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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef OPENMW_COMPONENTS_RESOURCE_IMAGEMANAGER_H
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#define OPENMW_COMPONENTS_RESOURCE_IMAGEMANAGER_H
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#include <osg/Image>
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#include <osg/Texture2D>
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#include <osg/ref_ptr>
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#include <components/vfs/pathutil.hpp>
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#include "resourcemanager.hpp"
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namespace osgDB
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{
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class Options;
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}
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namespace Resource
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{
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/// @brief Handles loading/caching of Images.
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/// @note May be used from any thread.
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class ImageManager : public ResourceManager
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{
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public:
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explicit ImageManager(const VFS::Manager* vfs, double expiryDelay);
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~ImageManager();
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/// Create or retrieve an Image
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/// Returns the dummy image if the given image is not found.
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osg::ref_ptr<osg::Image> getImage(VFS::Path::NormalizedView path, bool disableFlip = false);
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osg::Image* getWarningImage();
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void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
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private:
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osg::ref_ptr<osg::Image> mWarningImage;
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osg::ref_ptr<osgDB::Options> mOptions;
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osg::ref_ptr<osgDB::Options> mOptionsNoFlip;
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ImageManager(const ImageManager&);
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void operator=(const ImageManager&);
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};
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}
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#endif
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