..
.gitignore
actoranimation.cpp
Rotate torches by 90 degrees
2021-11-02 18:01:22 +01:00
actoranimation.hpp
Rotate torches by 90 degrees
2021-11-02 18:01:22 +01:00
actorspaths.cpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
actorspaths.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
animation.cpp
fixes setActorFade logic errors ( #3195 )
2021-11-04 16:53:57 +01:00
animation.hpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00
bulletdebugdraw.cpp
Fix rebase issue
2021-08-08 17:25:57 +01:00
bulletdebugdraw.hpp
WIP-ish glPolygonOffset for Bullet debug geometry
2021-08-08 16:53:08 +01:00
camera.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
camera.hpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
cell.hpp
characterpreview.cpp
refactors premultiplied alpha ( #3189 )
2021-10-25 09:28:32 +02:00
characterpreview.hpp
refactors premultiplied alpha ( #3189 )
2021-10-25 09:28:32 +02:00
creatureanimation.cpp
Rotate torches by 90 degrees
2021-11-02 18:01:22 +01:00
creatureanimation.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
effectmanager.cpp
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
effectmanager.hpp
Revert "Merged pull request #1573 "
2018-05-26 11:39:30 +00:00
fogmanager.cpp
Downgrade FOV-dependent view distance factor to a recommendation
2021-01-11 06:53:23 +03:00
fogmanager.hpp
Add a FogManager
2020-06-07 15:51:03 +04:00
globalmap.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
globalmap.hpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
groundcover.cpp
use StateSet define for translucentFramebuffer ( #3138 )
2021-10-05 14:37:08 +02:00
groundcover.hpp
set the correct program link parameters ( #3110 )
2021-09-29 15:40:37 +02:00
landmanager.cpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
landmanager.hpp
And done!
2021-04-30 20:49:22 +02:00
localmap.cpp
allows to skip ComputeLightSpaceBounds traversal ( #3152 )
2021-10-11 11:27:50 +02:00
localmap.hpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
navmesh.cpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
navmesh.hpp
Get navmesh to update osg node only if rendering is enabled
2019-01-20 21:09:06 +03:00
npcanimation.cpp
Rotate torches by 90 degrees
2021-11-02 18:01:22 +01:00
npcanimation.hpp
Rotate torches by 90 degrees
2021-11-02 18:01:22 +01:00
objectpaging.cpp
removes lowerCaseInPlace ( #3217 )
2021-11-04 22:20:06 +01:00
objectpaging.hpp
Constify a few things
2021-04-11 14:46:51 +02:00
objects.cpp
removes UnrefQueue ( #3181 )
2021-10-20 23:02:15 +02:00
objects.hpp
removes UnrefQueue ( #3181 )
2021-10-20 23:02:15 +02:00
pathgrid.cpp
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
pathgrid.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
postprocessor.cpp
do not clear depth buffer in first person
2021-10-16 18:37:34 -07:00
postprocessor.hpp
do not clear depth buffer in first person
2021-10-16 18:37:34 -07:00
recastmesh.cpp
Render only cached recast mesh
2021-10-10 13:13:57 +02:00
recastmesh.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
refactors screenshot360 ( #3202 )
2021-10-30 19:10:16 +02:00
renderingmanager.hpp
removes UnrefQueue ( #3181 )
2021-10-20 23:02:15 +02:00
rendermode.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
ripplesimulation.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
ripplesimulation.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
rotatecontroller.hpp
converts remaining osg::NodeCallback ( #3147 )
2021-10-05 14:21:12 +02:00
screenshotmanager.cpp
refactors screenshot360 ( #3202 )
2021-10-30 19:10:16 +02:00
screenshotmanager.hpp
Sprinkle some const-ref
2021-08-15 19:50:28 +02:00
sky.cpp
overrides
2021-10-25 15:04:55 -07:00
sky.hpp
remove dead code and fix changelog entry
2021-10-29 18:50:04 -07:00
skyutil.cpp
consolidates createUnlitMaterial ( #3203 )
2021-10-30 19:19:58 +02:00
skyutil.hpp
consolidates createUnlitMaterial ( #3203 )
2021-10-30 19:19:58 +02:00
terrainstorage.cpp
Don't use comma where there is no need to.
2021-08-29 14:12:14 +02:00
terrainstorage.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
util.cpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
util.hpp
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
viewovershoulder.cpp
Tune algorithm of "auto switch shoulder"
2020-08-05 01:01:51 +02:00
viewovershoulder.hpp
Refactoring. Move all code related to 'view over shoulder' to a separate file.
2020-07-12 20:51:38 +02:00
vismask.hpp
improved toggle world
2021-10-27 09:16:01 -07:00
water.cpp
improved toggle world
2021-10-27 09:16:01 -07:00
water.hpp
improved toggle world
2021-10-27 09:16:01 -07:00
weaponanimation.cpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00
weaponanimation.hpp
refactors a case insensitive map ( #3184 )
2021-10-25 09:18:26 +02:00