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openmw/files/shaders/gui_fragment.glsl

12 lines
183 B
GLSL

#version 120
uniform sampler2D diffuseMap;
varying vec2 diffuseMapUV;
varying vec4 passColor;
void main()
{
gl_FragData[0] = texture2D(diffuseMap, diffuseMapUV) * passColor;
}