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75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
#include "matrixtransform.hpp"
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namespace NifOsg
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{
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MatrixTransform::MatrixTransform(const Nif::NiTransform& transform)
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: osg::MatrixTransform(transform.toMatrix())
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, mScale(transform.mScale)
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, mRotationScale(transform.mRotation)
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{
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}
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MatrixTransform::MatrixTransform(const MatrixTransform& copy, const osg::CopyOp& copyop)
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: osg::MatrixTransform(copy, copyop)
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, mScale(copy.mScale)
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, mRotationScale(copy.mRotationScale)
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{
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}
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void MatrixTransform::setScale(float scale)
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{
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// Update the decomposed scale.
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mScale = scale;
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// Rescale the node using the known components.
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for (int i = 0; i < 3; ++i)
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for (int j = 0; j < 3; ++j)
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_matrix(i, j) = mRotationScale.mValues[j][i] * mScale; // NB: column/row major difference
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_inverseDirty = true;
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dirtyBound();
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}
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void MatrixTransform::setRotation(const osg::Quat& rotation)
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{
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// First override the rotation ignoring the scale.
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_matrix.setRotate(rotation);
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for (int i = 0; i < 3; ++i)
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{
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for (int j = 0; j < 3; ++j)
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{
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// Update the current decomposed rotation and restore the known scale.
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mRotationScale.mValues[j][i] = _matrix(i, j); // NB: column/row major difference
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_matrix(i, j) *= mScale;
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}
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}
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_inverseDirty = true;
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dirtyBound();
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}
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void MatrixTransform::setRotation(const Nif::Matrix3& rotation)
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{
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// Update the decomposed rotation.
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mRotationScale = rotation;
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// Reorient the node using the known components.
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for (int i = 0; i < 3; ++i)
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for (int j = 0; j < 3; ++j)
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_matrix(i, j) = mRotationScale.mValues[j][i] * mScale; // NB: column/row major difference
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_inverseDirty = true;
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dirtyBound();
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}
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void MatrixTransform::setTranslation(const osg::Vec3f& translation)
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{
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// The translation is independent from the rotation and scale so we can apply it directly.
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_matrix.setTrans(translation);
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_inverseDirty = true;
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dirtyBound();
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}
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}
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