide only with camera.
|
|
if (sd->mData.length() > 2 && sd->mData[2] == 'C')
|
|
mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
|
|
// No collision.
|
|
else
|
|
mShape->mVisualCollisionType = Resource::VisualCollisionType::Default;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME: BulletNifLoader should never have to provide rendered geometry for camera collision
|
|
if (colNode && colNode->mChildren.empty())
|
|
{
|
|
args.mAutogenerated = true;
|
|
mShape->mVisualCollisionType = Resource::VisualCollisionType::Camera;
|
|
}
|
|
}
|
|
|
|
handleNode(node, nullptr, args);
|
|
}
|
|
|
|
void BulletNifLoader::handleNode(const Nif::NiAVObject& node, const Nif::Parent* parent, HandleNodeArgs args)
|
|
{
|
|
// TODO: allow on-the fly collision switching via toggling this flag
|
|
if (node.recType == Nif::RC_NiCollisionSwitch && !node.collisionActive())
|
|
return;
|
|
|
|
for (Nif::NiTimeControllerPtr ctrl = node.mController; !ctrl.empty(); ctrl = ctrl->mNext)
|
|
{
|
|
if (args.mAnimated)
|
|
break;
|
|
if (!ctrl->isActive())
|
|
continue;
|
|
switch (ctrl->recType)
|
|
{
|
|
case Nif::RC_NiKeyframeController:
|
|
case Nif::RC_NiPathController:
|
|
case Nif::RC_NiRollController:
|
|
args.mAnimated = true;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (node.recType == Nif::RC_RootCollisionNode)
|
|
{
|
|
if (args.mAutogenerated)
|
|
{
|
|
// Encountered a RootCollisionNode inside an autogenerated mesh.
|
|
|
|
// We treat empty RootCollisionNodes as NCC flag (set collisionType to `Camera`)
|
|
// and generate the camera collision shape based on rendered geometry.
|
|
if (mShape->mVisualCollisionType == Resource::VisualCollisionType::Camera)
|
|
return;
|
|
|
|
// Otherwise we'll want to notify the user.
|
|
Log(Debug::Info) << "BulletNifLoader: RootCollisionNode is not attached to the root node in "
|
|
<< mShape->mFileName << ". Treating it as a NiNode.";
|
|
}
|
|
else
|
|
{
|
|
args.mIsCollisionNode = true;
|
|
}
|
|
}
|
|
|
|
// Don't collide with AvoidNode shapes
|
|
if (node.recType == Nif::RC_AvoidNode)
|
|
args.mAvoid = true;
|
|
|
|
if (args.mAutogenerated || args.mIsCollisionNode)
|
|
{
|
|
auto geometry = dynamic_cast<const Nif::NiGeometry*>(&node);
|
|
if (geometry)
|
|
handleGeometry(*geometry, parent, args);
|
|
}
|
|
|
|
// For NiNodes, loop through children
|
|
if (const Nif::NiNode* ninode = dynamic_cast<const Nif::NiNode*>(&node))
|
|
{
|
|
const Nif::Parent currentParent{ *ninode, parent };
|
|
for (const auto& child : ninode->mChildren)
|
|
{
|
|
if (!child.empty())
|
|
{
|
|
assert(std::find(child->mParents.begin(), child->mParents.end(), ninode) != child->mParents.end());
|
|
handleNode(child.get(), ¤tParent, args);
|
|
}
|
|
// For NiSwitchNodes and NiFltAnimationNodes, only use the first child
|
|
// TODO: must synchronize with the rendering scene graph somehow
|
|
// Doing this for NiLODNodes is unsafe (the first level might not be the closest)
|
|
if (node.recType == Nif::RC_NiSwitchNode || node.recType == Nif::RC_NiFltAnimationNode)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void BulletNifLoader::handleGeometry(
|
|
const Nif::NiGeometry& niGeometry, const Nif::Parent* nodeParent, HandleNodeArgs args)
|
|
{
|
|
// This flag comes from BSXFlags
|
|
if (args.mHasMarkers && Misc::StringUtils::ciStartsWith(niGeometry.mName, "EditorMarker"))
|
|
return;
|
|
|
|
// This flag comes from Morrowind
|
|
if (args.mHasTriMarkers && Misc::StringUtils::ciStartsWith(niGeometry.mName, "Tri EditorMarker"))
|
|
return;
|
|
|
|
if (!niGeometry.mSkin.empty())
|
|
args.mAnimated = false;
|
|
|
|
std::unique_ptr<btCollisionShape> childShape = niGeometry.getCollisionShape();
|
|
if (childShape == nullptr)
|
|
return;
|
|
|
|
osg::Matrixf transform = niGeometry.mTransform.toMatrix();
|
|
for (const Nif::Parent* parent = nodeParent; parent != nullptr; parent = parent->mParent)
|
|
transform *= parent->mNiNode.mTransform.toMatrix();
|
|
|
|
if (childShape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
|
{
|
|
auto scaledShape = std::make_unique<Resource::ScaledTriangleMeshShape>(
|
|
static_cast<btBvhTriangleMeshShape*>(childShape.get()), Misc::Convert::toBullet(transform.getScale()));
|
|
std::ignore = childShape.release();
|
|
|
|
childShape = std::move(scaledShape);
|
|
}
|
|
else
|
|
{
|
|
childShape->setLocalScaling(Misc::Convert::toBullet(transform.getScale()));
|
|
}
|
|
|
|
transform.orthoNormalize(transform);
|
|
|
|
btTransform trans;
|
|
trans.setOrigin(Misc::Convert::toBullet(transform.getTrans()));
|
|
for (int i = 0; i < 3; ++i)
|
|
for (int j = 0; j < 3; ++j)
|
|
trans.getBasis()[i][j] = transform(j, i);
|
|
|
|
if (!args.mAvoid)
|
|
{
|
|
if (!mCompoundShape)
|
|
mCompoundShape.reset(new btCompoundShape);
|
|
|
|
if (args.mAnimated)
|
|
mShape->mAnimatedShapes.emplace(niGeometry.recIndex, mCompoundShape->getNumChildShapes());
|
|
mCompoundShape->addChildShape(trans, childShape.get());
|
|
}
|
|
else
|
|
{
|
|
if (!mAvoidCompoundShape)
|
|
mAvoidCompoundShape.reset(new btCompoundShape);
|
|
mAvoidCompoundShape->addChildShape(trans, childShape.get());
|
|
}
|
|
|
|
std::ignore = childShape.release();
|
|
}
|
|
|
|
} // namespace NifBullet
|