| .. | 
		
		
			
			
			
			
				| .gitignore | directory structure reorganisation (still missing the mangle stuff) | 2010-06-25 22:28:59 +02:00 | 
		
			
			
			
			
				| actoranimation.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| actoranimation.hpp | Shields holstering support (feature #5193) | 2019-10-22 09:02:59 +04:00 | 
		
			
			
			
			
				| actorspaths.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| actorspaths.hpp | Add command and settings option to enable actors paths render | 2018-10-13 22:16:32 +03:00 | 
		
			
			
			
			
				| animation.cpp | Merge branch 'swimming' into 'master' | 2020-07-09 20:05:59 +00:00 | 
		
			
			
			
			
				| animation.hpp | Merge branch 'swimming' into 'master' | 2020-07-09 20:05:59 +00:00 | 
		
			
			
			
			
				| bulletdebugdraw.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| bulletdebugdraw.hpp | Don't use Geodes | 2016-03-10 13:17:01 +01:00 | 
		
			
			
			
			
				| camera.cpp | New setting "third person camera distance" | 2020-07-10 00:38:18 +02:00 | 
		
			
			
			
			
				| camera.hpp | New setting "third person camera distance" | 2020-07-10 00:38:18 +02:00 | 
		
			
			
			
			
				| cell.hpp | implemented take action | 2010-08-07 20:25:17 +02:00 | 
		
			
			
			
			
				| characterpreview.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| characterpreview.hpp | Fix character preview item selection | 2017-07-22 00:06:43 +02:00 | 
		
			
			
			
			
				| creatureanimation.cpp | Merge branch 'swimming' into 'master' | 2020-07-09 20:05:59 +00:00 | 
		
			
			
			
			
				| creatureanimation.hpp | Don't use up light duration if the held light is hidden (bug #5352) | 2020-04-04 20:51:41 +03:00 | 
		
			
			
			
			
				| effectmanager.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| effectmanager.hpp | Revert "Merged pull request #1573" | 2018-05-26 11:39:30 +00:00 | 
		
			
			
			
			
				| fogmanager.cpp | Add a FogManager | 2020-06-07 15:51:03 +04:00 | 
		
			
			
			
			
				| fogmanager.hpp | Add a FogManager | 2020-06-07 15:51:03 +04:00 | 
		
			
			
			
			
				| globalmap.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| globalmap.hpp | fix #5176 | 2019-10-18 13:37:00 +00:00 | 
		
			
			
			
			
				| landmanager.cpp | Implement generic caching system | 2019-03-14 09:10:19 +04:00 | 
		
			
			
			
			
				| landmanager.hpp | Implement generic caching system | 2019-03-14 09:10:19 +04:00 | 
		
			
			
			
			
				| localmap.cpp | Get rid of ECLD and dependencies | 2020-06-17 13:09:16 +04:00 | 
		
			
			
			
			
				| localmap.hpp | Revert "Store raw data about fog of war instead of RGBA images" | 2019-10-30 14:48:44 +01:00 | 
		
			
			
			
			
				| navmesh.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| navmesh.hpp | Get navmesh to update osg node only if rendering is enabled | 2019-01-20 21:09:06 +03:00 | 
		
			
			
			
			
				| npcanimation.cpp | Merge branch 'swimming' into 'master' | 2020-07-09 20:05:59 +00:00 | 
		
			
			
			
			
				| npcanimation.hpp | Use pointer to Sound to stop sounds started by NpcAnimation | 2020-07-06 17:38:09 +02:00 | 
		
			
			
			
			
				| objectpaging.cpp | Merge pull request #2932 from elsid/replace_open_threads | 2020-07-04 13:11:23 +02:00 | 
		
			
			
			
			
				| objectpaging.hpp | Replace OpenThreads by std types | 2020-06-25 22:16:09 +02:00 | 
		
			
			
			
			
				| objects.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| objects.hpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| pathgrid.cpp | Add pathgrid to navmesh as off mesh connection | 2020-06-12 21:04:02 +02:00 | 
		
			
			
			
			
				| pathgrid.hpp | Remove redundant includes | 2019-02-23 08:02:12 +04:00 | 
		
			
			
			
			
				| recastmesh.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| recastmesh.hpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| renderbin.hpp | Implement a custom RenderBin for first person models (Fixes #1612) | 2015-10-19 22:17:04 +02:00 | 
		
			
			
			
			
				| renderinginterface.hpp | Dead code removal | 2015-04-21 23:40:10 +02:00 | 
		
			
			
			
			
				| renderingmanager.cpp | New setting "third person camera distance" | 2020-07-10 00:38:18 +02:00 | 
		
			
			
			
			
				| renderingmanager.hpp | Advanced third person camera. | 2020-06-22 15:22:34 +02:00 | 
		
			
			
			
			
				| rendermode.hpp | Support recast mesh rendering | 2020-03-14 09:38:24 +01:00 | 
		
			
			
			
			
				| ripplesimulation.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| ripplesimulation.hpp | Make fallback map static to simplify constructors | 2019-03-29 15:30:49 +04:00 | 
		
			
			
			
			
				| rotatecontroller.cpp | Don't compute the world matrix multiple times | 2016-02-22 18:58:19 +01:00 | 
		
			
			
			
			
				| rotatecontroller.hpp | Leak fix | 2015-11-11 16:04:17 +01:00 | 
		
			
			
			
			
				| sky.cpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| sky.hpp | Use forward declaration | 2019-10-14 15:40:35 +04:00 | 
		
			
			
			
			
				| terrainstorage.cpp | Reject empty quad tree nodes at the cell level without land data | 2019-03-18 10:27:29 +04:00 | 
		
			
			
			
			
				| terrainstorage.hpp | Add override to fix warnings | 2019-03-20 00:19:26 +03:00 | 
		
			
			
			
			
				| util.cpp | Initialize variables to avoid GCC warnings | 2019-12-22 10:44:14 +04:00 | 
		
			
			
			
			
				| util.hpp | Fix for blood effect texture overrides | 2016-09-14 23:28:57 +09:00 | 
		
			
			
			
			
				| vismask.hpp | as it says; revert vismask and uncomplicate openmw | 2020-04-20 20:57:38 +02:00 | 
		
			
			
			
			
				| water.cpp | waterculling for both terrain | 2020-04-23 08:53:21 +02:00 | 
		
			
			
			
			
				| water.hpp | waterculling for both terrain | 2020-04-23 08:53:21 +02:00 | 
		
			
			
			
			
				| weaponanimation.cpp | Use vector for Animation::mActiveControllers | 2020-05-21 17:32:25 +02:00 | 
		
			
			
			
			
				| weaponanimation.hpp | Use vector for Animation::mActiveControllers | 2020-05-21 17:32:25 +02:00 |