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openmw/components/sdlutil/sdlgraphicswindow.hpp

100 lines
2.8 KiB
C++

#ifndef OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
#define OPENMW_COMPONENTS_SDLUTIL_SDLGRAPHICSWINDOW_H
#include <SDL_video.h>
#include <osgViewer/GraphicsWindow>
#include "vsyncmode.hpp"
namespace SDLUtil
{
class GraphicsWindowSDL2 : public osgViewer::GraphicsWindow
{
SDL_Window* mWindow;
SDL_GLContext mContext;
bool mValid;
bool mRealized;
bool mOwnsWindow;
VSyncMode mVSyncMode;
void init();
virtual ~GraphicsWindowSDL2();
public:
GraphicsWindowSDL2(osg::GraphicsContext::Traits* traits, VSyncMode vsyncMode);
bool isSameKindAs(const Object* object) const override
{
return dynamic_cast<const GraphicsWindowSDL2*>(object) != nullptr;
}
const char* libraryName() const override { return "osgViewer"; }
const char* className() const override { return "GraphicsWindowSDL2"; }
bool valid() const override { return mValid; }
/** Realise the GraphicsContext.*/
bool realizeImplementation() override;
/** Return true if the graphics context has been realised and is ready to use.*/
bool isRealizedImplementation() const override { return mRealized; }
/** Close the graphics context.*/
void closeImplementation() override;
/** Make this graphics context current.*/
bool makeCurrentImplementation() override;
/** Release the graphics context.*/
bool releaseContextImplementation() override;
/** Swap the front and back buffers.*/
void swapBuffersImplementation() override;
/** Set sync-to-vblank. */
void setSyncToVBlank(bool on) override;
void setSyncToVBlank(VSyncMode mode);
/** Set Window decoration.*/
bool setWindowDecorationImplementation(bool flag) override;
/** Raise specified window */
void raiseWindow() override;
/** Set the window's position and size.*/
bool setWindowRectangleImplementation(int x, int y, int width, int height) override;
/** Set the name of the window */
void setWindowName(const std::string& name) override;
/** Set mouse cursor to a specific shape.*/
void setCursor(MouseCursor cursor) override;
/** Get focus.*/
void grabFocus() override {}
/** Get focus on if the pointer is in this window.*/
void grabFocusIfPointerInWindow() override {}
/** WindowData is used to pass in the SDL2 window handle attached to the GraphicsContext::Traits structure. */
struct WindowData : public osg::Referenced
{
WindowData(SDL_Window* window)
: mWindow(window)
{
}
SDL_Window* mWindow;
};
private:
void setSwapInterval(VSyncMode mode);
};
}
#endif /* OSGGRAPHICSWINDOW_H */