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245 lines
9.9 KiB
C++
245 lines
9.9 KiB
C++
#include "keyframemanager.hpp"
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#include <array>
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#include <components/vfs/manager.hpp>
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#include <osgAnimation/Animation>
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#include <osgAnimation/BasicAnimationManager>
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#include <osgAnimation/Channel>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/pathhelpers.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/misc/strings/conversion.hpp>
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#include <components/nifosg/nifloader.hpp>
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#include <components/sceneutil/keyframe.hpp>
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#include <components/sceneutil/osgacontroller.hpp>
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#include <components/vfs/pathutil.hpp>
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#include "animation.hpp"
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#include "objectcache.hpp"
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#include "scenemanager.hpp"
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namespace Resource
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{
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namespace
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{
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std::string parseTextKey(const std::string& line)
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{
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const std::size_t spacePos = line.find_last_of(' ');
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if (spacePos != std::string::npos)
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return line.substr(0, spacePos);
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return {};
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}
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double parseTimeSignature(std::string_view line)
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{
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const std::size_t spacePos = line.find_last_of(' ');
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double time = 0.0;
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if (spacePos != std::string_view::npos && spacePos + 1 < line.size())
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time = Misc::StringUtils::toNumeric<double>(line.substr(spacePos + 1), time);
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return time;
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}
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}
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RetrieveAnimationsVisitor::RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target,
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osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager, VFS::Path::NormalizedView path,
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const VFS::Manager& vfs)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mTarget(target)
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, mAnimationManager(std::move(animationManager))
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, mPath(path)
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, mVFS(&vfs)
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{
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mPath.changeExtension("txt");
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}
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bool RetrieveAnimationsVisitor::belongsToLeftUpperExtremity(const std::string& name)
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{
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static const std::array boneNames = { "bip01 l clavicle", "left clavicle", "bip01 l upperarm", "left upper arm",
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"bip01 l forearm", "bip01 l hand", "left hand", "left wrist", "shield bone", "bip01 l pinky1",
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"bip01 l pinky2", "bip01 l pinky3", "bip01 l ring1", "bip01 l ring2", "bip01 l ring3", "bip01 l middle1",
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"bip01 l middle2", "bip01 l middle3", "bip01 l pointer1", "bip01 l pointer2", "bip01 l pointer3",
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"bip01 l thumb1", "bip01 l thumb2", "bip01 l thumb3", "left forearm" };
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if (std::find(boneNames.begin(), boneNames.end(), name) != boneNames.end())
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return true;
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return false;
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}
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bool RetrieveAnimationsVisitor::belongsToRightUpperExtremity(const std::string& name)
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{
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static const std::array boneNames = { "bip01 r clavicle", "right clavicle", "bip01 r upperarm",
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"right upper arm", "bip01 r forearm", "bip01 r hand", "right hand", "right wrist", "bip01 r thumb1",
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"bip01 r thumb2", "bip01 r thumb3", "weapon bone", "bip01 r pinky1", "bip01 r pinky2", "bip01 r pinky3",
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"bip01 r ring1", "bip01 r ring2", "bip01 r ring3", "bip01 r middle1", "bip01 r middle2", "bip01 r middle3",
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"bip01 r pointer1", "bip01 r pointer2", "bip01 r pointer3", "right forearm" };
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if (std::find(boneNames.begin(), boneNames.end(), name) != boneNames.end())
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return true;
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return false;
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}
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bool RetrieveAnimationsVisitor::belongsToTorso(const std::string& name)
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{
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static const std::array boneNames
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= { "bip01 spine1", "bip01 spine2", "bip01 neck", "bip01 head", "head", "neck", "chest", "groin" };
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if (std::find(boneNames.begin(), boneNames.end(), name) != boneNames.end())
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return true;
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return false;
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}
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void RetrieveAnimationsVisitor::addKeyframeController(const std::string& name, const osg::Node& node)
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{
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osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();
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callback->setName(name);
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std::vector<SceneUtil::EmulatedAnimation> emulatedAnimations;
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for (const auto& animation : mAnimationManager->getAnimationList())
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{
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if (animation)
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{
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//"Default" is osg dae plugin's default naming scheme for unnamed animations
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if (animation->getName() == "Default")
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{
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animation->setName(std::string("idle"));
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}
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osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
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const std::string animationName = animation->getName();
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mergedAnimationTrack->setName(animationName);
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const osgAnimation::ChannelList& channels = animation->getChannels();
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for (const auto& channel : channels)
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{
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if (name == "Bip01 R Clavicle")
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{
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if (!belongsToRightUpperExtremity(channel->getTargetName()))
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continue;
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}
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else if (name == "Bip01 L Clavicle")
