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46 lines
1.1 KiB
CMake
46 lines
1.1 KiB
CMake
if (NOT DEFINED OPENMW_RESOURCES_ROOT)
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return()
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endif()
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# Copy resource files into the build directory
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set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
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set(DDIRRELATIVE resources/shaders)
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set(SHADER_FILES
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groundcover_vertex.glsl
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groundcover_fragment.glsl
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water_vertex.glsl
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water_fragment.glsl
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water_nm.png
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alpha.glsl
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depth.glsl
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objects_vertex.glsl
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objects_fragment.glsl
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terrain_vertex.glsl
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terrain_fragment.glsl
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lighting.glsl
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lighting_util.glsl
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parallax.glsl
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s360_fragment.glsl
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s360_vertex.glsl
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shadows_vertex.glsl
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shadows_fragment.glsl
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shadowcasting_vertex.glsl
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shadowcasting_fragment.glsl
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vertexcolors.glsl
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nv_default_vertex.glsl
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nv_default_fragment.glsl
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nv_nolighting_vertex.glsl
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nv_nolighting_fragment.glsl
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gui_vertex.glsl
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gui_fragment.glsl
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debug_vertex.glsl
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debug_fragment.glsl
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sky_vertex.glsl
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sky_fragment.glsl
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skypasses.glsl
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softparticles.glsl
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_RESOURCES_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
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