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openmw/apps/openmw/mwphysics
2023-09-19 22:31:45 +03:00
..
actor.cpp In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel. 2023-03-16 22:07:26 +01:00
actor.hpp In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel. 2023-03-16 22:07:26 +01:00
actorconvexcallback.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
actorconvexcallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
closestnotmerayresultcallback.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
closestnotmerayresultcallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
collisiontype.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
constants.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
contacttestresultcallback.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
contacttestresultcallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
contacttestwrapper.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
contacttestwrapper.h Apply clang-format to code base 2022-09-22 21:35:26 +03:00
deepestnotmecontacttestresultcallback.cpp Remove unused includes 2022-10-09 16:44:18 +02:00
deepestnotmecontacttestresultcallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
hasspherecollisioncallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
heightfield.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
heightfield.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
movementsolver.cpp Cleanup includes 2023-07-08 11:28:56 +02:00
movementsolver.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
mtphysics.cpp In 0.46, SetPos was setting position of actors before physics simulation, and from this position movement was simulated. This changed with async physics merging, and at the same time problems started, mostly with abot's scenic travel. 2023-03-16 22:07:26 +01:00
mtphysics.hpp Do not use std::shared_mutex to wait for job for async physics 2023-03-05 18:07:56 +01:00
object.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
object.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
physicssystem.cpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
physicssystem.hpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
projectile.cpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
projectile.hpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
projectileconvexcallback.cpp First pass with include-what-you-use 2022-10-09 10:39:43 +00:00
projectileconvexcallback.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
ptrholder.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
raycasting.hpp Rewrite melee hit target selection (bug #3438) 2023-09-19 22:31:45 +03:00
stepper.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
stepper.hpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
trace.cpp Apply clang-format to code base 2022-09-22 21:35:26 +03:00
trace.h Apply clang-format to code base 2022-09-22 21:35:26 +03:00