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33e39a0360
With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
1 year ago | |
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animation.cpp | 3 years ago | |
animation.hpp | 4 years ago | |
bulletshape.cpp | 2 years ago | |
bulletshape.hpp | 2 years ago | |
bulletshapemanager.cpp | 3 years ago | |
bulletshapemanager.hpp | 2 years ago | |
foreachbulletobject.cpp | 2 years ago | |
foreachbulletobject.hpp | 2 years ago | |
imagemanager.cpp | 2 years ago | |
imagemanager.hpp | 2 years ago | |
keyframemanager.cpp | 2 years ago | |
keyframemanager.hpp | 3 years ago | |
multiobjectcache.cpp | 4 years ago | |
multiobjectcache.hpp | 4 years ago | |
niffilemanager.cpp | 2 years ago | |
niffilemanager.hpp | 4 years ago | |
objectcache.hpp | 4 years ago | |
resourcemanager.hpp | 3 years ago | |
resourcesystem.cpp | 2 years ago | |
resourcesystem.hpp | 5 years ago | |
scenemanager.cpp | 1 year ago | |
scenemanager.hpp | 1 year ago | |
stats.cpp | 2 years ago | |
stats.hpp | 2 years ago |