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45 lines
2.0 KiB
C++
45 lines
2.0 KiB
C++
#ifndef OPENMW_COMPONENTS_SETTINGS_CATEGORIES_TERRAIN_H
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#define OPENMW_COMPONENTS_SETTINGS_CATEGORIES_TERRAIN_H
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#include <components/settings/sanitizerimpl.hpp>
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#include <components/settings/settingvalue.hpp>
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#include <osg/Math>
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#include <osg/Vec2f>
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#include <osg/Vec3f>
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#include <cstdint>
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#include <string>
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#include <string_view>
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namespace Settings
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{
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struct TerrainCategory : WithIndex
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{
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using WithIndex::WithIndex;
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SettingValue<bool> mDistantTerrain{ mIndex, "Terrain", "distant terrain" };
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SettingValue<float> mLodFactor{ mIndex, "Terrain", "lod factor", makeMaxStrictSanitizerFloat(0) };
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SettingValue<int> mVertexLodMod{ mIndex, "Terrain", "vertex lod mod" };
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SettingValue<int> mCompositeMapLevel{ mIndex, "Terrain", "composite map level", makeMaxSanitizerInt(-3) };
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SettingValue<int> mCompositeMapResolution{ mIndex, "Terrain", "composite map resolution",
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makeMaxSanitizerInt(1) };
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SettingValue<float> mMaxCompositeGeometrySize{ mIndex, "Terrain", "max composite geometry size",
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makeMaxSanitizerFloat(1) };
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SettingValue<bool> mDebugChunks{ mIndex, "Terrain", "debug chunks" };
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SettingValue<bool> mObjectPaging{ mIndex, "Terrain", "object paging" };
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SettingValue<bool> mObjectPagingActiveGrid{ mIndex, "Terrain", "object paging active grid" };
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SettingValue<float> mObjectPagingMergeFactor{ mIndex, "Terrain", "object paging merge factor",
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makeMaxStrictSanitizerFloat(0) };
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SettingValue<float> mObjectPagingMinSize{ mIndex, "Terrain", "object paging min size",
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makeMaxStrictSanitizerFloat(0) };
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SettingValue<float> mObjectPagingMinSizeMergeFactor{ mIndex, "Terrain", "object paging min size merge factor",
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makeMaxStrictSanitizerFloat(0) };
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SettingValue<float> mObjectPagingMinSizeCostMultiplier{ mIndex, "Terrain",
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"object paging min size cost multiplier", makeMaxStrictSanitizerFloat(0) };
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SettingValue<bool> mWaterCulling{ mIndex, "Terrain", "water culling" };
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};
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}
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#endif
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