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{
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if (!belongsToLeftUpperExtremity(channel->getTargetName()))
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continue;
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}
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else if (name == "Bip01 Spine1")
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{
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if (!belongsToTorso(channel->getTargetName()))
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continue;
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}
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else if (belongsToRightUpperExtremity(channel->getTargetName())
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|| belongsToLeftUpperExtremity(channel->getTargetName())
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|| belongsToTorso(channel->getTargetName()))
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continue;
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mergedAnimationTrack->addChannel(channel.get()->clone());
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}
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callback->addMergedAnimationTrack(std::move(mergedAnimationTrack));
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float startTime = animation->getStartTime();
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float stopTime = startTime + animation->getDuration();
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SceneUtil::EmulatedAnimation emulatedAnimation;
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emulatedAnimation.mStartTime = startTime;
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emulatedAnimation.mStopTime = stopTime;
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emulatedAnimation.mName = animationName;
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emulatedAnimations.emplace_back(emulatedAnimation);
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}
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}
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// mTextKeys is a nif-thing, used by OpenMW's animation system
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// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
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// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which
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// animations are played Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand,
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// InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow" osgAnimation formats
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// should have a .txt file with the same name, each line holding a textkey and whitespace separated time
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// value e.g. idle: start 0.0333
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if (const Files::IStreamPtr textKeysFile = mVFS->find(mPath))
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{
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try
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{
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std::string line;
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while (getline(*textKeysFile, line))
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mTarget.mTextKeys.emplace(parseTimeSignature(line), parseTextKey(line));
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}
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catch (const std::exception& e)
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{
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Log(Debug::Warning) << "Failed to read text key file \"" << mPath << "\": " << e.what();
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}
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}
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else
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{
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Log(Debug::Warning) << "Text key file is not found: " << mPath;
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}
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callback->setEmulatedAnimations(emulatedAnimations);
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mTarget.mKeyframeControllers.emplace(name, callback);
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}
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void RetrieveAnimationsVisitor::apply(osg::Node& node)
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{
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if (node.libraryName() == std::string_view("osgAnimation") && node.className() == std::string_view("Bone")
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&& Misc::StringUtils::lowerCase(node.getName()) == std::string_view("bip01"))
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{
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addKeyframeController("bip01", node); /* Character root */
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addKeyframeController("Bip01 Spine1", node); /* Torso */
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addKeyframeController("Bip01 L Clavicle", node); /* Left arm */
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addKeyframeController("Bip01 R Clavicle", node); /* Right arm */
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}
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traverse(node);
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}
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KeyframeManager::KeyframeManager(const VFS::Manager* vfs, SceneManager* sceneManager, double expiryDelay,
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const ToUTF8::StatelessUtf8Encoder* encoder)
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: ResourceManager(vfs, expiryDelay)
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, mSceneManager(sceneManager)
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, mEncoder(encoder)
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{
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}
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osg::ref_ptr<const SceneUtil::KeyframeHolder> KeyframeManager::get(VFS::Path::NormalizedView name)
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{
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osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(name);
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if (obj != nullptr)
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return osg::ref_ptr<const SceneUtil::KeyframeHolder>(static_cast<SceneUtil::KeyframeHolder*>(obj.get()));
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osg::ref_ptr<SceneUtil::KeyframeHolder> loaded(new SceneUtil::KeyframeHolder);
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if (Misc::getFileExtension(name.value()) == "kf")
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{
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auto file = std::make_shared<Nif::NIFFile>(name);
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Nif::Reader reader(*file, mEncoder);
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reader.parse(mVFS->get(name));
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NifOsg::Loader::loadKf(*file, *loaded.get());
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}
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else
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{
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osg::ref_ptr<osg::Node> scene = const_cast<osg::Node*>(mSceneManager->getTemplate(name).get());
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osg::ref_ptr<osgAnimation::BasicAnimationManager> bam
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= dynamic_cast<osgAnimation::BasicAnimationManager*>(scene->getUpdateCallback());
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if (bam)
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{
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Resource::RetrieveAnimationsVisitor rav(*loaded.get(), std::move(bam), name, *mVFS);
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scene->accept(rav);
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}
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}
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mCache->addEntryToObjectCache(name.value(), loaded);
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return loaded;
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}
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void KeyframeManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const
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{
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Resource::reportStats("Keyframe", frameNumber, mCache->getStats(), *stats);
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}
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}
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