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openmw/files/shaders
Bret Curtis 9336626927 use OPENMW_RESOURCES_ROOT instead 3 years ago
..
CMakeLists.txt use OPENMW_RESOURCES_ROOT instead 3 years ago
alpha.glsl Disable coverage adjustment for blended objects 4 years ago
debug_fragment.glsl refactor and fix wobbly shores 3 years ago
debug_vertex.glsl add missing centroid to debug vertex shaders 3 years ago
depth.glsl enable shaders path and dehardcode depth formats 3 years ago
groundcover_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
groundcover_vertex.glsl enable shaders path and dehardcode depth formats 3 years ago
gui_fragment.glsl add shader path for mygui (#6162) 3 years ago
gui_vertex.glsl add shader path for mygui (#6162) 3 years ago
lighting.glsl remove object shader path 3 years ago
lighting_util.glsl Clamp vertex lighting before interpolation 4 years ago
nv_default_fragment.glsl Add specular strength shader parameter 3 years ago
nv_default_vertex.glsl enable shaders path and dehardcode depth formats 3 years ago
nv_nolighting_fragment.glsl check if FORCE_OPAQUE is available before using it. 3 years ago
nv_nolighting_vertex.glsl enable shaders path and dehardcode depth formats 3 years ago
objects_fragment.glsl Add specular strength shader parameter 3 years ago
objects_vertex.glsl remove object shader path 3 years ago
parallax.glsl Flip the parallax offset Y component based on tangent parity (Bug #3440) 9 years ago
s360_fragment.glsl Replace switch with ifs in shader 7 years ago
s360_vertex.glsl get rid of sphericalscreenshot class 7 years ago
shadowcasting_fragment.glsl Use correct extension name. 4 years ago
shadowcasting_vertex.glsl Rely on existing alpha test for non-blended shadow casting 5 years ago
shadows_fragment.glsl Add optional shadow map max distance and fading 5 years ago
shadows_vertex.glsl Add normal-offset shadow mapping to remove shadow acne (flicker) 6 years ago
sky_fragment.glsl remove object shader path 3 years ago
sky_vertex.glsl introduce sky shaders 3 years ago
skypasses.glsl introduce sky shaders 3 years ago
softparticles.glsl soft particles 3 years ago
terrain_fragment.glsl Clamp vertex lighting before interpolation 4 years ago
terrain_vertex.glsl enable shaders path and dehardcode depth formats 3 years ago
vertexcolors.glsl Clean up shader lighting 4 years ago
water_fragment.glsl Merge branch 'master' into 'master' 3 years ago
water_nm.png New water WIP 9 years ago
water_vertex.glsl Fix #6386 3 years ago